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<blockquote data-quote="Tonguez" data-source="post: 789814" data-attributes="member: 1125"><p>Br. Lukatus 'Enheim' Jones, male human Clr6/Loremaster3: CR 9</p><p></p><p>Brother Lukatus of the Erudite Order is the Director of the Mors End Museum of Antiquities and of the Official Archives, institutions established by Lord Kelvin as a repository of official records and artifacts and sponsored by an Erudite Order of Clerics (who amongst other things collect artifacts of magical or religious importance).</p><p></p><p>Born and raised in Mors End (from the age of 12 as a member of the Erudite Order) Lukatus is now a middleaged man of average build and height with greying hair and hazel eyes but otherwise unremarkable features. He does however possess one of this keenest intellects in the city and some have called him a genius in his work.</p><p>Lukatus is wholly dedicated, possibly even obsessed by his duty. He loves the art of research and will spend hours even days down in the archive vaults reading historic documents, scanning maps and finding obscure and mysterious references to Mors Ends and Enheims past. This has had some affect on his social skills and he may seem distractd and doddery to those who do not know him.</p><p></p><p>He is not however just a bookish theorist. Each year Lukatus organises an expedition to some historic site or other around the region, and of course if a new site is uncovered he will quickly drop everything to set out and investigate. He has explored part of the Warrens beneath the city - though not much, and is responsible for a number of notable discoveries concerning the pre-history of the area around the lake.</p><p>Most recently however some of his finds have been confiscated by high level officials of the Erudite Order and/or City and twice he has been advised to follow orthodoxy rather than make his findings public. He is being watched and this makes him uncomfortable</p><p></p><p>PLOTHOOKS</p><p></p><p>1Expeditions: Lukatus is organising his annual expedition to visit an archeological site around Mors End. He puts out a call for Guards and Researchers and the PCs sign up/are appointed to the role</p><p></p><p>2 The Heist: Lukatus has heard that Elrytch Chaminade (and/or Geeve) has been hired to steal an artifact from the Museum, the PCs are hired as security - time for a game of Cat and Mouse!</p><p></p><p>3. Lukatus has returned with a new and strange artifact which he wants to study. Then a ghost turns up in the Museum and all hell breaks lose - possibly literally!</p><p></p><p>4. The Trial: Charges of Heresy have been brought against Lukatus due to a statement he made which contradicts the established orthodoxy. Friends of his have hired the PCs to find proof of his innocence</p><p></p><p>Medium-size Humanoid (human); HD 3d4+6d8+18; hp 52; Init +1; Spd 30 ft; AC 11 (+1 Dex); Melee heavy pick +5 (1d6/crit x4); Ranged light crossbow +6 (1d8/crit 19-20); SA spells, turn undead; SQ lore, 2 secrets; AL NG; SV Fort +8, Ref +4, Will +12; Str 11, Dex 12, Con 15, Int 20, Wis 18, Cha 12.</p><p></p><p>Skills and Feats: Knowledge (history), Knowledge (antiquities), Appraise, Balance, Climb, Decipher Script, Gather Information, Handle Animals, Heal, Speak Language, Spellcraft , Use Magic Device ,; Skill Focus (Knowledge-Antiquities), Brew Potion, Empower Spell, Maximize Spell, Feat* (Dm Choice).</p><p></p><p>SA–Turn Undead (Su): 4/day, Lukatus can attempt to turn undead creatures. He can turn undead with no more than (1d20+9)/3 HD. Each attempt, he turns 2d6+7 total HD. Undead with 3 or fewer HD are destroyed instead.</p><p></p><p>Cleric Spells Prepared (5/4/4/3): Find Traps, Cure</p><p></p><p>Domains: Knowledge, Travel</p><p></p><p>Equipment: Light crossbow, Heavy Pick, Handy Havershack, Potions: Spider Climb 5, Cure light wounds 10, Oil of Timelessness 5, Water Breathing 2, Haste 1, Restorative Ointment. (<em>Lots of Utility Potions here useful for his role as Enheim Jones</em>)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 789814, member: 1125"] Br. Lukatus 'Enheim' Jones, male human Clr6/Loremaster3: CR 9 Brother Lukatus of the Erudite Order is the Director of the Mors End Museum of Antiquities and of the Official Archives, institutions established by Lord Kelvin as a repository of official records and artifacts and sponsored by an Erudite Order of Clerics (who amongst other things collect artifacts of magical or religious importance). Born and raised in Mors End (from the age of 12 as a member of the Erudite Order) Lukatus is now a middleaged man of average build and height with greying hair and hazel eyes but otherwise unremarkable features. He does however possess one of this keenest intellects in the city and some have called him a genius in his work. Lukatus is wholly dedicated, possibly even obsessed by his duty. He loves the art of research and will spend hours even days down in the archive vaults reading historic documents, scanning maps and finding obscure and mysterious references to Mors Ends and Enheims past. This has had some affect on his social skills and he may seem distractd and doddery to those who do not know him. He is not however just a bookish theorist. Each year Lukatus organises an expedition to some historic site or other around the region, and of course if a new site is uncovered he will quickly drop everything to set out and investigate. He has explored part of the Warrens beneath the city - though not much, and is responsible for a number of notable discoveries concerning the pre-history of the area around the lake. Most recently however some of his finds have been confiscated by high level officials of the Erudite Order and/or City and twice he has been advised to follow orthodoxy rather than make his findings public. He is being watched and this makes him uncomfortable PLOTHOOKS 1Expeditions: Lukatus is organising his annual expedition to visit an archeological site around Mors End. He puts out a call for Guards and Researchers and the PCs sign up/are appointed to the role 2 The Heist: Lukatus has heard that Elrytch Chaminade (and/or Geeve) has been hired to steal an artifact from the Museum, the PCs are hired as security - time for a game of Cat and Mouse! 3. Lukatus has returned with a new and strange artifact which he wants to study. Then a ghost turns up in the Museum and all hell breaks lose - possibly literally! 4. The Trial: Charges of Heresy have been brought against Lukatus due to a statement he made which contradicts the established orthodoxy. Friends of his have hired the PCs to find proof of his innocence Medium-size Humanoid (human); HD 3d4+6d8+18; hp 52; Init +1; Spd 30 ft; AC 11 (+1 Dex); Melee heavy pick +5 (1d6/crit x4); Ranged light crossbow +6 (1d8/crit 19-20); SA spells, turn undead; SQ lore, 2 secrets; AL NG; SV Fort +8, Ref +4, Will +12; Str 11, Dex 12, Con 15, Int 20, Wis 18, Cha 12. Skills and Feats: Knowledge (history), Knowledge (antiquities), Appraise, Balance, Climb, Decipher Script, Gather Information, Handle Animals, Heal, Speak Language, Spellcraft , Use Magic Device ,; Skill Focus (Knowledge-Antiquities), Brew Potion, Empower Spell, Maximize Spell, Feat* (Dm Choice). SA–Turn Undead (Su): 4/day, Lukatus can attempt to turn undead creatures. He can turn undead with no more than (1d20+9)/3 HD. Each attempt, he turns 2d6+7 total HD. Undead with 3 or fewer HD are destroyed instead. Cleric Spells Prepared (5/4/4/3): Find Traps, Cure Domains: Knowledge, Travel Equipment: Light crossbow, Heavy Pick, Handy Havershack, Potions: Spider Climb 5, Cure light wounds 10, Oil of Timelessness 5, Water Breathing 2, Haste 1, Restorative Ointment. ([i]Lots of Utility Potions here useful for his role as Enheim Jones[/i]) [/QUOTE]
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