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<blockquote data-quote="jdavis" data-source="post: 805916" data-attributes="member: 8704"><p>Brego Ironbeard; Commander of the Dwarf-Guard</p><p></p><p>Brego Ironbeard is a cleric of (Insert Dwarven God here); he is also the Commander of the Dwarf-Guard from Kul-Moren. Brego is an easygoing fellow who strives to get along with others in the city. He has led the Dwarf-Guard for 3 tours of duty now and shows no sign of returning to Kul-Moren any time soon. Brego believes that he has a duty to the dwarves of Mor’s End and can often be found preaching to the inhabitants of the Dwarvish Quarter. He loves good drink and singing with his men but insist that they always try to keep their wits about them. Many have thought that because of his easygoing nature that Brego was soft but he is an able commander and an fearsome warrior. Brego’s men follow him because they know wherever he leads (Dwarven God) is with them. </p><p></p><p>Brego is often at odds with Ulfgar Gorkil the Captain of the Elite guard due to Ulfgar’s brash tongue and boisterous nature. The two of them are just too different to get along easily. He has sympathy for Sebastiano Palmora’s problems but refuses to involve himself in such political infighting. He views himself as Palmora’s equal in council but knows there can be only one leader on the battlefield and shows Palmora the proper respect in matters of war, even though he has some doubts about Palmora’s skill as a General. He has a good working relationship with Thomas Haljan, with whom he shares duty on the wall with but believes Haljan is a even worse tactician than Palmora, he used his pull in the council to insure that Haljan did not get the post as General. Neither Haljan nor Palmora have any knowledge of Brego’s political manipulation and both think him incapable of such political maneuverings. Brego believes that Kul-Moren and Mor’s End are linked in fate and without one the other will fall, he feels the best way to protect his beloved mines is to keep Mor’s End strong. This leads to a careful balancing act that Brego walks between loyalty to his homeland and loyalty to the city he has sworn to protect with his life.</p><p></p><p>In battle Brego fights with his Holy Warhammer “Orc Crusher”. He is a relentless and merciless warrior who fights as if he is a man possessed. </p><p></p><p>Quote: “The truly righteous have no need to shout to be heard.”</p><p></p><p>Plot Hooks:</p><p>Brego hires the PC’s to take a package to Kul-Moren for him. This should be easy money, what could possibly happen on the road to Kul-Moren? But if it were so easy why would Brego hire adventurers to do it?</p><p></p><p>Brego ask the PC’s to go into the warrens as he feels a great evil is stirring beneath the city. He wishes them to find out what is going on below the city and to put a stop to it.</p><p>---------------------------------------------------------------------------------</p><p>Brego Ironbeard: Male Dwarf Clr7; HD 7d8+28 (Cleric); hp 64; Init + 1; Spd 15; AC 20; Atk + 8 base melee, + 6 base ranged; +10 (1d8+4, +1 Warhammer); SQ: Darkvision (Ex), Dwarven traits (Ex); Class Features: Cleric: Extra turning, Spontaneous casting, Spells, Shield proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Simple weapon proficiency, Turn or rebuke undead; Racial Features: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL LG; SV Fort + 9, Ref + 3, Will + 9; STR 17, DEX 12, CON 19, INT 16, WIS 18, CHA 13.</p><p></p><p>Skills: Appraise + 5, Concentration + 8, Craft (Metalworking) + 5, Craft (Stonecarving) + 3, Craft (Stonemasonry) + 3, Craft (Weaponsmithing) + 6, Diplomacy + 11, Heal + 8, Knowledge (arcana) + 5, Knowledge (religion) + 10, Knowledge (War) + 8, Knowledge (Weaponry) + 4, Listen + 4, Search + 3, Spot + 4, Scry + 6, Spellcraft + 5. </p><p>Feats: Combat Reflexes, Martial Weapon Proficiency: Warhammer, Weapon Focus: Warhammer.</p><p></p><p>Possessions:</p><p>Weapons: +1 Warhammer: Holy.</p><p>Armor: Dwarven Plate.</p><p>Shields: Shield, small, steel, Masterwork.</p><p></p><p> Spells Prepared (Clr 6/5/4/3/)</p></blockquote><p></p>
[QUOTE="jdavis, post: 805916, member: 8704"] Brego Ironbeard; Commander of the Dwarf-Guard Brego Ironbeard is a cleric of (Insert Dwarven God here); he is also the Commander of the Dwarf-Guard from Kul-Moren. Brego is an easygoing fellow who strives to get along with others in the city. He has led the Dwarf-Guard for 3 tours of duty now and shows no sign of returning to Kul-Moren any time soon. Brego believes that he has a duty to the dwarves of Mor’s End and can often be found preaching to the inhabitants of the Dwarvish Quarter. He loves good drink and singing with his men but insist that they always try to keep their wits about them. Many have thought that because of his easygoing nature that Brego was soft but he is an able commander and an fearsome warrior. Brego’s men follow him because they know wherever he leads (Dwarven God) is with them. Brego is often at odds with Ulfgar Gorkil the Captain of the Elite guard due to Ulfgar’s brash tongue and boisterous nature. The two of them are just too different to get along easily. He has sympathy for Sebastiano Palmora’s problems but refuses to involve himself in such political infighting. He views himself as Palmora’s equal in council but knows there can be only one leader on the battlefield and shows Palmora the proper respect in matters of war, even though he has some doubts about Palmora’s skill as a General. He has a good working relationship with Thomas Haljan, with whom he shares duty on the wall with but believes Haljan is a even worse tactician than Palmora, he used his pull in the council to insure that Haljan did not get the post as General. Neither Haljan nor Palmora have any knowledge of Brego’s political manipulation and both think him incapable of such political maneuverings. Brego believes that Kul-Moren and Mor’s End are linked in fate and without one the other will fall, he feels the best way to protect his beloved mines is to keep Mor’s End strong. This leads to a careful balancing act that Brego walks between loyalty to his homeland and loyalty to the city he has sworn to protect with his life. In battle Brego fights with his Holy Warhammer “Orc Crusher”. He is a relentless and merciless warrior who fights as if he is a man possessed. Quote: “The truly righteous have no need to shout to be heard.” Plot Hooks: Brego hires the PC’s to take a package to Kul-Moren for him. This should be easy money, what could possibly happen on the road to Kul-Moren? But if it were so easy why would Brego hire adventurers to do it? Brego ask the PC’s to go into the warrens as he feels a great evil is stirring beneath the city. He wishes them to find out what is going on below the city and to put a stop to it. --------------------------------------------------------------------------------- Brego Ironbeard: Male Dwarf Clr7; HD 7d8+28 (Cleric); hp 64; Init + 1; Spd 15; AC 20; Atk + 8 base melee, + 6 base ranged; +10 (1d8+4, +1 Warhammer); SQ: Darkvision (Ex), Dwarven traits (Ex); Class Features: Cleric: Extra turning, Spontaneous casting, Spells, Shield proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Simple weapon proficiency, Turn or rebuke undead; Racial Features: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL LG; SV Fort + 9, Ref + 3, Will + 9; STR 17, DEX 12, CON 19, INT 16, WIS 18, CHA 13. Skills: Appraise + 5, Concentration + 8, Craft (Metalworking) + 5, Craft (Stonecarving) + 3, Craft (Stonemasonry) + 3, Craft (Weaponsmithing) + 6, Diplomacy + 11, Heal + 8, Knowledge (arcana) + 5, Knowledge (religion) + 10, Knowledge (War) + 8, Knowledge (Weaponry) + 4, Listen + 4, Search + 3, Spot + 4, Scry + 6, Spellcraft + 5. Feats: Combat Reflexes, Martial Weapon Proficiency: Warhammer, Weapon Focus: Warhammer. Possessions: Weapons: +1 Warhammer: Holy. Armor: Dwarven Plate. Shields: Shield, small, steel, Masterwork. Spells Prepared (Clr 6/5/4/3/) [/QUOTE]
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