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<blockquote data-quote="argo" data-source="post: 1904557" data-attributes="member: 5752"><p>I am in love with the Conan RPG by Ian Sturock in ways that are probably illegal in most states <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I'll list a few of my favorite bits of crunch from that book below but if I had to pick just <strong>one</strong> rule to nominate for a "Best of '04" list it would be this:</p><p></p><p>Skill points gained from a high inteligence Score may be spent on <strong>any</strong> skill at a 1-for-1 ratio regardless of weither that skill is normally a class or cross class skill. In other words say you have a Soldier with a 12 Int. The heal skill is not on his class skill list, if he wanted to buy heal using the skill points granted to him by his class he would have to buy it at a cost of 1 point for half a rank (or 2-for-1) but with this rule he can use the skill point granted to him by his high Int to buy the heal skill at a cost of 1 point for 1 rank instead. (And as a side effect the cross-class max-ranks cap is removed, only the max-ranks cap of level+3 remains.)</p><p></p><p>Prety nifty no? </p><p></p><p></p><p></p><p>Some other tweaks to the combat system that Conan introduces that I like are:</p><p>- Massive damage threshold is reduced to 20 points of damage and the Fort DC for a massive damage check is increased to 10 + (1/2 * damage delt)</p><p>- Weapon damage dice are increased by 1 size category across the board</p><p>- Classes provide a bonus to defense.</p><p>- There are two modes of defense: dodge and parry. Dodge uses your Dex bonus. Parry uses your Str bonus but you cannot parry ranged attacks or touch attacks. Shields provide a Parry bonus.</p><p>- Armor provides DR.</p><p>- You can penetrate DR by smashing through it. Each weapon has an Armor Penetration (AP) score. You add your Str bonus to your weapon's AP to get your final AP with that weapon. If your AP equals or exceedes your opponent's DR then his DR is reduced by half when you deal damage for that attack</p><p>- You can also finesse your way past DR. Every character has the ability to finesse fight (effectievly everyone has Weapon Finesse for free) though you can still only finesse light weapons and selected one and two handed weapons. When you make a finesse attack you use your Dex mod to hit instead of your Str. If your attack roll is equal to or greater than your opponent's defense score then you hit, roll damage and subtract DR as normal. However, if your attack roll is equal to or greater than your opponent's DV + his DR then you have bypassed his armor (found a chink or opening) and you ignore his DR outright. You cannot finesse ranged weapons.</p><p></p><p>The result of all these rules is a combat system where any character can potentially be droped in one good hit no mater what level he is. There are several ways to defend and several ways to counter the defenses. Its a rich and rewarding combat system that encourages players to make diverse characters instead of picking a single style and simply stacking more and more bonuses on top of it.</p><p></p><p>I think thats enough out of me for now. Later.</p></blockquote><p></p>
[QUOTE="argo, post: 1904557, member: 5752"] I am in love with the Conan RPG by Ian Sturock in ways that are probably illegal in most states :heh: I'll list a few of my favorite bits of crunch from that book below but if I had to pick just [b]one[/b] rule to nominate for a "Best of '04" list it would be this: Skill points gained from a high inteligence Score may be spent on [b]any[/b] skill at a 1-for-1 ratio regardless of weither that skill is normally a class or cross class skill. In other words say you have a Soldier with a 12 Int. The heal skill is not on his class skill list, if he wanted to buy heal using the skill points granted to him by his class he would have to buy it at a cost of 1 point for half a rank (or 2-for-1) but with this rule he can use the skill point granted to him by his high Int to buy the heal skill at a cost of 1 point for 1 rank instead. (And as a side effect the cross-class max-ranks cap is removed, only the max-ranks cap of level+3 remains.) Prety nifty no? Some other tweaks to the combat system that Conan introduces that I like are: - Massive damage threshold is reduced to 20 points of damage and the Fort DC for a massive damage check is increased to 10 + (1/2 * damage delt) - Weapon damage dice are increased by 1 size category across the board - Classes provide a bonus to defense. - There are two modes of defense: dodge and parry. Dodge uses your Dex bonus. Parry uses your Str bonus but you cannot parry ranged attacks or touch attacks. Shields provide a Parry bonus. - Armor provides DR. - You can penetrate DR by smashing through it. Each weapon has an Armor Penetration (AP) score. You add your Str bonus to your weapon's AP to get your final AP with that weapon. If your AP equals or exceedes your opponent's DR then his DR is reduced by half when you deal damage for that attack - You can also finesse your way past DR. Every character has the ability to finesse fight (effectievly everyone has Weapon Finesse for free) though you can still only finesse light weapons and selected one and two handed weapons. When you make a finesse attack you use your Dex mod to hit instead of your Str. If your attack roll is equal to or greater than your opponent's defense score then you hit, roll damage and subtract DR as normal. However, if your attack roll is equal to or greater than your opponent's DV + his DR then you have bypassed his armor (found a chink or opening) and you ignore his DR outright. You cannot finesse ranged weapons. The result of all these rules is a combat system where any character can potentially be droped in one good hit no mater what level he is. There are several ways to defend and several ways to counter the defenses. Its a rich and rewarding combat system that encourages players to make diverse characters instead of picking a single style and simply stacking more and more bonuses on top of it. I think thats enough out of me for now. Later. [/QUOTE]
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