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<blockquote data-quote="jdavis" data-source="post: 787861" data-attributes="member: 8704"><p>Gorgo Ironbone; Orc Clan Chief</p><p></p><p>Gorgo Ironbone is the clan chief of the Red Ghost Orc clan in the south; his clan are notorious raiders and devout enemies of Mor’s End. Gorgo rules by fear and intimidation, he kills at a whim and shows no fear of anyone or anything living. His clan ravages the caravan routes and frequently raids the areas south of the city. Gorgo has had certain luck in knowing when and where to strike and seems to always know which caravans to raid. More than anything Gorgo wishes to unite the Orc clans and make a decisive attack against Mor’s End, he feels the time is right for a strong attack to succeed against the lax and overconfident city. Fortunately Gorgo is despised by Orcs and Goblins alike and hasn’t been able to get any support for his plan. </p><p></p><p>More than anything Gorgo hates the goblins and orcs that have moved into the city and domesticated, he feels they are true traitors (nobody is sure to what they are traitors to, but few would argue with Gorgo) and he kills any city dwelling goblins or orcs on sight. For some reason Gorgo refuses to kill children of any race and will actually go out of his way to rescue small children, he has no problems putting adults to death and his odd actions are never questioned in his hearing.</p><p></p><p>Gorgo wears chainmail he took of a wealthy merchant and carries a short sword he took from an Outland Ranger he killed. He is wanted by the Rangers and there is a substantial price on his head. </p><p></p><p>Plot hooks</p><p>What is behind the Red Ghost Clans knowledge of caravan movements and why do some merchants never get raided, could there be more to this than strange luck? Could somebody be helping the Red Ghost clan from inside the city? </p><p></p><p>A prominent trader in town ask the adventurers to help him get his son back from the Red Ghost Clan. The Traders son was taken in a raid against one of his caravans and he has heard that Gorgo will return children to the town. What is behind this vile creature’s odd behavior and will he be willing to return the child without a fight?</p><p></p><p>Pommy Muckraker, the night pot collector has been threatened by the Red Ghost Clan, several of his workers have been found floating dead in the muck ponds and rumor has gotten back to Pommy that Gorgo Ironbone has targeted him personally. Why has Pommy been targeted now and how are the orcs getting so close to the city undetected? Will the PC’s take a job to protect a Hobgoblin from an Orc? (See craft tread for details on Pommy Muckraker)</p><p></p><p>Gorgo has managed to get two other clans to back a joint attack on the city walls, has the town grown too soft or will they be able to withstand the raid? What will the characters do when the fighting begins? If this raid succeeds then Gorgo may be able to gather enough support to actually unite the clans and declare outright war on the city.</p><p></p><p>-------------------------------------------------------------------------------</p><p>Goro Ironbone: Male Orc Bbn6; Medium Humanoid; HD 6d12+12 (Barbarian); hp 54; Init + 2; Spd 30; AC 17; Atk + 10 base melee, + 8 base ranged; +12 (1d8+6, Axe, orc double, Masterwork); +10 (1d6+4, Sword, short); SQ: Light sensitivity (Ex), Darkvision (Ex); Class Features: Barbarian: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Barbarian Fast Movement, Rage (2x/day), Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (Can't be flanked); AL CE; SV Fort + 7, Ref + 4, Will + 2; STR 19, DEX 15, CON 14, INT 9, WIS 10, CHA 11.</p><p>Skills: Climb + 4, Intimidate + 9, Intuit Direction + 2, Jump + 2, Listen + 5, Wilderness Lore + 5.</p><p>Feats: Exotic Weapon Proficiency: Axe, orc double, Power Attack, Weapon Focus: Axe, orc double.</p><p>Possessions:</p><p>Weapons: Axe, orc double, Masterwork; Sword, short.</p><p>Armor: Chainmail, Masterwork.</p><p>Magic: Wondrous: Gauntlets of rust.</p><p></p><p>(will post more on the Orc clans in the Guard thread later)</p></blockquote><p></p>
[QUOTE="jdavis, post: 787861, member: 8704"] Gorgo Ironbone; Orc Clan Chief Gorgo Ironbone is the clan chief of the Red Ghost Orc clan in the south; his clan are notorious raiders and devout enemies of Mor’s End. Gorgo rules by fear and intimidation, he kills at a whim and shows no fear of anyone or anything living. His clan ravages the caravan routes and frequently raids the areas south of the city. Gorgo has had certain luck in knowing when and where to strike and seems to always know which caravans to raid. More than anything Gorgo wishes to unite the Orc clans and make a decisive attack against Mor’s End, he feels the time is right for a strong attack to succeed against the lax and overconfident city. Fortunately Gorgo is despised by Orcs and Goblins alike and hasn’t been able to get any support for his plan. More than anything Gorgo hates the goblins and orcs that have moved into the city and domesticated, he feels they are true traitors (nobody is sure to what they are traitors to, but few would argue with Gorgo) and he kills any city dwelling goblins or orcs on sight. For some reason Gorgo refuses to kill children of any race and will actually go out of his way to rescue small children, he has no problems putting adults to death and his odd actions are never questioned in his hearing. Gorgo wears chainmail he took of a wealthy merchant and carries a short sword he took from an Outland Ranger he killed. He is wanted by the Rangers and there is a substantial price on his head. Plot hooks What is behind the Red Ghost Clans knowledge of caravan movements and why do some merchants never get raided, could there be more to this than strange luck? Could somebody be helping the Red Ghost clan from inside the city? A prominent trader in town ask the adventurers to help him get his son back from the Red Ghost Clan. The Traders son was taken in a raid against one of his caravans and he has heard that Gorgo will return children to the town. What is behind this vile creature’s odd behavior and will he be willing to return the child without a fight? Pommy Muckraker, the night pot collector has been threatened by the Red Ghost Clan, several of his workers have been found floating dead in the muck ponds and rumor has gotten back to Pommy that Gorgo Ironbone has targeted him personally. Why has Pommy been targeted now and how are the orcs getting so close to the city undetected? Will the PC’s take a job to protect a Hobgoblin from an Orc? (See craft tread for details on Pommy Muckraker) Gorgo has managed to get two other clans to back a joint attack on the city walls, has the town grown too soft or will they be able to withstand the raid? What will the characters do when the fighting begins? If this raid succeeds then Gorgo may be able to gather enough support to actually unite the clans and declare outright war on the city. ------------------------------------------------------------------------------- Goro Ironbone: Male Orc Bbn6; Medium Humanoid; HD 6d12+12 (Barbarian); hp 54; Init + 2; Spd 30; AC 17; Atk + 10 base melee, + 8 base ranged; +12 (1d8+6, Axe, orc double, Masterwork); +10 (1d6+4, Sword, short); SQ: Light sensitivity (Ex), Darkvision (Ex); Class Features: Barbarian: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Barbarian Fast Movement, Rage (2x/day), Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (Can't be flanked); AL CE; SV Fort + 7, Ref + 4, Will + 2; STR 19, DEX 15, CON 14, INT 9, WIS 10, CHA 11. Skills: Climb + 4, Intimidate + 9, Intuit Direction + 2, Jump + 2, Listen + 5, Wilderness Lore + 5. Feats: Exotic Weapon Proficiency: Axe, orc double, Power Attack, Weapon Focus: Axe, orc double. Possessions: Weapons: Axe, orc double, Masterwork; Sword, short. Armor: Chainmail, Masterwork. Magic: Wondrous: Gauntlets of rust. (will post more on the Orc clans in the Guard thread later) [/QUOTE]
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