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<blockquote data-quote="Sam Witt" data-source="post: 313237" data-attributes="member: 1449"><p><strong>And remember . . .</strong></p><p></p><p>. . . only write because you love the games and enjoy the writing. This industry doesn't pay nearly well enough to be in it for the cash (at least not from a writer's standpoint), so make sure you're in for the right reasons.</p><p></p><p>As far as breaking in goes - write the frikkin' proposals, people. Right now it is far easier to break into the biz than anytime in the past fifteen years, but it will not stay that way. So, as has been said in this thread before, if you want to write, you better start writing.</p><p></p><p>For those of you thinking about going full-time, I strongly suggest you get out a pencil and paper, your contracts for the next 6 to 12 months, and a calendar. Wherever you have bills due for the next 6 months, write the amount in the date on the calendar. Now write down the contract payments you expect to receive on your calendar. Go through each month and subtract the total of your bills from the total of your contract payments. </p><p></p><p>If you're not seeing a substantial positive number on each page of your calendar at the end of this process, you need more contracts before you can go full time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's great when you can freelance full-time, but it's a terrible thing to miscalculate and get your butt in a sling because you thought you'd make more cash than you do.</p><p></p><p>And now, to toot my own tarnished horn a bit, here are my credits:</p><p></p><p><strong>Affinity Games</strong></p><p>Windhaven (contributor)</p><p></p><p><strong>Bastion Press</strong></p><p>Spells and Magic (lead designer)</p><p>A currently unannounced but quite cool project for 2003 (writer)</p><p></p><p><strong>Fantasy Flight Games</strong></p><p>Path of Faith (contributor)</p><p>Path of Magic (contributor)</p><p></p><p><strong>Mystic Eye Games</strong></p><p>A very cool project they won't let me talk about yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Mongoose Publishing</strong></p><p>EA: Battle Magic (writer)</p><p>EA: Chaos Magic (writer)</p><p>Quint. Cleric (writer)</p><p>Quint. Dwarf (writer)</p><p>Quint. Psion (writer)</p><p>Quint. Psychic Warrior (writer)</p><p>Quint. Samurai (writer)</p><p>Slayers' Guide to Bugbears (writer)</p><p>A very cool book I can't talk about just yet.</p><p></p><p>You can get the full scoop on my stuff (including all the non-d20 I didn't include here) by clicking on the link in my sig.</p><p></p><p>And this is as good a time as any to thank the people of ENworld, who have helped me immensely in the whole d20 thang through their interesting conversations and often insightful commentary on various game design issues.</p><p></p><p>Thank you much - </p><p></p><p>Sam W</p></blockquote><p></p>
[QUOTE="Sam Witt, post: 313237, member: 1449"] [b]And remember . . .[/b] . . . only write because you love the games and enjoy the writing. This industry doesn't pay nearly well enough to be in it for the cash (at least not from a writer's standpoint), so make sure you're in for the right reasons. As far as breaking in goes - write the frikkin' proposals, people. Right now it is far easier to break into the biz than anytime in the past fifteen years, but it will not stay that way. So, as has been said in this thread before, if you want to write, you better start writing. For those of you thinking about going full-time, I strongly suggest you get out a pencil and paper, your contracts for the next 6 to 12 months, and a calendar. Wherever you have bills due for the next 6 months, write the amount in the date on the calendar. Now write down the contract payments you expect to receive on your calendar. Go through each month and subtract the total of your bills from the total of your contract payments. If you're not seeing a substantial positive number on each page of your calendar at the end of this process, you need more contracts before you can go full time. :) It's great when you can freelance full-time, but it's a terrible thing to miscalculate and get your butt in a sling because you thought you'd make more cash than you do. And now, to toot my own tarnished horn a bit, here are my credits: [b]Affinity Games[/b] Windhaven (contributor) [b]Bastion Press[/b] Spells and Magic (lead designer) A currently unannounced but quite cool project for 2003 (writer) [b]Fantasy Flight Games[/b] Path of Faith (contributor) Path of Magic (contributor) [b]Mystic Eye Games[/b] A very cool project they won't let me talk about yet. :) [b]Mongoose Publishing[/b] EA: Battle Magic (writer) EA: Chaos Magic (writer) Quint. Cleric (writer) Quint. Dwarf (writer) Quint. Psion (writer) Quint. Psychic Warrior (writer) Quint. Samurai (writer) Slayers' Guide to Bugbears (writer) A very cool book I can't talk about just yet. You can get the full scoop on my stuff (including all the non-d20 I didn't include here) by clicking on the link in my sig. And this is as good a time as any to thank the people of ENworld, who have helped me immensely in the whole d20 thang through their interesting conversations and often insightful commentary on various game design issues. Thank you much - Sam W [/QUOTE]
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