Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
[EN World city project] Time to vote
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 741948" data-attributes="member: 9410"><p><strong>More ideas</strong></p><p></p><p></p><p></p><p>The way to design a city (IMHO), is to set up the "districts" it has, then populate with NPCs and shops, determining which "district" it is in...</p><p></p><p>Portside - Docks, Taverns catering to Sailors, etc.</p><p></p><p>The Corridors of Steel - Armorers, Weaponsmiths, general metalworkers (street of hammers), etc.</p><p></p><p>The Warrens - poor quarter, thieve's district, Aspirin's "Tenderloin", center of low-life, etc.</p><p></p><p>Quayside - Poorer fisherfolk section, outside the walls. Shanties, taverns, etc.</p><p></p><p>The Corridors of Power - Government, Libraries, Magic Shops, Colleges, well patrolled by soldiers, home to the rich and influential.</p><p></p><p>Clerksburg - Borders the colleges of the Corridors of Power, inhabited by the clerks, professors, students, shops and eating establishments to cater to them, etc.</p><p></p><p>The Sparkling Way - Borders the Corridors of Steel, home to metalworkers who deal in precious metals, gemners, jewelers, etc. Also well protected. Near the Corridors of Power.</p><p></p><p>Artisan's District - Skilled craftsmen, upperclass homes.</p><p></p><p>The Bazaar Run - Small shop city, booths, fruit stands, middle class district. Main marketplace. Circles all the above areas.</p><p></p><p>The Foreigners' Quarter - Pretty much 1/4 of the city, this is where non-natives usually hang out, and has the largest population of Non0Humans. It is divided up a bit like modern LA, with the equivalents of "Chinatown", "Halflingsburg", "Elftop", ad nauseum. Even different Human cultures have their own streets! It also includes the following, within it:</p><p></p><p>The Entertainment District - Home to Bards, performers, acrobats, the noisy nightlife, gambling dens, gaming houses, theatres, play houses, houses of... uh... ill-repute, wine shops, and other such places serving the needs of the revellers. It is also the working place of the thieves who help clean the streets of lost or misplaced coins (including some which were about to be misplaced)!</p><p></p><p>The Outer Rim - Poorer district, home to farmers who live in town, and the lower middle class. Between the city walls and Bazaar Run. This area is cheap because it gets flame-bombed by the catapults every time the city is attacked! Home to stinky businesses (laundries, perfumiers, etc). Also where the daily produce is brought in. The side of the Bazaar Run nearest the outer walls sells this kind of stuff. Higher-class shops are either along the walls, or nearest the Bazaar. Between them are the poorer shops.</p><p></p><p>The under-city - When the city gets burned, the rubble goes here, and they rebuild atop it.</p><p></p><p>The Sewers - 'nuff said.</p><p></p><p>Outside the walls - Besides Quayside, beach along one side, a river along another (sewers empty, here). The city sits on a hill, so the sewers can drain out to the river, and then into the sea. Farms (and probably a swamp) border the city, dotted with keeps and towers of richer folk, local merchant princes (and wannabes), and the estates of the nobles.</p><p></p><p>(Insert city name, here) borders both Eastern and Western style areas, straddling both the sea-trade and land-caravan route, so camels and elephants are as common, here, as mongolesque horse-archers and knights in plate. If it's made or sold, it can be bought, here... for a price! If it isn't available, friend, seek it in The Warrens... but keep one hand on your scimitar, and the other on your purse!</p><p></p><p>The clashins of eastern and western cultures helps to explain the chaotic nature of this strange place!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 741948, member: 9410"] [b]More ideas[/b] The way to design a city (IMHO), is to set up the "districts" it has, then populate with NPCs and shops, determining which "district" it is in... Portside - Docks, Taverns catering to Sailors, etc. The Corridors of Steel - Armorers, Weaponsmiths, general metalworkers (street of hammers), etc. The Warrens - poor quarter, thieve's district, Aspirin's "Tenderloin", center of low-life, etc. Quayside - Poorer fisherfolk section, outside the walls. Shanties, taverns, etc. The Corridors of Power - Government, Libraries, Magic Shops, Colleges, well patrolled by soldiers, home to the rich and influential. Clerksburg - Borders the colleges of the Corridors of Power, inhabited by the clerks, professors, students, shops and eating establishments to cater to them, etc. The Sparkling Way - Borders the Corridors of Steel, home to metalworkers who deal in precious metals, gemners, jewelers, etc. Also well protected. Near the Corridors of Power. Artisan's District - Skilled craftsmen, upperclass homes. The Bazaar Run - Small shop city, booths, fruit stands, middle class district. Main marketplace. Circles all the above areas. The Foreigners' Quarter - Pretty much 1/4 of the city, this is where non-natives usually hang out, and has the largest population of Non0Humans. It is divided up a bit like modern LA, with the equivalents of "Chinatown", "Halflingsburg", "Elftop", ad nauseum. Even different Human cultures have their own streets! It also includes the following, within it: The Entertainment District - Home to Bards, performers, acrobats, the noisy nightlife, gambling dens, gaming houses, theatres, play houses, houses of... uh... ill-repute, wine shops, and other such places serving the needs of the revellers. It is also the working place of the thieves who help clean the streets of lost or misplaced coins (including some which were about to be misplaced)! The Outer Rim - Poorer district, home to farmers who live in town, and the lower middle class. Between the city walls and Bazaar Run. This area is cheap because it gets flame-bombed by the catapults every time the city is attacked! Home to stinky businesses (laundries, perfumiers, etc). Also where the daily produce is brought in. The side of the Bazaar Run nearest the outer walls sells this kind of stuff. Higher-class shops are either along the walls, or nearest the Bazaar. Between them are the poorer shops. The under-city - When the city gets burned, the rubble goes here, and they rebuild atop it. The Sewers - 'nuff said. Outside the walls - Besides Quayside, beach along one side, a river along another (sewers empty, here). The city sits on a hill, so the sewers can drain out to the river, and then into the sea. Farms (and probably a swamp) border the city, dotted with keeps and towers of richer folk, local merchant princes (and wannabes), and the estates of the nobles. (Insert city name, here) borders both Eastern and Western style areas, straddling both the sea-trade and land-caravan route, so camels and elephants are as common, here, as mongolesque horse-archers and knights in plate. If it's made or sold, it can be bought, here... for a price! If it isn't available, friend, seek it in The Warrens... but keep one hand on your scimitar, and the other on your purse! The clashins of eastern and western cultures helps to explain the chaotic nature of this strange place! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[EN World city project] Time to vote
Top