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<blockquote data-quote="GladiusNP" data-source="post: 819497" data-attributes="member: 10574"><p><strong>Another guard captain - Jeremy Marlin, Human Male Fighter 4.</strong></p><p></p><p>Jeremy is a respected young man who commands the Southgate’s night watch. He and Saul share a room in the Southgate tower barracks. Jeremy is a proven veteran of guard duty, and has served on rotation in the elite guard, and was even taken on patrol by the outland rangers. He is the son of Peter Marlin, an upscale butcher. Since he has three older sisters, Jeremy was the baby of the family. Until he moved out, he was spoiled by his mother, and was almost smothered by her affection (he’s also quite a bit younger than his sisters – by twelve years.) </p><p></p><p> Perhaps due to this, Jeremy moved out at eighteen. He lived down in Port Jollita for a while, working on the docks as a stevedore for eight months, boarding with an old halfling lady named Cora Bindlethumb. Growing bored with the work, he moved to the military, and immediately took a shine to working in the guard on the walls. His natural talent earned him the right of training under Gorkil, and he quickly grew to one of the better fighters in the elite guard, using a longsword as well as any man in Mor’s End. </p><p></p><p> He then had some kind of falling out with Gorkil, though neither will discuss exactly what transpired. After he left the elite guard, Palmora had just come to power, and the resultant changes in the city’s military structure lead to Jeremy being appointed the head of the Southern gate night-watch, a prestigious postion. </p><p></p><p> Jeremy is usually dressed in his uniform. He wears a utilitarian breastplate, carries a plain, wooden shield with the emblem of Mor’s End, and carries his sword at his side – the one remarkable piece of equipment he does own. He has reddish-brown hair, slightly pale skin, and light blue eyes. When off duty, he wears neat, fashionable clothes, usually in the latest style. He’s given a bit of a hard time by the other guards due to his fastidious way of dressing, but takes it in good cheer.</p><p></p><p> Jeremy has an out-spoken, wry, and rather humorous manner. His men, though they respect him, treat him with a similarly laid-back attitude – though they are quick to pick up on when he’s being serious. He’s quite the opposite of Saul, and the two men have little in common, besides both of them being excellent swordsmen. Jeremy’s squad also has a friendly rivalry with Saul’s, something which Saul doesn’t mind, and which Jeremy encourages. Marlin can usually be found asleep during the day, waking up to come on duty at night. He doesn’t get much time to go out, but on his days off he’s often seen down in Port Jollita, since he’s good friends with several halflings he meet while working on the docks. </p><p></p><p>Jeremy Marlin, Male Human, Ftr 4; HD 4d10+12; hp 36; Init +1; Spd 20; AC 18; Atk +6 base melee, +5 base ranged; +8 (1d8+4, MW Longsword ); AL NG; SV Fort +7, Ref +2, Will +1; STR 15, DEX 13, CON 16, INT 10, WIS 11, CHA 13.</p><p>Skills: Swim +9 (weight not factored in), Handle Animal +8, Spot +3.5. </p><p>Feats: Weapon Focus (Longsword), Weapon Specialization (Longsword), Dodge, Mobility, Spring Attack, Blind-fight. </p><p>Possessions: Breastplate, Large Oaken Shield, Guard’s Uniform.</p><p>Weapons: MW Longsword, (bought from Bartholomew Crane’s shop) Jeremy’s sword is a fine old weapon, rumoured to have been wielded in the first sacking of Mor’s End. Though the hilt has been replaced many times, the blade is still the original. As Gorkil said when he was shown the weapon ‘That’s Dwarven lad, and we dwarves build to last.” A strange rune – probably the maker’s sigil – is etched into the blade. The handle is serviceable – brown leather and iron. </p><p></p><p>Plothooks –</p><p>1. Jeremy’s men sight a band of orcs coming up the road at midnight. Taking off for aid, Nakiira Silvenhaal finds the PCs. Can the PCs help Marlin hold off the orcs, and their battering ram, until more help arrives?</p><p>2. Jeremy has discovered someone is threatening the halflings of Port Jollita. Angered by this, he has decided to take matters into his own hands. But will Jago Braws and the Busters be too much for the young guardsman? </p><p>3. Nelim Sevdodle (a gnome from Saul Antilium’s squad) has played a clever prank on Jeremy’s squad. Jeremy asks the PCs to help him get his own back. </p><p>4. Someone has betrayed the gate to the city, and goblins are advancing up from Southgate. Jeremy and the PCs are left to hold the street against a sizable contingent of goblin-kin. Can they keep them back?</p></blockquote><p></p>
[QUOTE="GladiusNP, post: 819497, member: 10574"] [b]Another guard captain - Jeremy Marlin, Human Male Fighter 4.[/b] Jeremy is a respected young man who commands the Southgate’s night watch. He and Saul share a room in the Southgate tower barracks. Jeremy is a proven veteran of guard duty, and has served on rotation in the elite guard, and was even taken on patrol by the outland rangers. He is the son of Peter Marlin, an upscale butcher. Since he has three older sisters, Jeremy was the baby of the family. Until he moved out, he was spoiled by his mother, and was almost smothered by her affection (he’s also quite a bit younger than his sisters – by twelve years.) Perhaps due to this, Jeremy moved out at eighteen. He lived down in Port Jollita for a while, working on the docks as a stevedore for eight months, boarding with an old halfling lady named Cora Bindlethumb. Growing bored with the work, he moved to the military, and immediately took a shine to working in the guard on the walls. His natural talent earned him the right of training under Gorkil, and he quickly grew to one of the better fighters in the elite guard, using a longsword as well as any man in Mor’s End. He then had some kind of falling out with Gorkil, though neither will discuss exactly what transpired. After he left the elite guard, Palmora had just come to power, and the resultant changes in the city’s military structure lead to Jeremy being appointed the head of the Southern gate night-watch, a prestigious postion. Jeremy is usually dressed in his uniform. He wears a utilitarian breastplate, carries a plain, wooden shield with the emblem of Mor’s End, and carries his sword at his side – the one remarkable piece of equipment he does own. He has reddish-brown hair, slightly pale skin, and light blue eyes. When off duty, he wears neat, fashionable clothes, usually in the latest style. He’s given a bit of a hard time by the other guards due to his fastidious way of dressing, but takes it in good cheer. Jeremy has an out-spoken, wry, and rather humorous manner. His men, though they respect him, treat him with a similarly laid-back attitude – though they are quick to pick up on when he’s being serious. He’s quite the opposite of Saul, and the two men have little in common, besides both of them being excellent swordsmen. Jeremy’s squad also has a friendly rivalry with Saul’s, something which Saul doesn’t mind, and which Jeremy encourages. Marlin can usually be found asleep during the day, waking up to come on duty at night. He doesn’t get much time to go out, but on his days off he’s often seen down in Port Jollita, since he’s good friends with several halflings he meet while working on the docks. Jeremy Marlin, Male Human, Ftr 4; HD 4d10+12; hp 36; Init +1; Spd 20; AC 18; Atk +6 base melee, +5 base ranged; +8 (1d8+4, MW Longsword ); AL NG; SV Fort +7, Ref +2, Will +1; STR 15, DEX 13, CON 16, INT 10, WIS 11, CHA 13. Skills: Swim +9 (weight not factored in), Handle Animal +8, Spot +3.5. Feats: Weapon Focus (Longsword), Weapon Specialization (Longsword), Dodge, Mobility, Spring Attack, Blind-fight. Possessions: Breastplate, Large Oaken Shield, Guard’s Uniform. Weapons: MW Longsword, (bought from Bartholomew Crane’s shop) Jeremy’s sword is a fine old weapon, rumoured to have been wielded in the first sacking of Mor’s End. Though the hilt has been replaced many times, the blade is still the original. As Gorkil said when he was shown the weapon ‘That’s Dwarven lad, and we dwarves build to last.” A strange rune – probably the maker’s sigil – is etched into the blade. The handle is serviceable – brown leather and iron. Plothooks – 1. Jeremy’s men sight a band of orcs coming up the road at midnight. Taking off for aid, Nakiira Silvenhaal finds the PCs. Can the PCs help Marlin hold off the orcs, and their battering ram, until more help arrives? 2. Jeremy has discovered someone is threatening the halflings of Port Jollita. Angered by this, he has decided to take matters into his own hands. But will Jago Braws and the Busters be too much for the young guardsman? 3. Nelim Sevdodle (a gnome from Saul Antilium’s squad) has played a clever prank on Jeremy’s squad. Jeremy asks the PCs to help him get his own back. 4. Someone has betrayed the gate to the city, and goblins are advancing up from Southgate. Jeremy and the PCs are left to hold the street against a sizable contingent of goblin-kin. Can they keep them back? [/QUOTE]
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