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[EN5ider #65] Priests of Elemental Power
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<blockquote data-quote="Connorsrpg" data-source="post: 7695998" data-attributes="member: 19265"><p>Yeah, maximising damage has a large impact - you would ignore all other damage spells if you can just deal full damage all the time. (As there are many fire spells).</p><p></p><p>And on the Air domain - Winter/Cold could also be said to cover Air too, but I did not want an Air domain that deals cold or lightning damage. Much like I did not want a Earth domain dealing Acid. As there is (now) a Winter domain and a Tempest domain, I tried to stick to Air simply manipulating the winds etc. (It was hard to put the spell list together, there are still 2 I would like to replace with originals, but other than that I think I have eliminated it being lightning and cold-based).</p><p></p><p>Just odd when you get the cultists of elemental air blasting you with lightning and cold, the same as the storm priests and winter clerics, but each to their own. I have a separate Air domain. The best thing about subclasses is you can add or ignore and the game isn't significantly changed. You can pick and choose for you setting. I thought that was a very good design choice by WotC. (Like subraces <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>I love elemental domains so I was glad you brought these to the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7695998, member: 19265"] Yeah, maximising damage has a large impact - you would ignore all other damage spells if you can just deal full damage all the time. (As there are many fire spells). And on the Air domain - Winter/Cold could also be said to cover Air too, but I did not want an Air domain that deals cold or lightning damage. Much like I did not want a Earth domain dealing Acid. As there is (now) a Winter domain and a Tempest domain, I tried to stick to Air simply manipulating the winds etc. (It was hard to put the spell list together, there are still 2 I would like to replace with originals, but other than that I think I have eliminated it being lightning and cold-based). Just odd when you get the cultists of elemental air blasting you with lightning and cold, the same as the storm priests and winter clerics, but each to their own. I have a separate Air domain. The best thing about subclasses is you can add or ignore and the game isn't significantly changed. You can pick and choose for you setting. I thought that was a very good design choice by WotC. (Like subraces :)). I love elemental domains so I was glad you brought these to the table. :) [/QUOTE]
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[EN5ider #65] Priests of Elemental Power
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