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<blockquote data-quote="Thanee" data-source="post: 1720408" data-attributes="member: 478"><p>Hmm... if that module is similar to the PoA I am playing (which I guess is the basic version), this will be tough to do.</p><p> </p><p> Why?</p><p> </p><p> Respawning treasure.</p><p> </p><p> Just from my own experience there, it is absolutely no problem to get huge amounts of money, if you are dedicated enough and know where to look. At a moderate level it takes only a couple minutes to get like 30~40k.</p><p> </p><p> This is not easily solved, since you cannot simply increase the time between respawns, because it screws over the ones that come second (or third or fourth <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Respawns are needed in a persistent world.</p><p> </p><p> Maybe it would be reasonable to reduce the value of gold and uber selling goods you can find there?</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1720408, member: 478"] Hmm... if that module is similar to the PoA I am playing (which I guess is the basic version), this will be tough to do. Why? Respawning treasure. Just from my own experience there, it is absolutely no problem to get huge amounts of money, if you are dedicated enough and know where to look. At a moderate level it takes only a couple minutes to get like 30~40k. This is not easily solved, since you cannot simply increase the time between respawns, because it screws over the ones that come second (or third or fourth ;)). Respawns are needed in a persistent world. Maybe it would be reasonable to reduce the value of gold and uber selling goods you can find there? Bye Thanee [/QUOTE]
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