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<blockquote data-quote="Astrosicebear" data-source="post: 6494800" data-attributes="member: 67017"><p>I think the discussion is on point.</p><p></p><p>There are multiple factors that contributed to the success of Dungeon/Dragon. </p><p></p><p>You had a history of quality. You had a base of hundreds of issues before electronic publications. You had the seal of authenticity that is a psychological barrier that continues to exist today, and is frankly the largest hurdle for 3PP. You had terrific art, writing, and layout, all of which cost a hefty amount of money. And subtly you had the simple pleasure of holding the book and running the game with the magazine in hand, not something to consider lightly with e-zines.</p><p></p><p>You can overcome some of these with alot of money. But I dont know if the amount invested can ever be returned. You need a tremendously large subscription base in order to afford the art, writing, editing, web interface, web hosting. Youd have to make it print accessible, but also web and mobile interfaced for at-table tablets. Alot of investment because its high expectations. </p><p></p><p>Now, this Patreon interface is unique, because anyone can be a contributor, once vetted by editors I suppose, and then people could fund as they see fit... but if one would feel obligated to "tip" in addition to subscription fees... not sure how many will bite. </p><p></p><p>Like I said, love the concept, not sold on the path.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6494800, member: 67017"] I think the discussion is on point. There are multiple factors that contributed to the success of Dungeon/Dragon. You had a history of quality. You had a base of hundreds of issues before electronic publications. You had the seal of authenticity that is a psychological barrier that continues to exist today, and is frankly the largest hurdle for 3PP. You had terrific art, writing, and layout, all of which cost a hefty amount of money. And subtly you had the simple pleasure of holding the book and running the game with the magazine in hand, not something to consider lightly with e-zines. You can overcome some of these with alot of money. But I dont know if the amount invested can ever be returned. You need a tremendously large subscription base in order to afford the art, writing, editing, web interface, web hosting. Youd have to make it print accessible, but also web and mobile interfaced for at-table tablets. Alot of investment because its high expectations. Now, this Patreon interface is unique, because anyone can be a contributor, once vetted by editors I suppose, and then people could fund as they see fit... but if one would feel obligated to "tip" in addition to subscription fees... not sure how many will bite. Like I said, love the concept, not sold on the path. [/QUOTE]
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