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<blockquote data-quote="jdavis" data-source="post: 832594" data-attributes="member: 8704"><p>Urdus Hammersmith: Town Headsman</p><p></p><p>Urdus is the executioner for the city of Mor’s End; this is a hereditary position that started with his grandfather and will soon be taken over by his son. Urdus takes great pride in his work and feels that the job requires a heavy burden of responsibility. Urdus is paid a weekly salary by the city and lives in the keep itself, he is always considered on duty and must be ready to perform his services any time he is called for. </p><p></p><p>The tools of the headsman are his Black Lacquered Great axe, His Black Lacquered armor and helm, and his Magic Gauntlets of ogre power. These items have been handed down from generation to generation and are considered heirlooms of the city. Executions are normally done in public ceremonies but the headsman ask no questions about those he is to kill and will perform his service anywhere any time day or night, provided the right papers are presented. The executioner feels no mercy or malice and it is not his place to pass judgment, he performs his service in a professional manner and feels obligated to give all who are sent to him a clean cut and a swift death. </p><p></p><p>This line of work is obviously not the most conducive to a private life and Urdus has few friends in the city. He can often be found in the company of members of the elite guard or the city watch. He receives a cool welcome wherever he goes in town but is always treated with the utmost courtesy; it is considered bad luck to be rude to the Headsman.</p><p></p><p>Urdus has no wife and his son was adopted from an orphanage in the dwarven quarter of town. Urdus has no memory of his parents as he was also adopted into the family, it is said that it is a hard life being married to a headsmen and few woman would seek out such an existence. Urdus “son” Gurkus clings to the family name and hopes to one day bring children back to the line that took him in. He is young still but he has already started his training with the Axe. </p><p></p><p>Plot hooks</p><p>The Headsman’s axe has been stolen and a reward is posted for its return. This would be an easy way for the PCs to make some quick money, or is it? Can the PCs discover who stole the axe and return it for the reward?</p><p></p><p>One of the headsman’s few friends has been accused of murder. The Headsman cannot interfere with the trial so he asks the PCs to find out the truth before it is too late.</p><p> </p><p>---------------------------------------------------------------------------------</p><p>Urdus Hammersmith: Male Dwarf, War4; HD 4d8+20 (Warrior) hp 31; Init + 0; Spd 15; AC 18; Atk + 9 base melee, + 4 base ranged; +11 (1d12+8, +1 Greataxe); +10 (1d4+5, Dagger, Masterwork); SQ: Darkvision (Ex), Dwarven traits (Ex); Racial Features: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL LN; SV Fort + 9, Ref + 1, Will + 1; STR 21, DEX 11, CON 20, INT 9, WIS 10, CHA 6.</p><p>Skills: Appraise + 1, Climb + 1, Heal + 3, Intimidate + 5,</p><p>Feats Power Attack, Weapon Focus: Greataxe.</p><p>Possessions:</p><p>Weapons: +1 Greataxe: Keen; Dagger, Masterwork.</p><p>Armor: Full plate, Masterwork.</p><p>Magic: Wondrous: Gauntlets of ogre power.</p><p>---------------------------------------------------------------------------------</p><p>Gurkus Hammersmith: Male Dwarf, War1; HD 1d8+4 (Warrior); hp 12; Init + 1; Spd 20; AC 13; Atk + 4 base melee, + 2 base ranged; +5 (1d12+4, Greataxe); +4 (1d6+3, Handaxe); SQ: Darkvision (Ex), Dwarven traits (Ex); Racial Features: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL LN; SV Fort + 6, Ref + 1, Will + 0; STR 17, DEX 13, CON 19, INT 10, WIS 10, CHA 10.</p><p>Skills: Appraise + 2, Climb + 4, Heal + 1, Intimidate + 5, Jump + 4</p><p>Feats: Weapon Focus: Greataxe.</p><p>Possessions:</p><p>Weapons: Greataxe; Handaxe.</p><p>Armor: Leather.</p></blockquote><p></p>
[QUOTE="jdavis, post: 832594, member: 8704"] Urdus Hammersmith: Town Headsman Urdus is the executioner for the city of Mor’s End; this is a hereditary position that started with his grandfather and will soon be taken over by his son. Urdus takes great pride in his work and feels that the job requires a heavy burden of responsibility. Urdus is paid a weekly salary by the city and lives in the keep itself, he is always considered on duty and must be ready to perform his services any time he is called for. The tools of the headsman are his Black Lacquered Great axe, His Black Lacquered armor and helm, and his Magic Gauntlets of ogre power. These items have been handed down from generation to generation and are considered heirlooms of the city. Executions are normally done in public ceremonies but the headsman ask no questions about those he is to kill and will perform his service anywhere any time day or night, provided the right papers are presented. The executioner feels no mercy or malice and it is not his place to pass judgment, he performs his service in a professional manner and feels obligated to give all who are sent to him a clean cut and a swift death. This line of work is obviously not the most conducive to a private life and Urdus has few friends in the city. He can often be found in the company of members of the elite guard or the city watch. He receives a cool welcome wherever he goes in town but is always treated with the utmost courtesy; it is considered bad luck to be rude to the Headsman. Urdus has no wife and his son was adopted from an orphanage in the dwarven quarter of town. Urdus has no memory of his parents as he was also adopted into the family, it is said that it is a hard life being married to a headsmen and few woman would seek out such an existence. Urdus “son” Gurkus clings to the family name and hopes to one day bring children back to the line that took him in. He is young still but he has already started his training with the Axe. Plot hooks The Headsman’s axe has been stolen and a reward is posted for its return. This would be an easy way for the PCs to make some quick money, or is it? Can the PCs discover who stole the axe and return it for the reward? One of the headsman’s few friends has been accused of murder. The Headsman cannot interfere with the trial so he asks the PCs to find out the truth before it is too late. --------------------------------------------------------------------------------- Urdus Hammersmith: Male Dwarf, War4; HD 4d8+20 (Warrior) hp 31; Init + 0; Spd 15; AC 18; Atk + 9 base melee, + 4 base ranged; +11 (1d12+8, +1 Greataxe); +10 (1d4+5, Dagger, Masterwork); SQ: Darkvision (Ex), Dwarven traits (Ex); Racial Features: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL LN; SV Fort + 9, Ref + 1, Will + 1; STR 21, DEX 11, CON 20, INT 9, WIS 10, CHA 6. Skills: Appraise + 1, Climb + 1, Heal + 3, Intimidate + 5, Feats Power Attack, Weapon Focus: Greataxe. Possessions: Weapons: +1 Greataxe: Keen; Dagger, Masterwork. Armor: Full plate, Masterwork. Magic: Wondrous: Gauntlets of ogre power. --------------------------------------------------------------------------------- Gurkus Hammersmith: Male Dwarf, War1; HD 1d8+4 (Warrior); hp 12; Init + 1; Spd 20; AC 13; Atk + 4 base melee, + 2 base ranged; +5 (1d12+4, Greataxe); +4 (1d6+3, Handaxe); SQ: Darkvision (Ex), Dwarven traits (Ex); Racial Features: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL LN; SV Fort + 6, Ref + 1, Will + 0; STR 17, DEX 13, CON 19, INT 10, WIS 10, CHA 10. Skills: Appraise + 2, Climb + 4, Heal + 1, Intimidate + 5, Jump + 4 Feats: Weapon Focus: Greataxe. Possessions: Weapons: Greataxe; Handaxe. Armor: Leather. [/QUOTE]
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