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EN World critique requested on my exp system
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<blockquote data-quote="Kisanji Arael" data-source="post: 4001364" data-attributes="member: 20056"><p>No, no. They'd let their friend die for the last man standing bonus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> EXP isn't based on final hit.</p><p></p><p>But really, that's why characters have alignment. In that situation, I would reward proper role-playing, based on alignment. </p><p></p><p></p><p>Now, now, your Scrivener example holds up better than this one. Drizz't learned those skills at very different points in the story, based on his circumstances at the time. But on the note of your scrivener, he accepts those exp penalties in exchange for customization options. The twentieth level scrivener you're describing gets a bunch of stuff not normally available to Wizards. Lets start with a +6 bonus to Will from 3 first level PrC bumps. In addition, the special abilities? He trades customization and specialization for EXP speed. If you look at it the right way, then the standard classes simply represent the least customized variations. Want to blow stuff up for a living? That'll cost you 2 spell schools. Want your bard to have a little more fighting prowess? That'll cost you a class level. The power, in theory, balances out. But in exchange for having the options of two classes available to you, it costs more Exp (both in my system and the SRD), because you aren't just a Wizard, you're a fighter-mage. That is the real power of PrCs, btw. People designing PrCs try to balance them with existing classes; this fails because there is no exp penalty to taking levels from those classes, or even taking levels from multiple PrCs, means that customization with PrCs is more cost effective than customization with Base Classes. In OD&D, it took much longer for a wizard to hit level 20 than anyone else. They were also absurdly powerful when they got there. You are correct about your scrivener, but tell me, why is it fair that he gets so many more options for customization without drawbacks?</p><p></p><p> </p><p></p><p>Sorry, my rants/day operate on a Vancian system. I'll get back to you on that one, but I need 8 hours of sleep and an hour angrily reading over my DMG & campaign notes before I get to use another one.</p><p></p><p>Plus.... beer pong. I hope you understand.</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 4001364, member: 20056"] No, no. They'd let their friend die for the last man standing bonus. :D EXP isn't based on final hit. But really, that's why characters have alignment. In that situation, I would reward proper role-playing, based on alignment. Now, now, your Scrivener example holds up better than this one. Drizz't learned those skills at very different points in the story, based on his circumstances at the time. But on the note of your scrivener, he accepts those exp penalties in exchange for customization options. The twentieth level scrivener you're describing gets a bunch of stuff not normally available to Wizards. Lets start with a +6 bonus to Will from 3 first level PrC bumps. In addition, the special abilities? He trades customization and specialization for EXP speed. If you look at it the right way, then the standard classes simply represent the least customized variations. Want to blow stuff up for a living? That'll cost you 2 spell schools. Want your bard to have a little more fighting prowess? That'll cost you a class level. The power, in theory, balances out. But in exchange for having the options of two classes available to you, it costs more Exp (both in my system and the SRD), because you aren't just a Wizard, you're a fighter-mage. That is the real power of PrCs, btw. People designing PrCs try to balance them with existing classes; this fails because there is no exp penalty to taking levels from those classes, or even taking levels from multiple PrCs, means that customization with PrCs is more cost effective than customization with Base Classes. In OD&D, it took much longer for a wizard to hit level 20 than anyone else. They were also absurdly powerful when they got there. You are correct about your scrivener, but tell me, why is it fair that he gets so many more options for customization without drawbacks? Sorry, my rants/day operate on a Vancian system. I'll get back to you on that one, but I need 8 hours of sleep and an hour angrily reading over my DMG & campaign notes before I get to use another one. Plus.... beer pong. I hope you understand. [/QUOTE]
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