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En World Game of Death #2 - Part 3
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<blockquote data-quote="Johno" data-source="post: 225369" data-attributes="member: 4388"><p><strong>Verdan the Vicious</strong></p><p></p><p>Verdin the Vicious (9th level cleric, Human Male) </p><p>Stats: </p><p>Str 14, </p><p>Dex 12, </p><p>Con 14, </p><p>Int 10, </p><p>Wis 18, </p><p>Cha 8 </p><p></p><p>Hit Points: 66 (8+8*5+9*2) </p><p>AC: 21 (touch 11, Flat-footed 20)</p><p></p><p>Feats: </p><p>Luck of Heroes </p><p>Spellcasting Prodigy (Wis)</p><p>Lightning Reflexes </p><p>Discipline </p><p>Scribe Scroll</p><p>Weapon Proficiency (Long Sword) </p><p>Weapon Focus (Long Sword) </p><p></p><p>Skills: Total</p><p>Climb -3 </p><p>Concentration +16 </p><p>Escape Artist -4 </p><p>Jump -3 </p><p>Listen +4 </p><p>Spellcraft +13</p><p>Spot +8 </p><p>Knowledge (Aglarond) 2 </p><p></p><p>BAB: +6/+1</p><p></p><p>Melee (Hizagkuur Long sword) </p><p>+10/+5 (+6 BAB, +2 Str, +1 mw, +1 wpn focus) </p><p>damage</p><p>d8+4 (+2 Str, +1 Electricity, +1 Fire)</p><p></p><p>Melee (dagger) </p><p>+9/+4 (+6 BAB, +2 Str, +1 mw) </p><p>damage</p><p>d4+2</p><p></p><p>Missile (light crossbow) </p><p>+9/+4 (+6 BAB, +1 Dex, +2 mw) </p><p>d8</p><p></p><p>Saves </p><p>Fortitude +11</p><p>Reflex +9</p><p>Will +14</p><p></p><p><span style="color: blue">Equipment:</span> </p><p>+1 Full Plate of moderate fortification (17650 gp, 50 lb)</p><p>Masterwork buckler (165 gp, 5 lbs)</p><p>Hizagkuur longsword (masterwork) (1815 gp, 4 lbs)</p><p>Masterwork light crossbow (335 gp, 6 lbs)</p><p>50 masterwork crossbow bolts (350 gp, 5 lbs)</p><p>Dagger (2 gp, 1 lbs)</p><p>Net (20 gp, 10 lbs)</p><p>4 Tanglefoot bags (200 gp, 16 lbs)</p><p>Cloak of resistance +2 (4000 gp, 1 lbs)</p><p>Brooch of Shielding (1500 gp -)</p><p>Ring of Counterspells (Dispel Magic) (4000 gp, -)</p><p>Ring of Featherfall (2200 gp, -)</p><p>Potion of Cat’s Grace (300 gp, -)</p><p>Potion of Fly (750 gp, -)</p><p>======= ======== ===</p><p>SUBTOTAL 1 33287 gp 98 lbs</p><p></p><p><span style="color: blue">Wands and scrolls:</span> </p><p>Wand of Cure Light Wounds (750 gp)</p><p>8 Dispel Magic (9th caster level) (2700 gp, -216 xp)</p><p>Endurance (75 gp, -6 xp)</p><p>Bull’s Strength (75 gp, - 6 xp)</p><p>Owl’s Wisdom (75 gp, -6 xp)</p><p>Delay Poison (75 gp, - 6xp)</p><p>2 Deeper Darkness (375 gp, -30 xp)</p><p>2 Meld into Stone (375 gp, -30 xp)</p><p>2 Wind wall (375 gp, -30 xp)</p><p>5 Protection from Elements (937 gp 5 sp, -75 xp)</p><p>Freedom of Movement (350 gp, -28 xp)</p><p>Death Ward (350 gp, -28 xp)</p><p>2 Dismissal (9th caster level) (900 gp, -56 xp)</p><p>2 Magical Vestment, (9th caster level) (675 gp, -54 xp)</p><p>3 Greater Magical Weapon (9th caster level) (1350 gp, -108 xp)</p><p>2 Harrier (9th caster level) (900 gp, -72 xp) DotF, page 87</p><p>4 Flame Strike (9th caster level) (2250 gp, - 180 xp)</p><p>2 Wall of Stone (1125 gp, - 90 xp)</p><p>Ethereal Jaunt (562 gp 5 sp, - 45 xp)</p><p>2 Hand of Divinity (37 gp 5 sp, -3 xp) MoF, page 98</p><p>3 Cure Critical Wounds (1050 gp, -84 xp)</p><p>Repel Vermin (350 gp, -28 xp)</p><p>======= ======</p><p>SUBTOTAL 2 15712 gp 5 sp ??</p><p>GRAND TOTAL 48999 gp 5 sp</p><p></p><p></p><p><span style="color: red">Spells Memorised:COLOR] </span></p><p><span style="color: red"></span></p><p><span style="color: red">0-level (6, DC 15)</span></p><p><span style="color: red">1. Detect Magic</span></p><p><span style="color: red">2. Detect Magic</span></p><p><span style="color: red">3. Guidance (+1 competence, 1 minute)</span></p><p><span style="color: red">4. Read Magic</span></p><p><span style="color: red">5. Guidance</span></p><p><span style="color: red">6. Light</span></p><p><span style="color: red"></span></p><p><span style="color: red">1st-level (6+d, DC 16)</span></p><p><span style="color: red">1. Bless (+1morale bonus, 9 minutes)</span></p><p><span style="color: red">2. Divine Favour (+3 luck bonus, 1 minute)</span></p><p><span style="color: red">3. Entropic shield (20% miss, 9 minutes)</span></p><p><span style="color: red">4. Obscuring Mist (9 minutes)</span></p><p><span style="color: red">5. Protection from Chaos ([+2 deflection AC, +2 resistance saves, vs chaos] prevents domination and summoned creatures from attacking, 9 minutes)</span></p><p><span style="color: red">6. Shield of Faith (+3 deflection bonus, 9 minutes)</span></p><p><span style="color: red">d. Magic Weapon (+1 enhancement, 9 minutes)</span></p><p><span style="color: red"></span></p><p><span style="color: red">2nd-level (5+d, DC 17)</span></p><p><span style="color: red">1. Hold Person (190 ft Will negates, 9 rounds)</span></p><p><span style="color: red">2. Hold Person (190 ft Will negates, 9 rounds)</span></p><p><span style="color: red">3. Silence (760ft, Will negates, 9 minutes) </span></p><p><span style="color: red">4. Silence (760ft, Will negates, 9 minutes) </span></p><p><span style="color: red">5. Silence (760ft, Will negates, 9 minutes)</span></p><p><span style="color: red">d. Spiritual Weapon (190ft, +6/+1 d8, 9rounds)</span></p><p><span style="color: red"></span></p><p><span style="color: red">3rd-level (4+d, DC 18)</span></p><p><span style="color: red">1. Dispel Magic (190ft d20+9 vs 11+caster level, ignores SR)</span></p><p><span style="color: red">2. Blindness/Deafness (190 ft, Fort, 50% miss, no Dex, +2 to hit, ½ speed, -4 to Str and Dex skills)</span></p><p><span style="color: red">3. Remove Blindness/Deafness (Touch)</span></p><p><span style="color: red">4. Blindness/Deafness (190 ft, Fort, 50% miss, no Dex, +2 to hit, ½ speed, -4 to Str and Dex skills)</span></p><p><span style="color: red">d. Dispel Magic (190ft d20+9 vs 11+caster level, ignores SR)</span></p><p><span style="color: red"></span></p><p><span style="color: red">4th-level (3+d, DC 19)</span></p><p><span style="color: red">1. Dimensional Anchor (190ft, touch attack, 9 minutes)</span></p><p><span style="color: red">2. Poison (Fort, DC18)</span></p><p><span style="color: red">3. Spell Immunity (Enervation, Ice Storm)</span></p><p><span style="color: red">d. Divine Power (Fighter BAB, 18 Str, +9 hp, 9 rounds)</span></p><p><span style="color: red"></span></p><p><span style="color: red">5th-level (2+d, DC 20)</span></p><p><span style="color: red">1. Ethereal Jaunt (9 rounds)</span></p><p><span style="color: red">2. True Seeing (90 minutes)</span></p><p><span style="color: red">d. Spell Resistance (SR 21, 9 minutes)</span></p><p><span style="color: red"></span></p><p><span style="color: red">What did I learn? Not packing <em>Haste</em> put a serious cramp in my style. With it, I would have been able to get to my boost phase relatively undisturbed. That you can't take things for granted, and even little mistakes have big consequences. I knew I should have sunk into the sand, before passing Vilhelm. I should've had an extra scroll of <em>true seeing</em>...</span></p><p><span style="color: red"></span></p><p><span style="color: red">My plan for success? Now that would be telling... But perhaps you can suss out how I was to get 30 rounds of undisturbed boosting given the above <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></p></blockquote><p></p>
[QUOTE="Johno, post: 225369, member: 4388"] [b]Verdan the Vicious[/b] Verdin the Vicious (9th level cleric, Human Male) Stats: Str 14, Dex 12, Con 14, Int 10, Wis 18, Cha 8 Hit Points: 66 (8+8*5+9*2) AC: 21 (touch 11, Flat-footed 20) Feats: Luck of Heroes Spellcasting Prodigy (Wis) Lightning Reflexes Discipline Scribe Scroll Weapon Proficiency (Long Sword) Weapon Focus (Long Sword) Skills: Total Climb -3 Concentration +16 Escape Artist -4 Jump -3 Listen +4 Spellcraft +13 Spot +8 Knowledge (Aglarond) 2 BAB: +6/+1 Melee (Hizagkuur Long sword) +10/+5 (+6 BAB, +2 Str, +1 mw, +1 wpn focus) damage d8+4 (+2 Str, +1 Electricity, +1 Fire) Melee (dagger) +9/+4 (+6 BAB, +2 Str, +1 mw) damage d4+2 Missile (light crossbow) +9/+4 (+6 BAB, +1 Dex, +2 mw) d8 Saves Fortitude +11 Reflex +9 Will +14 [COLOR=blue]Equipment:[/COLOR] +1 Full Plate of moderate fortification (17650 gp, 50 lb) Masterwork buckler (165 gp, 5 lbs) Hizagkuur longsword (masterwork) (1815 gp, 4 lbs) Masterwork light crossbow (335 gp, 6 lbs) 50 masterwork crossbow bolts (350 gp, 5 lbs) Dagger (2 gp, 1 lbs) Net (20 gp, 10 lbs) 4 Tanglefoot bags (200 gp, 16 lbs) Cloak of resistance +2 (4000 gp, 1 lbs) Brooch of Shielding (1500 gp -) Ring of Counterspells (Dispel Magic) (4000 gp, -) Ring of Featherfall (2200 gp, -) Potion of Cat’s Grace (300 gp, -) Potion of Fly (750 gp, -) ======= ======== === SUBTOTAL 1 33287 gp 98 lbs [COLOR=blue]Wands and scrolls:[/COLOR] Wand of Cure Light Wounds (750 gp) 8 Dispel Magic (9th caster level) (2700 gp, -216 xp) Endurance (75 gp, -6 xp) Bull’s Strength (75 gp, - 6 xp) Owl’s Wisdom (75 gp, -6 xp) Delay Poison (75 gp, - 6xp) 2 Deeper Darkness (375 gp, -30 xp) 2 Meld into Stone (375 gp, -30 xp) 2 Wind wall (375 gp, -30 xp) 5 Protection from Elements (937 gp 5 sp, -75 xp) Freedom of Movement (350 gp, -28 xp) Death Ward (350 gp, -28 xp) 2 Dismissal (9th caster level) (900 gp, -56 xp) 2 Magical Vestment, (9th caster level) (675 gp, -54 xp) 3 Greater Magical Weapon (9th caster level) (1350 gp, -108 xp) 2 Harrier (9th caster level) (900 gp, -72 xp) DotF, page 87 4 Flame Strike (9th caster level) (2250 gp, - 180 xp) 2 Wall of Stone (1125 gp, - 90 xp) Ethereal Jaunt (562 gp 5 sp, - 45 xp) 2 Hand of Divinity (37 gp 5 sp, -3 xp) MoF, page 98 3 Cure Critical Wounds (1050 gp, -84 xp) Repel Vermin (350 gp, -28 xp) ======= ====== SUBTOTAL 2 15712 gp 5 sp ?? GRAND TOTAL 48999 gp 5 sp [COLOR=red]Spells Memorised:COLOR] 0-level (6, DC 15) 1. Detect Magic 2. Detect Magic 3. Guidance (+1 competence, 1 minute) 4. Read Magic 5. Guidance 6. Light 1st-level (6+d, DC 16) 1. Bless (+1morale bonus, 9 minutes) 2. Divine Favour (+3 luck bonus, 1 minute) 3. Entropic shield (20% miss, 9 minutes) 4. Obscuring Mist (9 minutes) 5. Protection from Chaos ([+2 deflection AC, +2 resistance saves, vs chaos] prevents domination and summoned creatures from attacking, 9 minutes) 6. Shield of Faith (+3 deflection bonus, 9 minutes) d. Magic Weapon (+1 enhancement, 9 minutes) 2nd-level (5+d, DC 17) 1. Hold Person (190 ft Will negates, 9 rounds) 2. Hold Person (190 ft Will negates, 9 rounds) 3. Silence (760ft, Will negates, 9 minutes) 4. Silence (760ft, Will negates, 9 minutes) 5. Silence (760ft, Will negates, 9 minutes) d. Spiritual Weapon (190ft, +6/+1 d8, 9rounds) 3rd-level (4+d, DC 18) 1. Dispel Magic (190ft d20+9 vs 11+caster level, ignores SR) 2. Blindness/Deafness (190 ft, Fort, 50% miss, no Dex, +2 to hit, ½ speed, -4 to Str and Dex skills) 3. Remove Blindness/Deafness (Touch) 4. Blindness/Deafness (190 ft, Fort, 50% miss, no Dex, +2 to hit, ½ speed, -4 to Str and Dex skills) d. Dispel Magic (190ft d20+9 vs 11+caster level, ignores SR) 4th-level (3+d, DC 19) 1. Dimensional Anchor (190ft, touch attack, 9 minutes) 2. Poison (Fort, DC18) 3. Spell Immunity (Enervation, Ice Storm) d. Divine Power (Fighter BAB, 18 Str, +9 hp, 9 rounds) 5th-level (2+d, DC 20) 1. Ethereal Jaunt (9 rounds) 2. True Seeing (90 minutes) d. Spell Resistance (SR 21, 9 minutes) What did I learn? Not packing [i]Haste[/i] put a serious cramp in my style. With it, I would have been able to get to my boost phase relatively undisturbed. That you can't take things for granted, and even little mistakes have big consequences. I knew I should have sunk into the sand, before passing Vilhelm. I should've had an extra scroll of [i]true seeing[/i]... My plan for success? Now that would be telling... But perhaps you can suss out how I was to get 30 rounds of undisturbed boosting given the above :p[/COLOR] [/QUOTE]
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