Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
EN-World Setting Proposals (for those who won't submit to WotC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frostmarrow" data-source="post: 213288" data-attributes="member: 1122"><p>As much as I'd love to send the winning entry to Wizards and become the new Ed Greenwood of the role-playing community I know that's not going to happen. However, I really like the idea and thought that there should be a thread for shadow-submissions. A thread where semi-lazy people like myself can submit an entry just for the fun of it.</p><p></p><p>I'll go first.</p><p></p><p>*</p><p></p><p>Fantasy Setting Proposal Template</p><p></p><p>1. Core Ethos Sentence. [A sentence that describes the core ethos of the world. For example, Forgotten Realms is a world of sword-and-sorcery adventure, where heroes battle monsters with magic.]</p><p></p><p>A world of sword-and-sandals adventure, where heroes battle evil with brawn and wits.</p><p></p><p>2. Who are the heroes? [Brief description of heroes central to the setting. This need not be a comprehensive list.]</p><p></p><p>Anyone with strength and courage can become a true hero. Famous heroes are often the head of their family or clan. Heroes are responsible people who wield considerable power. Part of being a true hero is making difficult decisions. Heroes become leaders rather than the other way around.</p><p></p><p>3. What do they do? [What are the main objectives of the heroes, and what steps do they take to achieve those objectives?]</p><p></p><p>Heroes protect the weak against those who would take advantage of them. Trusted heroes are often called upon to negotiate or settle disputes. Heroes are expected to handle any threat be they monstrous or political. Heroes without a position travel the world along the trade-routes in search of adventure. More intrepid adventurers venture into the white areas of the map to see what has not been seen before.</p><p></p><p>4. Threats, Conflicts, Villains [What is the main danger to the world, and from whom does it come?] </p><p></p><p>The greatest threats come from ambitious evildoers who wish to enslave others. There are evil rulers of city-states, warlords, sorcerers and still others who threaten the daily life of common people. A quick way to gain power for an ambitious evildoer is to strike a bargain with an extra-planar entity. Sorcerers will do absolutely vile things in order to "honor" their contracts. In return they learn to possess minds and summon monsters from beyond, to do their bidding. </p><p></p><p>Dragons aren't villains per se but self-serving and untrustworthy none the less. Arcane spellcasters and others who seek knowledge turn to the dragons. A dragon sometimes help out but typically they require something in return and they are not below changing their demands as they go along. Dragons aren't evil but the demands they make can be more than a handful.</p><p></p><p>It's a time of mass migration. Vast numbers of people travel continents in search of a better life. There are also settled areas with people who jealously guard their castles, citys or dungeons from strangers. Conflicts between large groups of people are commonplace.</p><p></p><p>There are lots of monsters who constantly threaten the population. Such monsters include dinosaurs and dire animals; larger, more viscious versions of common predators.</p><p></p><p>5. Nature of magic [What is the source of magic? How abundant/scarce is it?] </p><p></p><p>Magic is not something commoners see every day but it is there, it's everywhere. For those who appreciate the power of magic it's readily available, although always at a steep price. Magic can be bargained for with demons and devils. It can be traded or tricked from dragons or it can be granted by the good will of the Firstborn. The Fistborn is the good god to whom people turn in times of trouble.</p><p></p><p>6. What’s new? What’s different? [What makes this setting unique?] </p><p></p><p>The Firstborn is the only god. However, there are several other entities who almost rival the Firstborn in power. Such entities are referred to as demonprinces or archdevils and they can be found on other planes of existance. The dragons are the most powerful beings in the world and they attract worshippers much like the Firstborn do. </p><p></p><p>Mass migration makes the world a constantly changing place.</p><p></p><p>*</p><p></p><p>That's it. I'm glad I got it out of my system. I wonder, however, where I got the name "Firstborn". I can swear I have read it somewhere before. Well, it's just a work-in-progress-never-to-be-finished anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 213288, member: 1122"] As much as I'd love to send the winning entry to Wizards and become the new Ed Greenwood of the role-playing community I know that's not going to happen. However, I really like the idea and thought that there should be a thread for shadow-submissions. A thread where semi-lazy people like myself can submit an entry just for the fun of it. I'll go first. * Fantasy Setting Proposal Template 1. Core Ethos Sentence. [A sentence that describes the core ethos of the world. For example, Forgotten Realms is a world of sword-and-sorcery adventure, where heroes battle monsters with magic.] A world of sword-and-sandals adventure, where heroes battle evil with brawn and wits. 2. Who are the heroes? [Brief description of heroes central to the setting. This need not be a comprehensive list.] Anyone with strength and courage can become a true hero. Famous heroes are often the head of their family or clan. Heroes are responsible people who wield considerable power. Part of being a true hero is making difficult decisions. Heroes become leaders rather than the other way around. 3. What do they do? [What are the main objectives of the heroes, and what steps do they take to achieve those objectives?] Heroes protect the weak against those who would take advantage of them. Trusted heroes are often called upon to negotiate or settle disputes. Heroes are expected to handle any threat be they monstrous or political. Heroes without a position travel the world along the trade-routes in search of adventure. More intrepid adventurers venture into the white areas of the map to see what has not been seen before. 4. Threats, Conflicts, Villains [What is the main danger to the world, and from whom does it come?] The greatest threats come from ambitious evildoers who wish to enslave others. There are evil rulers of city-states, warlords, sorcerers and still others who threaten the daily life of common people. A quick way to gain power for an ambitious evildoer is to strike a bargain with an extra-planar entity. Sorcerers will do absolutely vile things in order to "honor" their contracts. In return they learn to possess minds and summon monsters from beyond, to do their bidding. Dragons aren't villains per se but self-serving and untrustworthy none the less. Arcane spellcasters and others who seek knowledge turn to the dragons. A dragon sometimes help out but typically they require something in return and they are not below changing their demands as they go along. Dragons aren't evil but the demands they make can be more than a handful. It's a time of mass migration. Vast numbers of people travel continents in search of a better life. There are also settled areas with people who jealously guard their castles, citys or dungeons from strangers. Conflicts between large groups of people are commonplace. There are lots of monsters who constantly threaten the population. Such monsters include dinosaurs and dire animals; larger, more viscious versions of common predators. 5. Nature of magic [What is the source of magic? How abundant/scarce is it?] Magic is not something commoners see every day but it is there, it's everywhere. For those who appreciate the power of magic it's readily available, although always at a steep price. Magic can be bargained for with demons and devils. It can be traded or tricked from dragons or it can be granted by the good will of the Firstborn. The Fistborn is the good god to whom people turn in times of trouble. 6. What’s new? What’s different? [What makes this setting unique?] The Firstborn is the only god. However, there are several other entities who almost rival the Firstborn in power. Such entities are referred to as demonprinces or archdevils and they can be found on other planes of existance. The dragons are the most powerful beings in the world and they attract worshippers much like the Firstborn do. Mass migration makes the world a constantly changing place. * That's it. I'm glad I got it out of my system. I wonder, however, where I got the name "Firstborn". I can swear I have read it somewhere before. Well, it's just a work-in-progress-never-to-be-finished anyway. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EN-World Setting Proposals (for those who won't submit to WotC)
Top