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EN World City Project: NPC Submissions
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<blockquote data-quote="Conaill" data-source="post: 757918" data-attributes="member: 1264"><p>I went through the DMG demographics guidelines on pages 139-140 and caclulated how many NPCs of each class we should have of every character level (see the "<a href="http://enworld.cyberstreet.com/showthread.php?s=&postid=757902#post757902" target="_blank">Time to open shop</a>" thread for more details). Here are the results:</p><p></p><p>Paladin, Ranger:</p><p>1x 9th level, 1x7, 2x5, 2x4, 8x2, 16x1</p><p></p><p>Aristocrat, Barbarian, Monk, Sorceror, Wizard:</p><p>1x9, 1x8, 2x5, 2x4, 8x2, 16x1</p><p></p><p>Bard, Cleric, Druid, Adept:</p><p>1x11, 1x8, 2x6, 2x4, 4x3, 4x2, 16x1</p><p></p><p>Fighter, Rogue, Warrior:</p><p>1x12, 1x9, 2x6, 2x5, 4x3, 12x2, 24x1</p><p></p><p>Expert:</p><p>1x15, 1x12, 2x8, 2x6, 4x4, 4x3, 16x2, 32x1</p><p></p><p>Commoner:</p><p>1x18, 1x14, 2x9, 2x7, 4x5, 4x4, 16x2, 32x1</p><p></p><p>The rest of the population is filled up with 91% Com1, 5% War1, 3% Exp1, 0.5% Ari1 and 0.5% Adp1. That's an additional 6370 Com1, 350 War1, 210 Exp1, 35 Ari1 and 35 Adp1. (based on 7000 adults)</p><p></p><p>Given these numbers, we probably want to restrict "free for all" submission to a certain level, and have an actual contest for the highest-level ones (probably in cooperation with the Goverment thread). I think lvl 5 max is a reasonable limit for the NPC thread.</p><p></p><p>I also want to make sure that we are all comfortable with this size of city. Personally, I would prefer Mor's End to be a Metropolis or at least a Large City (12,000-25,000). That would allow us to have some fairly high-level NPC's (up to lvl 17), which makes the city scaleable for higher-level adventures as well. </p><p></p><p>This is pretty much our LAST CHANCE to change something as fundamental as this. I can easily recalculate the numbers I gave above, and I assume Buttercup could redo her numbers for the different types of businesses as well. But once we start weaving these statistics into the fabric of the city, it'll be too late to reverse any of this!</p></blockquote><p></p>
[QUOTE="Conaill, post: 757918, member: 1264"] I went through the DMG demographics guidelines on pages 139-140 and caclulated how many NPCs of each class we should have of every character level (see the "[url=http://enworld.cyberstreet.com/showthread.php?s=&postid=757902#post757902]Time to open shop[/url]" thread for more details). Here are the results: Paladin, Ranger: 1x 9th level, 1x7, 2x5, 2x4, 8x2, 16x1 Aristocrat, Barbarian, Monk, Sorceror, Wizard: 1x9, 1x8, 2x5, 2x4, 8x2, 16x1 Bard, Cleric, Druid, Adept: 1x11, 1x8, 2x6, 2x4, 4x3, 4x2, 16x1 Fighter, Rogue, Warrior: 1x12, 1x9, 2x6, 2x5, 4x3, 12x2, 24x1 Expert: 1x15, 1x12, 2x8, 2x6, 4x4, 4x3, 16x2, 32x1 Commoner: 1x18, 1x14, 2x9, 2x7, 4x5, 4x4, 16x2, 32x1 The rest of the population is filled up with 91% Com1, 5% War1, 3% Exp1, 0.5% Ari1 and 0.5% Adp1. That's an additional 6370 Com1, 350 War1, 210 Exp1, 35 Ari1 and 35 Adp1. (based on 7000 adults) Given these numbers, we probably want to restrict "free for all" submission to a certain level, and have an actual contest for the highest-level ones (probably in cooperation with the Goverment thread). I think lvl 5 max is a reasonable limit for the NPC thread. I also want to make sure that we are all comfortable with this size of city. Personally, I would prefer Mor's End to be a Metropolis or at least a Large City (12,000-25,000). That would allow us to have some fairly high-level NPC's (up to lvl 17), which makes the city scaleable for higher-level adventures as well. This is pretty much our LAST CHANCE to change something as fundamental as this. I can easily recalculate the numbers I gave above, and I assume Buttercup could redo her numbers for the different types of businesses as well. But once we start weaving these statistics into the fabric of the city, it'll be too late to reverse any of this! [/QUOTE]
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