Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: Government Affairs Submissions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Conaill" data-source="post: 766491" data-attributes="member: 1264"><p><strong>Re: Re: Re: population and levels</strong></p><p></p><p></p><p></p><p>Just to annoy jdavis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, here's the <em>corrected</em> stats on guards for the average city of 10,200, based on the MMS tables (I had to correct for the number of adults in the population):</p><p></p><p>Guards (private): 140</p><p>Guards (city, governmental): 70</p><p>Mercenaries: 70</p><p></p><p>I agree that we probably should have more than that, but <em>three</em> times more seems a little much, especially if we are going to have a roaming force outside the walls as well.</p><p></p><p>50 personal guards for Lady Kelvin: what, she need her own personal <em>army</em> now? How many personal guards does the leader of a small city need anyway? I would say 2 dedicated guards would have to be with her at all times. Let's say 3 shifts of 8 hours. The more personal guards we give her, the more chance of sneaking in a spy or assasin among them! The number of personal guards must be small enough for Lady Kelvin to develop a personal rapport and trust with them. I would say 10 at most.</p><p></p><p>The actual citadel where Lady Kelvin resides (I'm assuming she'll be on the reinforced island in the middle of the river?) should probably be manned by the regular city guard. </p><p></p><p>Mor's End has 4 city gates right now. Let's say each has 4 guards on duty at all times (plus at least one clerk at each gate as well). Another 4-5 guards to patrol the city wall (at night there would be fewer men at the gates, and more patrolling the wall) and 10 guards for the Citadel. Add a few extras "on call" at the citadel or temporarily unavailable (training, sick, etc). Two shifts, that makes 80 city guards. That sounds fine. </p><p></p><p>No need for 3 shifts at the gates or citadel, because they're stationary: at any one time they can have one man taking a nap, eating, etc. The City watch patrolling the streets probably <em>does</em> need three watches. Let's stick with your 20 guards per watch, for a total of 60. That includes the occasional off-duty time for training, sick leave etc. (IIRC, days off are a relatively modern invention!)</p><p></p><p>Total:</p><p></p><p>10 Elite Guard for Lady Kelvin</p><p>80 City Guard for the gates, wall and citadel</p><p>60 City Watch</p><p></p><p>The number of Outland Rangers would probably be kept well below the City Guard. Perhaps no more than 40.</p></blockquote><p></p>
[QUOTE="Conaill, post: 766491, member: 1264"] [b]Re: Re: Re: population and levels[/b] Just to annoy jdavis ;), here's the [i]corrected[/i] stats on guards for the average city of 10,200, based on the MMS tables (I had to correct for the number of adults in the population): Guards (private): 140 Guards (city, governmental): 70 Mercenaries: 70 I agree that we probably should have more than that, but [i]three[/i] times more seems a little much, especially if we are going to have a roaming force outside the walls as well. 50 personal guards for Lady Kelvin: what, she need her own personal [i]army[/i] now? How many personal guards does the leader of a small city need anyway? I would say 2 dedicated guards would have to be with her at all times. Let's say 3 shifts of 8 hours. The more personal guards we give her, the more chance of sneaking in a spy or assasin among them! The number of personal guards must be small enough for Lady Kelvin to develop a personal rapport and trust with them. I would say 10 at most. The actual citadel where Lady Kelvin resides (I'm assuming she'll be on the reinforced island in the middle of the river?) should probably be manned by the regular city guard. Mor's End has 4 city gates right now. Let's say each has 4 guards on duty at all times (plus at least one clerk at each gate as well). Another 4-5 guards to patrol the city wall (at night there would be fewer men at the gates, and more patrolling the wall) and 10 guards for the Citadel. Add a few extras "on call" at the citadel or temporarily unavailable (training, sick, etc). Two shifts, that makes 80 city guards. That sounds fine. No need for 3 shifts at the gates or citadel, because they're stationary: at any one time they can have one man taking a nap, eating, etc. The City watch patrolling the streets probably [i]does[/i] need three watches. Let's stick with your 20 guards per watch, for a total of 60. That includes the occasional off-duty time for training, sick leave etc. (IIRC, days off are a relatively modern invention!) Total: 10 Elite Guard for Lady Kelvin 80 City Guard for the gates, wall and citadel 60 City Watch The number of Outland Rangers would probably be kept well below the City Guard. Perhaps no more than 40. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: Government Affairs Submissions
Top