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<blockquote data-quote="jdavis" data-source="post: 763669" data-attributes="member: 8704"><p>That does seem awful low for a young frontier town with raiding problems. with those numbers I could mount say 10 elite guards who would have to work three shifts with 3 guards a piece for 8 hours and a single commander. Your city watch would be reduced to 30 or a group of 10 to patrol the whole city on 8 hour shifts. That would leave 60 guards total to patrol the lakes and the caravan routes and guard all city gates and the harbor, that would be three shifts of 20. The 100 mercenaries would have to protect the city walls, with 33 men per shift to watch the whole perimeter of the city (assumming you hired the 100 mercenaries permamently). Under siege conditons you would only be able to mount a force of 100 trained soldiers, 100 mercenaries and around 500 untrained militia, 700 troops total (around 7% of your population would man the wall under full siege). </p><p></p><p>Reasons I assumed much larger force</p><p>1. This is a frontier town.</p><p>2. This town is on a major trade route.</p><p>3. This is a relatively prosperous town.</p><p>4. The town has problems with raids, smugglers and silk fish poachers.</p><p>4. This is a independent city state that cannot call on outside forces for protection. </p><p>5. Lady Kelvin seems to be a person who wishes to have firm control over what happens in her city.</p><p></p><p>The numbers can easily be edited to any numbers but calling the entire military might of the city state "the 100" sounds sort of uninspiring, the title would need changed. It would be hard to guard Lady Kelvin, patrol the city streets, guard all gates, patrol the caravan routes and the lake and man the city walls with 100 men (or 200 even, if you hired the 100 mercenaries permamently). You would either need to add many more men or drastically reduce the threats to the city. Gee I feel like I'm in a meeting trying to bargan for hiring more workers for a project.</p></blockquote><p></p>
[QUOTE="jdavis, post: 763669, member: 8704"] That does seem awful low for a young frontier town with raiding problems. with those numbers I could mount say 10 elite guards who would have to work three shifts with 3 guards a piece for 8 hours and a single commander. Your city watch would be reduced to 30 or a group of 10 to patrol the whole city on 8 hour shifts. That would leave 60 guards total to patrol the lakes and the caravan routes and guard all city gates and the harbor, that would be three shifts of 20. The 100 mercenaries would have to protect the city walls, with 33 men per shift to watch the whole perimeter of the city (assumming you hired the 100 mercenaries permamently). Under siege conditons you would only be able to mount a force of 100 trained soldiers, 100 mercenaries and around 500 untrained militia, 700 troops total (around 7% of your population would man the wall under full siege). Reasons I assumed much larger force 1. This is a frontier town. 2. This town is on a major trade route. 3. This is a relatively prosperous town. 4. The town has problems with raids, smugglers and silk fish poachers. 4. This is a independent city state that cannot call on outside forces for protection. 5. Lady Kelvin seems to be a person who wishes to have firm control over what happens in her city. The numbers can easily be edited to any numbers but calling the entire military might of the city state "the 100" sounds sort of uninspiring, the title would need changed. It would be hard to guard Lady Kelvin, patrol the city streets, guard all gates, patrol the caravan routes and the lake and man the city walls with 100 men (or 200 even, if you hired the 100 mercenaries permamently). You would either need to add many more men or drastically reduce the threats to the city. Gee I feel like I'm in a meeting trying to bargan for hiring more workers for a project. [/QUOTE]
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