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<blockquote data-quote="jdavis" data-source="post: 783359" data-attributes="member: 8704"><p>Ulfgar Gorkil; Captain of the Elite Guard.</p><p></p><p>Ulfgar has been captain of the elite for 20 years; he is a powerful warrior and a force to be reckoned with by the enemies of Mor’s End. Ulfgar is also pompous and arrogant, believing that he is the best warrior in the city and that he is a living legend. He is well known and respected but his arrogance tempers his legendary status. Ulfgar once held the south gate alone against an attack of goblins for 30 minutes and even though that was 15 years ago he never fails to mention it daily. He is totally devoted to Mor’s End and Lady Kelvin, who views him as a personal friend. His arrogant nature has added to the pride of the men he leads, he believes that his men are a breed apart and they should never be seen as weak or undisciplined. Lady Kelvin allows this pride and arrogance as it adds to the mystique surrounding her personal guard, but many times feels the need to rein the headstrong Dwarf in. They often have private discussions about his behavior and he often tempers himself for days at a time only to revert to his old self soon after. Ulfgar is proud of Thomas Haljan, the captain of the guard but holds a grudge for him leaving the elite to return to the regular army (a grudge he has held for 11 years now). He is a thorn in Sebastiano Palmora’s side and often gives him a hard time due to his half-elven blood and the fact that his elite are better than the regular army. These personal attacks are often followed by closed-door meetings between the Castilian, Lady Kelvin and Ulfgar where he is asked to be more considerate and professional. He has been banned from all council meetings for some time now. It is thought that he must be a very close friend to Lady Kelvin for her to put up with his behavior. The one thing that is never questioned is Ulfgar’s ability in battle, in time of attack he always heads to where the fighting is thickest and his mere presence has been enough to turn the tide of a battle more than once. His name is feared by the Goblin tribes to the south and even the peaceful goblins that inhabit the city avoid him at all cost. </p><p></p><p>Quote: “My sixteen men are worth more than the whole city guard, and don’t you forget it.”</p><p></p><p>-------------------------------------------------------------------------------</p><p>Ulfgar Gorkil: Male Dwarf, Hill Ftr7/Def2; HD 7d10+21 (Fighter), 2d12+6 (Dwarven Defender); hp 80; Init + 2; Spd 15; AC 23; Atk + 13 base melee, + 11 base ranged; +15 (1d10+6, Waraxe, dwarven, Masterwork); +14 (1d6+4, Axe, throwing, Masterwork); +14 (1d6+4, Handaxe, Masterwork); SQ: Darkvision (Ex), Dwarven traits (Ex); AL LG; SV Fort + 12, Ref + 5, Will + 6; STR 18, DEX 14, CON 16, INT 11, WIS 10, CHA 11.</p><p>Skills: Appraise + 2, Climb + 1, Jump + 1, Knowledge (War) + 2, Listen + 2, Profession (Armorsmith) + 2, Profession (Blacksmith) + 2, Profession (Metalworker) + 2, Profession (Miner) + 2, Profession (Stonemason) + 2, Profession (Weaponsmith) + 2, Sense Motive + 4, Spot + 4.</p><p> Feats: Cleave, Dodge, Endurance, Exotic Weapon Proficiency: Waraxe, dwarven, Power Attack, Toughness, Weapon Focus: Waraxe, dwarven, Weapon Specialization: Waraxe, dwarven.</p><p> Possessions:</p><p>Weapons: Waraxe, dwarven, Masterwork; Handaxe, Masterwork; Axe, throwing, Masterwork.</p><p>Armor: Dwarven Plate.</p><p>Shields: Shield, large, wooden, Masterwork.</p><p>Magic: Wondrous: Cloak of resistance (+1).</p></blockquote><p></p>
[QUOTE="jdavis, post: 783359, member: 8704"] Ulfgar Gorkil; Captain of the Elite Guard. Ulfgar has been captain of the elite for 20 years; he is a powerful warrior and a force to be reckoned with by the enemies of Mor’s End. Ulfgar is also pompous and arrogant, believing that he is the best warrior in the city and that he is a living legend. He is well known and respected but his arrogance tempers his legendary status. Ulfgar once held the south gate alone against an attack of goblins for 30 minutes and even though that was 15 years ago he never fails to mention it daily. He is totally devoted to Mor’s End and Lady Kelvin, who views him as a personal friend. His arrogant nature has added to the pride of the men he leads, he believes that his men are a breed apart and they should never be seen as weak or undisciplined. Lady Kelvin allows this pride and arrogance as it adds to the mystique surrounding her personal guard, but many times feels the need to rein the headstrong Dwarf in. They often have private discussions about his behavior and he often tempers himself for days at a time only to revert to his old self soon after. Ulfgar is proud of Thomas Haljan, the captain of the guard but holds a grudge for him leaving the elite to return to the regular army (a grudge he has held for 11 years now). He is a thorn in Sebastiano Palmora’s side and often gives him a hard time due to his half-elven blood and the fact that his elite are better than the regular army. These personal attacks are often followed by closed-door meetings between the Castilian, Lady Kelvin and Ulfgar where he is asked to be more considerate and professional. He has been banned from all council meetings for some time now. It is thought that he must be a very close friend to Lady Kelvin for her to put up with his behavior. The one thing that is never questioned is Ulfgar’s ability in battle, in time of attack he always heads to where the fighting is thickest and his mere presence has been enough to turn the tide of a battle more than once. His name is feared by the Goblin tribes to the south and even the peaceful goblins that inhabit the city avoid him at all cost. Quote: “My sixteen men are worth more than the whole city guard, and don’t you forget it.” ------------------------------------------------------------------------------- Ulfgar Gorkil: Male Dwarf, Hill Ftr7/Def2; HD 7d10+21 (Fighter), 2d12+6 (Dwarven Defender); hp 80; Init + 2; Spd 15; AC 23; Atk + 13 base melee, + 11 base ranged; +15 (1d10+6, Waraxe, dwarven, Masterwork); +14 (1d6+4, Axe, throwing, Masterwork); +14 (1d6+4, Handaxe, Masterwork); SQ: Darkvision (Ex), Dwarven traits (Ex); AL LG; SV Fort + 12, Ref + 5, Will + 6; STR 18, DEX 14, CON 16, INT 11, WIS 10, CHA 11. Skills: Appraise + 2, Climb + 1, Jump + 1, Knowledge (War) + 2, Listen + 2, Profession (Armorsmith) + 2, Profession (Blacksmith) + 2, Profession (Metalworker) + 2, Profession (Miner) + 2, Profession (Stonemason) + 2, Profession (Weaponsmith) + 2, Sense Motive + 4, Spot + 4. Feats: Cleave, Dodge, Endurance, Exotic Weapon Proficiency: Waraxe, dwarven, Power Attack, Toughness, Weapon Focus: Waraxe, dwarven, Weapon Specialization: Waraxe, dwarven. Possessions: Weapons: Waraxe, dwarven, Masterwork; Handaxe, Masterwork; Axe, throwing, Masterwork. Armor: Dwarven Plate. Shields: Shield, large, wooden, Masterwork. Magic: Wondrous: Cloak of resistance (+1). [/QUOTE]
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