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[EN World city project] Time to vote
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<blockquote data-quote="Khorod" data-source="post: 739359" data-attributes="member: 1636"><p>From my vague recollections of the Aspirin's afterward in the first Thieve's World novel, I think that could be a great way to go. As far as I've seen, Sanctuary is a superior example of shared world building as is being discussed...</p><p></p><p>First, figure out what sort of city is it. A port, an inland trade hub, a military support center, etc.</p><p></p><p>Next, get a vague notion of why anything would be here- relation to the outside world in politics and trade. Is it a relay point for overseas to inland trade? Is it at the tail end of a powerful empire? The capital of a glorious nation?</p><p></p><p>These things pinned down, the local geography can be decided. Are there mountains for the city's famous mines? A seacost to be interrupted by its harbor? Green hills or flat farmland?</p><p></p><p>At this point, a rough map should be drawn, so all can visualize the rough shape the city is taking. A few key locations should be marked down as points of reference- maybe something as simple as 'where we were dumped off' and 'the first campfire'...</p><p></p><p>*</p><p></p><p>And here's my own question... what sort of culture is this? Generic Fantasy Western City cities are getting a little cliche.</p></blockquote><p></p>
[QUOTE="Khorod, post: 739359, member: 1636"] From my vague recollections of the Aspirin's afterward in the first Thieve's World novel, I think that could be a great way to go. As far as I've seen, Sanctuary is a superior example of shared world building as is being discussed... First, figure out what sort of city is it. A port, an inland trade hub, a military support center, etc. Next, get a vague notion of why anything would be here- relation to the outside world in politics and trade. Is it a relay point for overseas to inland trade? Is it at the tail end of a powerful empire? The capital of a glorious nation? These things pinned down, the local geography can be decided. Are there mountains for the city's famous mines? A seacost to be interrupted by its harbor? Green hills or flat farmland? At this point, a rough map should be drawn, so all can visualize the rough shape the city is taking. A few key locations should be marked down as points of reference- maybe something as simple as 'where we were dumped off' and 'the first campfire'... * And here's my own question... what sort of culture is this? Generic Fantasy Western City cities are getting a little cliche. [/QUOTE]
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