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EN5ider #266: Herbalist's Knapsack
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<blockquote data-quote="Mike Myler" data-source="post: 7777612" data-attributes="member: 6726030"><p><span style="font-size: 12px"><span style="font-family: 'Arial'">Adventurers out in the wilderness and making Investigation, Perception, or Survival checks? </span><a href="https://www.patreon.com/ensider" target="_blank"><span style="font-family: 'Arial'"><em>EN5ider</em></span></a><span style="font-family: 'Arial'"> has some fun things for them to find and use! </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"></span>[PRBREAK][/PRBREAK]</span></p><p><span style="font-size: 12px"></span><a href="https://www.patreon.com/posts/25964041" target="_blank"><span style="font-size: 12px"></span></a></p><p><a href="https://www.patreon.com/posts/25964041" target="_blank"><span style="font-size: 12px"></span><span style="font-size: 12px"><span style="font-family: 'Arial'"><img src="https://lh5.googleusercontent.com/_sQ-sEApOPGlDBYu6aPzNGfU02a7esPQtSLhIZUGDyPE3VNkY-oLYDCxTWx4RWY-OBTdSA4ZGDOxDjHnj9B9vUUGbpqL5ugZ8-SHETuKE61PieG25RQim1kykY7FYl52rIUsyUs7" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></span></a></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Lately on </span><a href="https://www.patreon.com/ensider" target="_blank"><span style="font-family: 'Arial'"><em>EN5ider</em></span></a><span style="font-family: 'Arial'">:</span></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">#266. </span></strong><em><strong><a href="https://www.patreon.com/posts/25964041" target="_blank"><span style="font-family: 'Arial'">Herbalist’s Knapsack</span></a></strong></em><span style="font-family: 'Arial'"><em><strong>. </strong></em>This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">#265. </span></strong><em><strong><a href="https://www.patreon.com/posts/25873596" target="_blank"><span style="font-family: 'Arial'">ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 2</span></a></strong></em><span style="font-family: 'Arial'"><em><strong>. </strong></em>In this module for the <em>ZEITGEIST </em>Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more!</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">#264. </span></strong><em><strong><a href="https://www.patreon.com/posts/25765595" target="_blank"><span style="font-family: 'Arial'">Mini-Adventure: Tiger Eyes</span></a></strong></em><span style="font-family: 'Arial'"><em><strong>.</strong></em>This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are in good stead to overcome Nebiri's many traps—and reap the rewards of helping her complete her quest, tracking and taking down the true target. By Andrew Engelbrite; illustrated by Claudio Pozas; maps by Mik Holmes.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">#263. </span></strong><em><strong><a href="https://www.patreon.com/posts/intriguing-stone-25620040" target="_blank"><span style="font-family: 'Arial'">Intriguing Organizations: The Stone Path</span></a><span style="font-family: 'Arial'">. </span></strong></em><span style="font-family: 'Arial'">The Stone Path are a group shrouded in secrecy. Its members and adherents travel across time through the use of petrification, finding creatures and magics that can ‘preserve’ them by turning their flesh to stone and employing adventurers to bring people back to the world of the living at a specific moment in the future. This manipulation of fate is not without its costs however, and those that have used the group's services one too many times begin to change...By Will Gawned; illustrated by Tamara Cvetkovic.</span></span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">#262. </span></strong><em><strong><a href="https://www.patreon.com/posts/25454174" target="_blank"><span style="font-family: 'Arial'">Bullet Wounds and Battle Scars</span></a></strong></em><span style="font-family: 'Arial'"><em><strong>. </strong></em>Hit points are a one-dimensional resource and most damage types appear the same to players. This article introduces Vitality as a separate health-related resource with optional rules for how to make some damage types—like acid or damage from firearms—feel unique, threatening, and ultimately more engaging to make combats as satisfying as they can be! By David Adams; illustrated by Marcel Budde.</span></span></li> </ul></blockquote><p></p>
[QUOTE="Mike Myler, post: 7777612, member: 6726030"] [SIZE=3][FONT=Arial]Adventurers out in the wilderness and making Investigation, Perception, or Survival checks? [/FONT][URL="https://www.patreon.com/ensider"][FONT=Arial][I]EN5ider[/I][/FONT][/URL][FONT=Arial] has some fun things for them to find and use! [/FONT][PRBREAK][/PRBREAK] [/SIZE][URL="https://www.patreon.com/posts/25964041"][SIZE=3] [/SIZE][SIZE=3][FONT=Arial][IMG]https://lh5.googleusercontent.com/_sQ-sEApOPGlDBYu6aPzNGfU02a7esPQtSLhIZUGDyPE3VNkY-oLYDCxTWx4RWY-OBTdSA4ZGDOxDjHnj9B9vUUGbpqL5ugZ8-SHETuKE61PieG25RQim1kykY7FYl52rIUsyUs7[/IMG][/FONT][/SIZE][/URL] [SIZE=3] [/SIZE][SIZE=3][B][FONT=Arial]Lately on [/FONT][URL="https://www.patreon.com/ensider"][FONT=Arial][I]EN5ider[/I][/FONT][/URL][FONT=Arial]:[/FONT][/B][/SIZE] [LIST] [*][SIZE=3][B][FONT=Arial]#266. [/FONT][/B][I][B][URL="https://www.patreon.com/posts/25964041"][FONT=Arial]Herbalist’s Knapsack[/FONT][/URL][/B][/I][FONT=Arial][I][B]. [/B][/I]This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy.[/FONT][/SIZE] [*][SIZE=3][B][FONT=Arial]#265. [/FONT][/B][I][B][URL="https://www.patreon.com/posts/25873596"][FONT=Arial]ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 2[/FONT][/URL][/B][/I][FONT=Arial][I][B]. [/B][/I]In this module for the [I]ZEITGEIST [/I]Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more![/FONT][/SIZE] [*][SIZE=3][B][FONT=Arial]#264. [/FONT][/B][I][B][URL="https://www.patreon.com/posts/25765595"][FONT=Arial]Mini-Adventure: Tiger Eyes[/FONT][/URL][/B][/I][FONT=Arial][I][B].[/B][/I]This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are in good stead to overcome Nebiri's many traps—and reap the rewards of helping her complete her quest, tracking and taking down the true target. By Andrew Engelbrite; illustrated by Claudio Pozas; maps by Mik Holmes.[/FONT][/SIZE] [*][SIZE=3][B][FONT=Arial]#263. [/FONT][/B][I][B][URL="https://www.patreon.com/posts/intriguing-stone-25620040"][FONT=Arial]Intriguing Organizations: The Stone Path[/FONT][/URL][FONT=Arial]. [/FONT][/B][/I][FONT=Arial]The Stone Path are a group shrouded in secrecy. Its members and adherents travel across time through the use of petrification, finding creatures and magics that can ‘preserve’ them by turning their flesh to stone and employing adventurers to bring people back to the world of the living at a specific moment in the future. This manipulation of fate is not without its costs however, and those that have used the group's services one too many times begin to change...By Will Gawned; illustrated by Tamara Cvetkovic.[/FONT][/SIZE] [*][SIZE=3][B][FONT=Arial]#262. [/FONT][/B][I][B][URL="https://www.patreon.com/posts/25454174"][FONT=Arial]Bullet Wounds and Battle Scars[/FONT][/URL][/B][/I][FONT=Arial][I][B]. [/B][/I]Hit points are a one-dimensional resource and most damage types appear the same to players. This article introduces Vitality as a separate health-related resource with optional rules for how to make some damage types—like acid or damage from firearms—feel unique, threatening, and ultimately more engaging to make combats as satisfying as they can be! By David Adams; illustrated by Marcel Budde.[/FONT][/SIZE] [/LIST] [/QUOTE]
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EN5ider #266: Herbalist's Knapsack
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