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<blockquote data-quote="jaerdaph" data-source="post: 1904428" data-attributes="member: 3398"><p>With the Organization rules in OGL Horror, you can give stats to any organization (like a cult, a conspiracy, or a government agency) similar to creating a character. Organizations have six ability scores analogous to those of characters: <strong>Force </strong> (Strength) - military/security capability, <strong>Response </strong> (Dexterity) - response time, <strong>Resources </strong> (Constitution) - how much money and power they have, <strong>Information </strong> (Intelligence) - what they know collectively, <strong>Occult </strong> (Wisdom) - what they know about the occult collectively, and <strong>Influence </strong> (Charisma) - influence over governments, people etc. Organizations have hit points, skills and their own feats. Characters belonging to an organization can make requests of that organization for certain skill checks, but it always takes longer than it would if the characters did it themselves to get a result (so it doesn't end up being a crutch). There are modifiers to these response times as well depending on the situation and the organization's modifier to its Response score. There are also some feats characters can take that effect their relationship to the organization (e.g. Pulling Strings). Several sample organizations of various sizes and influence are given, including the FBI. </p><p></p><p>There's a lot of great stuff in OGL Horror, but I'll give you a little tip: If you feel you can't use all the material in that book to justify purchasing it, pick up a copy of <a href="http://www.rpgnow.com/product_info.php?products_id=3176&" target="_blank">Ronin Arts' Modern: 13 Conspiracies</a>. The OGL Horror Organization rules are pre-tweaked for d20 Modern use (OGL Horror, while built on the modern SRD, isn't d20 Modern), and include 13 new organizations statted (sp?) up with backgrounds: Bilderberg Group, Freemasonry, Hashishin (Muslim Assassins), The Illuminati, Knights Templar, Kokuryukai (Japanese Black Dragon Society, Majestic 12, Priory of Zion, Rosicrucians, Society of St. Albert, Temple of the Serpent, Thule Society, and Vehmgerichte (League of the Holy Court). I also recommend anyone playing OGL Horror pick this PDF up too for the organizatons/conspiracies.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 1904428, member: 3398"] With the Organization rules in OGL Horror, you can give stats to any organization (like a cult, a conspiracy, or a government agency) similar to creating a character. Organizations have six ability scores analogous to those of characters: [B]Force [/B] (Strength) - military/security capability, [B]Response [/B] (Dexterity) - response time, [B]Resources [/B] (Constitution) - how much money and power they have, [B]Information [/B] (Intelligence) - what they know collectively, [B]Occult [/B] (Wisdom) - what they know about the occult collectively, and [B]Influence [/B] (Charisma) - influence over governments, people etc. Organizations have hit points, skills and their own feats. Characters belonging to an organization can make requests of that organization for certain skill checks, but it always takes longer than it would if the characters did it themselves to get a result (so it doesn't end up being a crutch). There are modifiers to these response times as well depending on the situation and the organization's modifier to its Response score. There are also some feats characters can take that effect their relationship to the organization (e.g. Pulling Strings). Several sample organizations of various sizes and influence are given, including the FBI. There's a lot of great stuff in OGL Horror, but I'll give you a little tip: If you feel you can't use all the material in that book to justify purchasing it, pick up a copy of [URL=http://www.rpgnow.com/product_info.php?products_id=3176&]Ronin Arts' Modern: 13 Conspiracies[/URL]. The OGL Horror Organization rules are pre-tweaked for d20 Modern use (OGL Horror, while built on the modern SRD, isn't d20 Modern), and include 13 new organizations statted (sp?) up with backgrounds: Bilderberg Group, Freemasonry, Hashishin (Muslim Assassins), The Illuminati, Knights Templar, Kokuryukai (Japanese Black Dragon Society, Majestic 12, Priory of Zion, Rosicrucians, Society of St. Albert, Temple of the Serpent, Thule Society, and Vehmgerichte (League of the Holy Court). I also recommend anyone playing OGL Horror pick this PDF up too for the organizatons/conspiracies. [/QUOTE]
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