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<blockquote data-quote="Conaill" data-source="post: 814834" data-attributes="member: 1264"><p>Harrowdale? Has Harrowdale been subsumed in the city since then, or is it still out there? I would prefer not to add to many new population centers outside the walls. </p><p></p><p></p><p>Best to leave Cor Mahael out of this. He may or may not have pulled some strings behind the scenes, but I would greatly prefer NOT giving him any public role in Mor's End history.</p><p></p><p></p><p>Again, are these estates *inside* current day Mor's End? You seem to imply they're not, which would complicate matters hugely. If we have to start filling in the countryside *outside* Mor's End with population, that opens up a whole other can of worms, and I don't think we want to go that way.</p><p></p><p>Also, what do you mean with "not all nobles have lands in Enheim"? My impression was that Enheim was a vast kingdom, in which Mor's End sits on the remote SW border. </p><p></p><p></p><p>Private guards, sure, but a STANDING ARMY? I don't think so...</p><p></p><p>As for trade rights, that seems to fall squarely in the court of the Merchants Guild. Are you going to let some city nobles tax traffic along the trade road? Along the river?</p><p></p><p></p><p></p><p>No need to over-legislate this stuff. In practice, the decision to declare Martial Law will be made by... the DM! No need to give him too many hoops to jump through. (And who's the Duke anyway? The Castellan?)</p><p></p><p></p><p>I would much rather have more Guild chairs and fewer Noble chairs. There will be much overlap between these anyway. Definitely add a chair for the main guilds: the Glazers, Glittering Brotherhood and the Silkfishers. Plus perhaps one additional chair for the lower guilds.</p></blockquote><p></p>
[QUOTE="Conaill, post: 814834, member: 1264"] Harrowdale? Has Harrowdale been subsumed in the city since then, or is it still out there? I would prefer not to add to many new population centers outside the walls. Best to leave Cor Mahael out of this. He may or may not have pulled some strings behind the scenes, but I would greatly prefer NOT giving him any public role in Mor's End history. Again, are these estates *inside* current day Mor's End? You seem to imply they're not, which would complicate matters hugely. If we have to start filling in the countryside *outside* Mor's End with population, that opens up a whole other can of worms, and I don't think we want to go that way. Also, what do you mean with "not all nobles have lands in Enheim"? My impression was that Enheim was a vast kingdom, in which Mor's End sits on the remote SW border. Private guards, sure, but a STANDING ARMY? I don't think so... As for trade rights, that seems to fall squarely in the court of the Merchants Guild. Are you going to let some city nobles tax traffic along the trade road? Along the river? No need to over-legislate this stuff. In practice, the decision to declare Martial Law will be made by... the DM! No need to give him too many hoops to jump through. (And who's the Duke anyway? The Castellan?) I would much rather have more Guild chairs and fewer Noble chairs. There will be much overlap between these anyway. Definitely add a chair for the main guilds: the Glazers, Glittering Brotherhood and the Silkfishers. Plus perhaps one additional chair for the lower guilds. [/QUOTE]
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