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EN5ider #267: Weapon Degradation
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<blockquote data-quote="Mike Myler" data-source="post: 7777967" data-attributes="member: 6726030"><p><em><a href="https://www.patreon.com/ensider" target="_blank">EN5ider</a></em> is getting into broken criticals today—broken weapons that is! Whether you're keen for a more realistic game or to bring a little destructive excitement to the table <a href="https://www.patreon.com/posts/26123238" target="_blank">today's entry</a> will fit the bill.<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span>[PRBREAK][/PRBREAK]</p><p><a href="https://www.patreon.com/posts/26123238" target="_blank">[ATTACH]105903[/ATTACH]</a></p><p></p><p><strong><span style="font-family: 'Arial'">Lately on </span><a href="https://www.patreon.com/ensider" target="_blank"><span style="font-family: 'Arial'"><em>EN5ider</em></span></a><span style="font-family: 'Arial'">:</span></strong></p><ul> <li data-xf-list-type="ul"><strong>#267. <em><a href="https://www.patreon.com/posts/26123238" target="_blank">Weapon Degradation</a></em>. </strong>In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro.</li> <li data-xf-list-type="ul"><strong>#266. <em><a href="https://www.patreon.com/posts/25964041" target="_blank">Herbalist’s Knapsack</a></em>.</strong> This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy.</li> <li data-xf-list-type="ul"><strong>#265.<em> <a href="https://www.patreon.com/posts/25873596" target="_blank">ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 2</a></em>. </strong>In this module for the <em>ZEITGEIST </em>Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more!</li> <li data-xf-list-type="ul"><strong>#264. <em><a href="https://www.patreon.com/posts/25765595" target="_blank">Mini-Adventure: Tiger Eyes</a></em>.</strong>This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are in good stead to overcome Nebiri's many traps—and reap the rewards of helping her complete her quest, tracking and taking down the true target. By Andrew Engelbrite; illustrated by Claudio Pozas; maps by Mik Holmes.</li> <li data-xf-list-type="ul"><strong>#263. <em><a href="https://www.patreon.com/posts/intriguing-stone-25620040" target="_blank">Intriguing Organizations: The Stone Path</a></em>.</strong> The Stone Path are a group shrouded in secrecy. Its members and adherents travel across time through the use of petrification, finding creatures and magics that can ‘preserve’ them by turning their flesh to stone and employing adventurers to bring people back to the world of the living at a specific moment in the future. This manipulation of fate is not without its costs however, and those that have used the group's services one too many times begin to change...By Will Gawned; illustrated by Tamara Cvetkovic.</li> </ul></blockquote><p></p>
[QUOTE="Mike Myler, post: 7777967, member: 6726030"] [I][URL="https://www.patreon.com/ensider"]EN5ider[/URL][/I] is getting into broken criticals today—broken weapons that is! Whether you're keen for a more realistic game or to bring a little destructive excitement to the table [URL="https://www.patreon.com/posts/26123238"]today's entry[/URL] will fit the bill.[FONT=Arial] [/FONT][PRBREAK][/PRBREAK] [URL="https://www.patreon.com/posts/26123238"][ATTACH=CONFIG]105903[/ATTACH][/URL] [B][FONT=Arial]Lately on [/FONT][URL="https://www.patreon.com/ensider"][FONT=Arial][I]EN5ider[/I][/FONT][/URL][FONT=Arial]:[/FONT][/B] [LIST] [*][B]#267. [I][URL="https://www.patreon.com/posts/26123238"]Weapon Degradation[/URL][/I]. [/B]In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro. [*][B]#266. [I][URL="https://www.patreon.com/posts/25964041"]Herbalist’s Knapsack[/URL][/I].[/B] This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy. [*][B]#265.[I] [URL="https://www.patreon.com/posts/25873596"]ZEITGEIST #6 - Revelations from the Mouth of a Mad Man: Part 2[/URL][/I]. [/B]In this module for the [I]ZEITGEIST [/I]Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more! [*][B]#264. [I][URL="https://www.patreon.com/posts/25765595"]Mini-Adventure: Tiger Eyes[/URL][/I].[/B]This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are in good stead to overcome Nebiri's many traps—and reap the rewards of helping her complete her quest, tracking and taking down the true target. By Andrew Engelbrite; illustrated by Claudio Pozas; maps by Mik Holmes. [*][B]#263. [I][URL="https://www.patreon.com/posts/intriguing-stone-25620040"]Intriguing Organizations: The Stone Path[/URL][/I].[/B] The Stone Path are a group shrouded in secrecy. Its members and adherents travel across time through the use of petrification, finding creatures and magics that can ‘preserve’ them by turning their flesh to stone and employing adventurers to bring people back to the world of the living at a specific moment in the future. This manipulation of fate is not without its costs however, and those that have used the group's services one too many times begin to change...By Will Gawned; illustrated by Tamara Cvetkovic. [/LIST] [/QUOTE]
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