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<blockquote data-quote="jdavis" data-source="post: 822977" data-attributes="member: 8704"><p><strong>another sample Outland Ranger</strong></p><p></p><p>Joru Buntz: Halfling Outland Ranger</p><p></p><p>Joru was a street urchin in the squats outside the wall when Delia Slemonia ran across him. She took notice of his incredible agility and strength (for a halfling) and took it on herself to “rescue” him from a life of poverty. For several years he tagged along with the elf, learning bits and pieces about tracking, wood lore and fighting with a sword and bow. When it came time for Joru to leave Delia and get on with his own life it was no surprise that he joined the Outland Rangers. Joru was paired with another of Delia’s students, Derik Bladestone a half orc who Delia recruited from a local street gang into the Rangers several years earlier. The two became good friends and patrolled the swamps together for several years.</p><p></p><p>Everything was going well with Joru’s life until one day the two Rangers were ambushed by Gorgo Ironbone’s orc clan in the swamp. The two split up to escape into the swamp but Derik never made it back to Swamp Keep and shortly after Gorgo Ironbone was seen with Derik’s sword. Since then Joru has become obsessed with bringing down the hated orc clan chief. He has refused to take a new partner and seldom comes in from the swamps to report anymore. Joru almost constantly tracks the Red Ghost clan, picking off stragglers and ambushing scouts, Gorgo doesn’t know that one Halfling is behind this and thinks the whole of the Outland Rangers is hunting them. </p><p></p><p>Joru is an oddity among halflings and is the first halfling to ever join the Outland Rangers. He lacks the lighthearted nature of other halflings, being strict and businesslike with all but his closest friends. Joru is not fond of the swamp or being out in the wilderness but he does it to keep the town safe, he was contemplating retirement when his partner was killed and has since vowed to kill Gorgo Ironbone before he will let himself leave the swamp patrol. He has stated that Gorgo Ironbone’s death will be his last great service to his city.</p><p></p><p>Plot Hooks</p><p>Joru has not reported in over a month and the PC’s are hired to find him. In the swamp Joru has discovered that Gorgo has convinced two other clans to join him in a large raid against the city. Can the PC’s find Joru and get him back to town in time to warn them of the large attack that is coming?</p><p></p><p>The PC’s are lured into the hunt for Gorgo Ironbone by the large bounty that has been put on his head by the city. After a little snooping around they learn that one Outland Ranger knows the movements and habits of the Red Ghost clan better than anyone else, Joru Buntz. Can Joru provide the information needed to kill the hated orc chief and gain the reward; first you have to find him.</p><p></p><p>--------------------------------------------------------------------------------</p><p>Joru Buntz: Male Halfling, Rgr5; HD 5d10+5 (Ranger); hp 39; Init + 4; Spd 20; AC 20; Atk + 8 base melee, + 10 base ranged; +7/+6 (1d6+2, Sword, short, Masterwork; 1d4+1, Dagger, silvered); +11 (1d6, Shortbow, composite, Masterwork); +8 (1d6+2, Axe, throwing); SQ: Halfling traits (Ex); Class Features: Ranger: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Improved Two-Weapon Fighting, Favored Enemies (2), Track, Spells, Favored Enemy: Humanoid (Goblinoid), Favored Enemy: Humanoid (Orc); Racial Features: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL CG; SV Fort + 5, Ref + 5, Will + 3; STR 15, DEX 18, CON 13, INT 11, WIS 14, CHA 13.</p><p>Skills: Animal Empathy + 4, Climb + 4, Concentration +2, Handle Animal +4, Hide +18, Intuit Direction + 4, Jump + 4, Knowledge (nature) + 2, Listen + 6, Move Silently + 18, Search + 4, Spot + 5, Wilderness Lore + 4. </p><p>Feats: Dodge, Mobility, Spring Attack, Track.</p><p>Possessions:</p><p>Weapons: Dagger, silvered; Sword, short, Masterwork; Shortbow, composite, Masterwork; Axe, throwing; Axe, throwing.</p><p>Armor: Elven Chain.</p><p>Goods: Backpack, Small; Blanket, winter, Small; Flint and steel; Rope, silk (50 ft.); Sack, Small; Waterskin (full), Small; Whetstone; Forest Camouflage Kit, Masterwork; Winter Camouflage Kit, Masterwork.</p><p>Magic: Wondrous: Boots of elvenkind; Wondrous: Cloak of elvenkind.</p><p></p><p>Spells Known (Rgr --/1): 1st - Alarm, Animal Friendship, Animal Trick, Bloodhound, Camouflage, Dawn, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Entangle, Exacting Shot, Forager`s Blessing, Hawkeye, Magic Fang, Pass without Trace, Read Magic, Resist Elements, Speak with Animals, Summon Nature's Ally I.</p><p></p><p>Spells Prepared (Rgr --/1):</p></blockquote><p></p>
[QUOTE="jdavis, post: 822977, member: 8704"] [b]another sample Outland Ranger[/b] Joru Buntz: Halfling Outland Ranger Joru was a street urchin in the squats outside the wall when Delia Slemonia ran across him. She took notice of his incredible agility and strength (for a halfling) and took it on herself to “rescue” him from a life of poverty. For several years he tagged along with the elf, learning bits and pieces about tracking, wood lore and fighting with a sword and bow. When it came time for Joru to leave Delia and get on with his own life it was no surprise that he joined the Outland Rangers. Joru was paired with another of Delia’s students, Derik Bladestone a half orc who Delia recruited from a local street gang into the Rangers several years earlier. The two became good friends and patrolled the swamps together for several years. Everything was going well with Joru’s life until one day the two Rangers were ambushed by Gorgo Ironbone’s orc clan in the swamp. The two split up to escape into the swamp but Derik never made it back to Swamp Keep and shortly after Gorgo Ironbone was seen with Derik’s sword. Since then Joru has become obsessed with bringing down the hated orc clan chief. He has refused to take a new partner and seldom comes in from the swamps to report anymore. Joru almost constantly tracks the Red Ghost clan, picking off stragglers and ambushing scouts, Gorgo doesn’t know that one Halfling is behind this and thinks the whole of the Outland Rangers is hunting them. Joru is an oddity among halflings and is the first halfling to ever join the Outland Rangers. He lacks the lighthearted nature of other halflings, being strict and businesslike with all but his closest friends. Joru is not fond of the swamp or being out in the wilderness but he does it to keep the town safe, he was contemplating retirement when his partner was killed and has since vowed to kill Gorgo Ironbone before he will let himself leave the swamp patrol. He has stated that Gorgo Ironbone’s death will be his last great service to his city. Plot Hooks Joru has not reported in over a month and the PC’s are hired to find him. In the swamp Joru has discovered that Gorgo has convinced two other clans to join him in a large raid against the city. Can the PC’s find Joru and get him back to town in time to warn them of the large attack that is coming? The PC’s are lured into the hunt for Gorgo Ironbone by the large bounty that has been put on his head by the city. After a little snooping around they learn that one Outland Ranger knows the movements and habits of the Red Ghost clan better than anyone else, Joru Buntz. Can Joru provide the information needed to kill the hated orc chief and gain the reward; first you have to find him. -------------------------------------------------------------------------------- Joru Buntz: Male Halfling, Rgr5; HD 5d10+5 (Ranger); hp 39; Init + 4; Spd 20; AC 20; Atk + 8 base melee, + 10 base ranged; +7/+6 (1d6+2, Sword, short, Masterwork; 1d4+1, Dagger, silvered); +11 (1d6, Shortbow, composite, Masterwork); +8 (1d6+2, Axe, throwing); SQ: Halfling traits (Ex); Class Features: Ranger: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Improved Two-Weapon Fighting, Favored Enemies (2), Track, Spells, Favored Enemy: Humanoid (Goblinoid), Favored Enemy: Humanoid (Orc); Racial Features: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL CG; SV Fort + 5, Ref + 5, Will + 3; STR 15, DEX 18, CON 13, INT 11, WIS 14, CHA 13. Skills: Animal Empathy + 4, Climb + 4, Concentration +2, Handle Animal +4, Hide +18, Intuit Direction + 4, Jump + 4, Knowledge (nature) + 2, Listen + 6, Move Silently + 18, Search + 4, Spot + 5, Wilderness Lore + 4. Feats: Dodge, Mobility, Spring Attack, Track. Possessions: Weapons: Dagger, silvered; Sword, short, Masterwork; Shortbow, composite, Masterwork; Axe, throwing; Axe, throwing. Armor: Elven Chain. Goods: Backpack, Small; Blanket, winter, Small; Flint and steel; Rope, silk (50 ft.); Sack, Small; Waterskin (full), Small; Whetstone; Forest Camouflage Kit, Masterwork; Winter Camouflage Kit, Masterwork. Magic: Wondrous: Boots of elvenkind; Wondrous: Cloak of elvenkind. Spells Known (Rgr --/1): 1st - Alarm, Animal Friendship, Animal Trick, Bloodhound, Camouflage, Dawn, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Entangle, Exacting Shot, Forager`s Blessing, Hawkeye, Magic Fang, Pass without Trace, Read Magic, Resist Elements, Speak with Animals, Summon Nature's Ally I. Spells Prepared (Rgr --/1): [/QUOTE]
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