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<blockquote data-quote="GladiusNP" data-source="post: 816025" data-attributes="member: 10574"><p>Hmm.... from what I'm getting from the other posts, I think we need to hash out the system of governance before we can qualify who and what affects it. </p><p></p><p>So far, I'd say these are the common points we all agree on.</p><p></p><p>1. Both Guilds and Nobles have a say.</p><p></p><p>2. Lady Kelvin has the power to overrule the council in some manner.</p><p></p><p>3. The Mage's Guild, and Military have representatives.</p><p></p><p>4. The council is a fractitious and chaotic group, all looking to improve their own lot. </p><p></p><p>If someone feels that one of these is <u>not</u> a point they want to see in the Mor's End political structure, then we need to discuss these as well, and they should probably speak up soon. </p><p></p><p>These are the more contentious points.</p><p></p><p>1. Division of power between Lady Kelvin and the Council.</p><p></p><p>2. Role of the council - legislative body or advisory?</p><p></p><p>3. Make-up of the council. Who elects or appoints the counsellors? Are they all noble? </p><p></p><p>4. What power do the nobles have outside of the council? What power within the city? Out of the city? </p><p></p><p>Anyway, I think we should say that about six of the houses are the original gentry. This means that (assuming 20 as an average household guards figure), that there are 120 guardsmen in the lands around the city. This isn't too bad, considering if there is an average of 50 workers on each estate, and the nobles can recruit soldiers from both the city and from other places. So about 300 workers scattered between Kul Moren and Mor's End, wih about 120 guards. Too high? Consider, the walls of Mor's End make it pretty difficult to assault with 120 men, assuming that every single Landholder noble decided to attack the city. They probably couldn't even establish a perimeter than would effectively keep the Mor's End citizenry in the city. These steddings would range from tiny keeps (the smallest house), to fair sized manor houses. </p><p></p><p>I'd say that most are sort of country retreats more than actually fortified places. The Mor's End walls provides a place of retreat - only an idiot would try and defend his stedding against a serious force. House names.... Kelvin, Kelkios, Franhaig, Oghn, Harrowdale and Vuelth. Antell is no more. </p><p></p><p>Trade rights? This needs hammering out. I suppose that since we don't know where the various estates are yet, and what sort of forces each has, it's jumping the gun to talk about trade anyway.</p><p></p><p>I was planning to weigh in on the 4 disputed points above, but have to head off to class. I'll try and post again after work (about nine hours from now).</p><p></p><p>(P.S. Fusangite, I'll try and work up the history of Armand Harrowdale into some sort of legend.)</p><p></p><p>(P.P.S. Wiz'o'Plains will probably have something to say as well...)</p></blockquote><p></p>
[QUOTE="GladiusNP, post: 816025, member: 10574"] Hmm.... from what I'm getting from the other posts, I think we need to hash out the system of governance before we can qualify who and what affects it. So far, I'd say these are the common points we all agree on. 1. Both Guilds and Nobles have a say. 2. Lady Kelvin has the power to overrule the council in some manner. 3. The Mage's Guild, and Military have representatives. 4. The council is a fractitious and chaotic group, all looking to improve their own lot. If someone feels that one of these is [U]not[/U] a point they want to see in the Mor's End political structure, then we need to discuss these as well, and they should probably speak up soon. These are the more contentious points. 1. Division of power between Lady Kelvin and the Council. 2. Role of the council - legislative body or advisory? 3. Make-up of the council. Who elects or appoints the counsellors? Are they all noble? 4. What power do the nobles have outside of the council? What power within the city? Out of the city? Anyway, I think we should say that about six of the houses are the original gentry. This means that (assuming 20 as an average household guards figure), that there are 120 guardsmen in the lands around the city. This isn't too bad, considering if there is an average of 50 workers on each estate, and the nobles can recruit soldiers from both the city and from other places. So about 300 workers scattered between Kul Moren and Mor's End, wih about 120 guards. Too high? Consider, the walls of Mor's End make it pretty difficult to assault with 120 men, assuming that every single Landholder noble decided to attack the city. They probably couldn't even establish a perimeter than would effectively keep the Mor's End citizenry in the city. These steddings would range from tiny keeps (the smallest house), to fair sized manor houses. I'd say that most are sort of country retreats more than actually fortified places. The Mor's End walls provides a place of retreat - only an idiot would try and defend his stedding against a serious force. House names.... Kelvin, Kelkios, Franhaig, Oghn, Harrowdale and Vuelth. Antell is no more. Trade rights? This needs hammering out. I suppose that since we don't know where the various estates are yet, and what sort of forces each has, it's jumping the gun to talk about trade anyway. I was planning to weigh in on the 4 disputed points above, but have to head off to class. I'll try and post again after work (about nine hours from now). (P.S. Fusangite, I'll try and work up the history of Armand Harrowdale into some sort of legend.) (P.P.S. Wiz'o'Plains will probably have something to say as well...) [/QUOTE]
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