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<blockquote data-quote="Ghostwind" data-source="post: 311690" data-attributes="member: 3060"><p>I mostly lurked around on Eric's boards so I'm not as well known to the community as others but I've been fortunate enough to hook up with Bastion Press and get quite a bit published in a very short amount of time (my first book came out in late January with the latest being released right before Gen Con).</p><p></p><p>Like Ashy, I was also a winner of the adventure contest that Bastion sponsored which kicked things off for me. To date my credits include:</p><p></p><p>Bastion Press-</p><p>*Where Dark Elves Rule (pdf format) - (this was the adventure that was one of four winners in the contest)</p><p>*The Lore of the Gods Series (pdf format) -</p><p> *Greek Gods</p><p> *Norse Gods - (made honorable mention under the ENnie category of Best Free Product or Web Enhancement)</p><p> *Egyptian Gods</p><p></p><p>Currently under development for Bastion Press are:</p><p>*Pale Designs: A Poisoner's Handbook (my first print publication due out in January)</p><p>*Celtic Gods (the fourth book in the Gods series, probable pdf unless we can get enough folks to campaign for print)</p><p></p><p>I've also got a couple of things in the works with Dark Quest Games that are still under discussion.</p><p></p><p>As far as the question of how do you go about getting into the business? One avenue in is to get involved with playtesting for publishers. This gives you a bit of an inside edge on knowing exactly what it is they are looking for. This was one of the ways I was able to get in with Bastion Press. I've been involved with playtesting every one of their products right up to Oathbound (which is my last playtest credit). Another suggestion is to get involved with some of the newer companies and find out what it is they are looking for. </p><p></p><p>The key to writing is to develop the things that publishers are looking for. If you go blasting in carrying on about how great of an idea you have about a campaign world, odds are it will fall on deaf ears since 99% of all publishers aren't actively seeking this. However, if you contact the publisher and inquiry about the things they are specifically looking for, you will most likely get a lead for your next step. The other advice I would offer is to write to the publisher's specifications and meet your deadlines. If you can't do either of those, it will be hard to keep a foot in the door once it's there...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ghostwind, post: 311690, member: 3060"] I mostly lurked around on Eric's boards so I'm not as well known to the community as others but I've been fortunate enough to hook up with Bastion Press and get quite a bit published in a very short amount of time (my first book came out in late January with the latest being released right before Gen Con). Like Ashy, I was also a winner of the adventure contest that Bastion sponsored which kicked things off for me. To date my credits include: Bastion Press- *Where Dark Elves Rule (pdf format) - (this was the adventure that was one of four winners in the contest) *The Lore of the Gods Series (pdf format) - *Greek Gods *Norse Gods - (made honorable mention under the ENnie category of Best Free Product or Web Enhancement) *Egyptian Gods Currently under development for Bastion Press are: *Pale Designs: A Poisoner's Handbook (my first print publication due out in January) *Celtic Gods (the fourth book in the Gods series, probable pdf unless we can get enough folks to campaign for print) I've also got a couple of things in the works with Dark Quest Games that are still under discussion. As far as the question of how do you go about getting into the business? One avenue in is to get involved with playtesting for publishers. This gives you a bit of an inside edge on knowing exactly what it is they are looking for. This was one of the ways I was able to get in with Bastion Press. I've been involved with playtesting every one of their products right up to Oathbound (which is my last playtest credit). Another suggestion is to get involved with some of the newer companies and find out what it is they are looking for. The key to writing is to develop the things that publishers are looking for. If you go blasting in carrying on about how great of an idea you have about a campaign world, odds are it will fall on deaf ears since 99% of all publishers aren't actively seeking this. However, if you contact the publisher and inquiry about the things they are specifically looking for, you will most likely get a lead for your next step. The other advice I would offer is to write to the publisher's specifications and meet your deadlines. If you can't do either of those, it will be hard to keep a foot in the door once it's there... :) [/QUOTE]
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