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<blockquote data-quote="Mark CMG" data-source="post: 5922188" data-attributes="member: 10479"><p>Leaving aside the "good vocabulary" as featheirng your nest, allow me to ask you to describe a number of ways in which you use miniatures outside of combat or just so the GM knows where the character is when in a dangerous environment.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>De nada.</p><p></p><p></p><p></p><p></p><p></p><p>This adherence to Forge terminology is likely problematic in our discussions. What they managed to do wth that one set term, "Actor's Stance" is take the primary way in which one can assume a character in a setting (through first person dialogue) and shunt it aside as if roleplaying games don't need to have anything to do with that. It opens up the possibility for someone to basically call anything a roleplaying game simply by claiming an affinity with the interface of a game. Some of the rest of your post where you utilize that false, IMO, distinction I'll just skip over because we have both outlined our opinions regarding that division by this point.</p><p></p><p></p><p></p><p></p><p></p><p>Not until he gets out of the directing stance and assumes the role again by getting into the actual acting (in its broadest sense, as someone who performs an action). That's the leap between discussing roleplaying and actual roleplaying. There's really nothing confusing about it. It's just the choice of discussing how someone might be roleplaying and actually roleplaying. Directing is what happens during reheasal. When the acting begins, when the actual act of playing a role takes place, the director is no longer involved. This is not to say that someone need be interfaced in first person dialogue mode throughout an entire game. There are times when a shorthand version needs to get you through, what retrospectively become, various scenes. This can be through first person narrative but once it gets closer to third person narrative, your so-caled Director's Stance, you are removing yourself from the act of roleplaying and are no longer truly assuming the role. Obviously, it can be used as a way to navigate through a setting, but that doesn't make it roleplaying. Director's Stance would be how most boardgames are played, not actually vocalizing how the Chess Knight might yell when moving into combat but simply moving the piece, executing the combat maneuver, then moving on with the game.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5922188, member: 10479"] Leaving aside the "good vocabulary" as featheirng your nest, allow me to ask you to describe a number of ways in which you use miniatures outside of combat or just so the GM knows where the character is when in a dangerous environment. De nada. This adherence to Forge terminology is likely problematic in our discussions. What they managed to do wth that one set term, "Actor's Stance" is take the primary way in which one can assume a character in a setting (through first person dialogue) and shunt it aside as if roleplaying games don't need to have anything to do with that. It opens up the possibility for someone to basically call anything a roleplaying game simply by claiming an affinity with the interface of a game. Some of the rest of your post where you utilize that false, IMO, distinction I'll just skip over because we have both outlined our opinions regarding that division by this point. Not until he gets out of the directing stance and assumes the role again by getting into the actual acting (in its broadest sense, as someone who performs an action). That's the leap between discussing roleplaying and actual roleplaying. There's really nothing confusing about it. It's just the choice of discussing how someone might be roleplaying and actually roleplaying. Directing is what happens during reheasal. When the acting begins, when the actual act of playing a role takes place, the director is no longer involved. This is not to say that someone need be interfaced in first person dialogue mode throughout an entire game. There are times when a shorthand version needs to get you through, what retrospectively become, various scenes. This can be through first person narrative but once it gets closer to third person narrative, your so-caled Director's Stance, you are removing yourself from the act of roleplaying and are no longer truly assuming the role. Obviously, it can be used as a way to navigate through a setting, but that doesn't make it roleplaying. Director's Stance would be how most boardgames are played, not actually vocalizing how the Chess Knight might yell when moving into combat but simply moving the piece, executing the combat maneuver, then moving on with the game. [/QUOTE]
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