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EN World system agnostic Session 0 guide
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<blockquote data-quote="Blue" data-source="post: 7371824" data-attributes="member: 20564"><p>Character & Setting Creation can be fairly intertwined.</p><p></p><p><strong>Setting Creation</strong></p><p>Depending on the the DM and the system, creating or some fleshing out of the setting (world, town, whatever) with the player, and how it relates to their characters may be part of the character creation process.</p><p></p><p>Some systems have ornate systems for creating fronts, for connecting characters to things important (positive and negative) in the setting including NPCs and other characters.</p><p></p><p>Other have options for it. For example, 13th Age can easily have organizations and places in the world fleshed out from character's Backgrounds and their One Unique Thing.</p><p></p><p>Some FATE-based games have characters creating shared parts of their background, creating a relationship, texture, and referable shared backstory before the first session.</p><p></p><p><strong>Character Creation</strong></p><p>Even for settings that don't have mechanical connections between the characters and the worlds can still benefit from being created together during a session 0. The chance to riff off each other on ideas for background and if characters have met. Conversation about team synergies as well as making sure there are no unintentional holes or multiple characters who step on each other's toes. "What do you mean we're both 'the best pickpocket in the land'?"</p></blockquote><p></p>
[QUOTE="Blue, post: 7371824, member: 20564"] Character & Setting Creation can be fairly intertwined. [B]Setting Creation[/B] Depending on the the DM and the system, creating or some fleshing out of the setting (world, town, whatever) with the player, and how it relates to their characters may be part of the character creation process. Some systems have ornate systems for creating fronts, for connecting characters to things important (positive and negative) in the setting including NPCs and other characters. Other have options for it. For example, 13th Age can easily have organizations and places in the world fleshed out from character's Backgrounds and their One Unique Thing. Some FATE-based games have characters creating shared parts of their background, creating a relationship, texture, and referable shared backstory before the first session. [B]Character Creation[/B] Even for settings that don't have mechanical connections between the characters and the worlds can still benefit from being created together during a session 0. The chance to riff off each other on ideas for background and if characters have met. Conversation about team synergies as well as making sure there are no unintentional holes or multiple characters who step on each other's toes. "What do you mean we're both 'the best pickpocket in the land'?" [/QUOTE]
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