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[EN5ider #42] Heroes of the Night
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<blockquote data-quote="Connorsrpg" data-source="post: 7684919" data-attributes="member: 19265"><p>[MENTION=23427]Shieldhaven[/MENTION]. Thanks for the reply.</p><p></p><p>I certainly did not mean to come across as harsh. I am not sure why I am being so wary/sceptical on adding so many subclasses to the game. I guess I was coming from the 'bloat' side, but I need to relax <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I am actually a very open DM willing to give many things a go. (I am not the sort to bar things - I have already added every subclass etc to our website as options). Besides, not all options have to be available all the time. Setting can dictate that. (And I am surprised we haven't had a monster Halloween article yet, but that is not your fault <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I was sounding way too bitter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>I am more inclined to use these now, I just found some a little confusing on the first couple of reads. But I am sure it would be sorted during play. Not really worried about the mechanics of the 'ghost' - just the wording. Is it separate to your 'spirit' companion? Does your spirit advance to ghost? Does it revert back to companion when the hps run out? Do you have both operational at once. (I probably need to read it again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>Re mechanics around requiring an action. I really dislike this... but it is not your doing. The ranger set a very poor precedent in my mind. We have NEVER had a problem with players having animal companions and action economy. I just think the whole, 1 of you doing nothing is not a good rule or relationship.</p><p></p><p>I liked the idea of lycanthropy being linked to rage. I can see that. Actually a cool and original idea for a subclass. Well, actually, at least something I never would have come up with, and I am sure it would be very interesting to play.</p><p></p><p>I just have a concern with things like 'instant' transformation in werewolves. maybe I haven't watched enough of the genre, but I see these things taking some time. Just threw me is all. But for others, this may be the ideal capstone.</p><p></p><p>In any case, congratulations on the article. I really like the EN5ider stuff. I am just a little concerned subclass articles seem to rate so highly, which will mean a lot more of them. But perhaps that is a good thing. I have written several myself, and I guess it is what players want. Keep up the good work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7684919, member: 19265"] [MENTION=23427]Shieldhaven[/MENTION]. Thanks for the reply. I certainly did not mean to come across as harsh. I am not sure why I am being so wary/sceptical on adding so many subclasses to the game. I guess I was coming from the 'bloat' side, but I need to relax ;) I am actually a very open DM willing to give many things a go. (I am not the sort to bar things - I have already added every subclass etc to our website as options). Besides, not all options have to be available all the time. Setting can dictate that. (And I am surprised we haven't had a monster Halloween article yet, but that is not your fault ;) I was sounding way too bitter ;)). I am more inclined to use these now, I just found some a little confusing on the first couple of reads. But I am sure it would be sorted during play. Not really worried about the mechanics of the 'ghost' - just the wording. Is it separate to your 'spirit' companion? Does your spirit advance to ghost? Does it revert back to companion when the hps run out? Do you have both operational at once. (I probably need to read it again ;)). Re mechanics around requiring an action. I really dislike this... but it is not your doing. The ranger set a very poor precedent in my mind. We have NEVER had a problem with players having animal companions and action economy. I just think the whole, 1 of you doing nothing is not a good rule or relationship. I liked the idea of lycanthropy being linked to rage. I can see that. Actually a cool and original idea for a subclass. Well, actually, at least something I never would have come up with, and I am sure it would be very interesting to play. I just have a concern with things like 'instant' transformation in werewolves. maybe I haven't watched enough of the genre, but I see these things taking some time. Just threw me is all. But for others, this may be the ideal capstone. In any case, congratulations on the article. I really like the EN5ider stuff. I am just a little concerned subclass articles seem to rate so highly, which will mean a lot more of them. But perhaps that is a good thing. I have written several myself, and I guess it is what players want. Keep up the good work :) [/QUOTE]
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[EN5ider #42] Heroes of the Night
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