Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: NPC Submissions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GladiusNP" data-source="post: 796854" data-attributes="member: 10574"><p><strong>Saul Antilium</strong></p><p></p><p>Sir Saul is a knight who belongs to the city guard. Despite his rather strict morals, and reserved nature, Saul is very courteous, well-mannered, and pleasant and therefore he is much respected among the rank and file of the guardsmen. He is still young, but has seen the coming and going of the prior Lord Commander, and was actually the man who brought the evidence used in the dismissal hearings to Lady Kelvin. Due to this, he is somewhat untouchable – though he’s proved inconvenient to both Palmora and Halgan at times. </p><p></p><p>Needless to say, Antilium has an iron sense of justice. He would never stoop to bribery, and holds himself aloof from the power struggle between Thomas Haljan and Sebastiano Palmora. He also holds himself aloof from the other Watch-Captains, who know very little of him. He considers protecting Mor’s End his duty, and any threat, internal or external, should be dealt with ruthlessly. He also has a keen competitive spirit – though not with dice or cards. He is an excellent boxer, though he seldom is seen doing so, and once knocked out Gorkil himself in a friendly match (regulars vs. elites). </p><p></p><p>That said, Antilium also has a sense of compassion. He often spends long hours teaching young guardsmen, and teenagers in the Muster, swordplay, and archery (though Baltus Starkad is a much better shot) and often tries to get Ulfgar to come give lessons to ‘the regulars.’ He is known for his generosity as well, though he never loans money, only making gifts. He is also a firm believer in the god of justice/protection. He never misses a service, and spends an hour each morning at his devotions. He also regularly takes a vow of fasting, going up to two days without eating. </p><p></p><p>Antilium is a broad-shouldered man, with closely cut black hair, clean-shaven, and with a muscular look about him. He usually wears a Guards’ surcoat, over a well made suit of polished steel half-plate, which has religious icons inscribed upon it. He usually wears his sword on his right side, and a shield over his right shoulder (he’s left handed). He is most likely to be found on duty at the Southern Gate, captaining the guard contingent there. He is usually checking passes, talking to merchants, etc. himself, vigilant against any sort of threat to the city. He is also very careful about searching for smuggled goods, and has found more contraband than any other guard captain. His men usually let him deal with people – he’s courteous and polite to a fault.</p><p></p><p>Saul’s squad. Shelly Anderson (Human F, War1), Jacob Gearson (Human M, War 1) Arnold Rivetul, (Human M, War 2), Nelim Sevdodle (Gnome M, War 1/ Ill 1), Tatiana Vladmin (Human F, Bar 3), and Kirk Amondal (Human M, War 1) </p><p></p><p>Saul Antilium: Male Human, Pal5; HD 5d10+10; hp 42; Init +1; Spd 20; AC 20; Atk +8 base melee, +6 base ranged; +9 (1d10+4, Bastard Sword +1 [Arm of Justice]); SQ: Lay on hands (15/day), Detect Evil, Divine Grace, Divine Health, Aura of Courage, Smite Evil (+8), Remove Disease, Turn Undead; AL LG; SV Fort +9, Ref +5, Will +6; STR 17, DEX 12, CON 15, INT 14, WIS 15, CHA 17.</p><p>Skills: Search +6, Diplomacy +11, Heal +10, Concentration +10, Ride +9.</p><p> Feats: Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Improved Unarmed Strike. </p><p>Possessions: Half-plate with holy symbols, large steel shield with argent sigil of Mor’s End on a white field.</p><p></p><p>Weapons: +1 Bastard Sword. Saul was given this sword by the Lady Kelvin herself, in reward for his exemplary service (namely breaking the corruption ring). It is a weapon from Kul Moren, made only a few years ago by the dwarf smiths who live there. Enchanted by the Wizard’s Guild, Saul has named the blade ‘Arm of Justice.’ </p><p></p><p>It is a beautiful weapon, with a hint of blue in the steel of the blade. The handle is silver, with white ivory forming the grip, and a simple pommel of steel, worked in the shape of a fist. In the centre of the crossguard, the sigil of Mor’s End is stamped into the metal, and underneath is inscribed the motto, “For I shall be the arm of justice.”</p><p></p><p>Spells - Bless, Protection from evil.</p><p></p><p>Plot Hooks – 1. Saul has just gotten in the way one too many times. The Black Hand traders decide to take him out once and for all, sending an assassin to kill Saul. Word gets out, and Lady Kelvin hires the party to protect Saul until Bolius Chier can find the assassin. Saul however, doesn’t want to lay low. Can the party protect him from himself?</p><p></p><p>2. Saul gets into a boxing match with one of the PC’s, due to a wager made by the PC’s patron vs. Haljan about who has the better fighter. Might work well for a monk. </p><p></p><p>3. Tomas Palmora is being investigated for smuggling (credit to Tonguez) and Saul believes that Sebastiano isn’t doing enough. Who do the PC’s believe? The Guard’s Commander, or the Watch-Captain? What will they do? Is Tomas really guilty?</p></blockquote><p></p>
[QUOTE="GladiusNP, post: 796854, member: 10574"] [b]Saul Antilium[/b] Sir Saul is a knight who belongs to the city guard. Despite his rather strict morals, and reserved nature, Saul is very courteous, well-mannered, and pleasant and therefore he is much respected among the rank and file of the guardsmen. He is still young, but has seen the coming and going of the prior Lord Commander, and was actually the man who brought the evidence used in the dismissal hearings to Lady Kelvin. Due to this, he is somewhat untouchable – though he’s proved inconvenient to both Palmora and Halgan at times. Needless to say, Antilium has an iron sense of justice. He would never stoop to bribery, and holds himself aloof from the power struggle between Thomas Haljan and Sebastiano Palmora. He also holds himself aloof from the other Watch-Captains, who know very little of him. He considers protecting Mor’s End his duty, and any threat, internal or external, should be dealt with ruthlessly. He also has a keen competitive spirit – though not with dice or cards. He is an excellent boxer, though he seldom is seen doing so, and once knocked out Gorkil himself in a friendly match (regulars vs. elites). That said, Antilium also has a sense of compassion. He often spends long hours teaching young guardsmen, and teenagers in the Muster, swordplay, and archery (though Baltus Starkad is a much better shot) and often tries to get Ulfgar to come give lessons to ‘the regulars.’ He is known for his generosity as well, though he never loans money, only making gifts. He is also a firm believer in the god of justice/protection. He never misses a service, and spends an hour each morning at his devotions. He also regularly takes a vow of fasting, going up to two days without eating. Antilium is a broad-shouldered man, with closely cut black hair, clean-shaven, and with a muscular look about him. He usually wears a Guards’ surcoat, over a well made suit of polished steel half-plate, which has religious icons inscribed upon it. He usually wears his sword on his right side, and a shield over his right shoulder (he’s left handed). He is most likely to be found on duty at the Southern Gate, captaining the guard contingent there. He is usually checking passes, talking to merchants, etc. himself, vigilant against any sort of threat to the city. He is also very careful about searching for smuggled goods, and has found more contraband than any other guard captain. His men usually let him deal with people – he’s courteous and polite to a fault. Saul’s squad. Shelly Anderson (Human F, War1), Jacob Gearson (Human M, War 1) Arnold Rivetul, (Human M, War 2), Nelim Sevdodle (Gnome M, War 1/ Ill 1), Tatiana Vladmin (Human F, Bar 3), and Kirk Amondal (Human M, War 1) Saul Antilium: Male Human, Pal5; HD 5d10+10; hp 42; Init +1; Spd 20; AC 20; Atk +8 base melee, +6 base ranged; +9 (1d10+4, Bastard Sword +1 [Arm of Justice]); SQ: Lay on hands (15/day), Detect Evil, Divine Grace, Divine Health, Aura of Courage, Smite Evil (+8), Remove Disease, Turn Undead; AL LG; SV Fort +9, Ref +5, Will +6; STR 17, DEX 12, CON 15, INT 14, WIS 15, CHA 17. Skills: Search +6, Diplomacy +11, Heal +10, Concentration +10, Ride +9. Feats: Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Improved Unarmed Strike. Possessions: Half-plate with holy symbols, large steel shield with argent sigil of Mor’s End on a white field. Weapons: +1 Bastard Sword. Saul was given this sword by the Lady Kelvin herself, in reward for his exemplary service (namely breaking the corruption ring). It is a weapon from Kul Moren, made only a few years ago by the dwarf smiths who live there. Enchanted by the Wizard’s Guild, Saul has named the blade ‘Arm of Justice.’ It is a beautiful weapon, with a hint of blue in the steel of the blade. The handle is silver, with white ivory forming the grip, and a simple pommel of steel, worked in the shape of a fist. In the centre of the crossguard, the sigil of Mor’s End is stamped into the metal, and underneath is inscribed the motto, “For I shall be the arm of justice.” Spells - Bless, Protection from evil. Plot Hooks – 1. Saul has just gotten in the way one too many times. The Black Hand traders decide to take him out once and for all, sending an assassin to kill Saul. Word gets out, and Lady Kelvin hires the party to protect Saul until Bolius Chier can find the assassin. Saul however, doesn’t want to lay low. Can the party protect him from himself? 2. Saul gets into a boxing match with one of the PC’s, due to a wager made by the PC’s patron vs. Haljan about who has the better fighter. Might work well for a monk. 3. Tomas Palmora is being investigated for smuggling (credit to Tonguez) and Saul believes that Sebastiano isn’t doing enough. Who do the PC’s believe? The Guard’s Commander, or the Watch-Captain? What will they do? Is Tomas really guilty? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EN World City Project: NPC Submissions
Top