Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
EN5ider- The Other Classes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 6847138" data-attributes="member: 6716779"><p><strong>Masters of the Wild</strong></p><p><strong></strong>This is another one of my favourite EN5ider articles as the PHB only has 2 rangers in it and one of them is widely considered to be underpowered. Even better the rangers seem to be well designed and there are a few new feats included as well. I can't recommend the feats but the new ranger archetypes are the Tempest and Nightstalker.</p><p></p><p>Tempest. For those of you with memories of 3.0, 3.5 and 4E it should come as no surprise that the Tempest is focused on dual wielding weapons. IOt trades off the hunters reliable extra damage for the chance at more damage vs a single target. A striker in 4E terms assuming you can hit the same target twice in the same round which triggers an extra attack. Adds a bit of power creep to two weapons which is fine since it seems to be an underpowered style anyway. </p><p></p><p>Nightstalker. Shadowdancer Monk meets the ranger class. Gives up some combat power over the hunter class for more sneaky type stuff and spells like darkness, blur, mirror image, gaseous form. Have not seen it in action but it looks fun at least. </p><p></p><p> One of my favourite class type articles articles overall. </p><p></p><p><strong>I Ain't Afraid of No Ghost: Subclasses for Hunting Evil</strong></p><p> IIRC this one one of the Halloween themed class options. It introduced the spirit domain for clerics which is about hunting undead, the Oath of Courage for Paladins which seems similar in power to the Oath of Devotion and the Witch Hunter Rogue archetype which adds some control elements to the Rogue. The archtypes look decent enough with the exception of the spirit domain which may be overspecialised vs undead so its power will vary greatly based on the type of campaign or adventure the DM is running. </p><p></p><p><strong>Heroes of the Night</strong></p><p><strong></strong> I generally do not like horror themed RGs or D&D type stuff so the Halloween stuff is really not my thing. This article add the Wolfsblood archetype for Barbarians, The Haunted archetype for Fighters and the Evil Eye variant for Warlocks. For the most part the subclasses are fine and would probably work well in Curse of Strahd but they are not really my thing as such so I find them hard to rate. I can't really see myself or my players picking these over other otions but mechanically they look decent enough as the haunted fighter gets a spectral companion hit point sink while the Evil Eye pact makes hex a no brainer choice for warlocks (or even more so). </p><p></p><p><strong>Heroes of the Blade</strong></p><p><strong></strong></p><p><strong></strong>This article adds some variant options for the fighter and wizard classes rather than new archetypes as such. Also included is a new Druidic archetype Circle of the World which lets you infuse your weapon with a variety of abilities instead of wild shaping. Two new combat styles are included (phalanx, charge leader, glancing blow and hamstring cut maneuvers for the battlemaster and the tactical maneuvers feat. </p><p></p><p><strong>Friends Close, Enemies Closer. </strong></p><p> <strong></strong>More options for the warlock and 3 new pacts are introduced. They are the Sealord, Seducer, and Trickster pacts. if these were in a WotC book I suspect the seducer would be the most popular one. The Sealord is themed around the ocean and water in terms of its abilities, the seducer has the social/charm pillar thing and ends up having a succubus kiss. Last but not least is the trickster which is exactly what you expect with a name like that and has class abilities to enable it suck as making targets fall prone and things like that. If you like warlocks this is a great article IMHO as the archetypes look quite playable and fun. </p><p><strong></strong></p><p><strong>Explorers of the Multiverse</strong></p><p><strong></strong>How much do you like Planescape? Two new archetypes are introduced here although they seem a bit narrow in application. The first archetype is the Planar Explorer Ranger who is good at exploring and killing things like outsiders and elementals while the other archetype is the Way of Infinite Worlds. This archetype reminds me a bit of the sun soul monk and seems similar in power and its abilities are more generic than the Planar Explorer Ranger. The Monk is more useful in a generic setting, the Ranger could be quite useful in Planescape, Princes of the Apocalypse or Out of the Abyss. </p><p></p><p><strong>Speaking With Fists.</strong></p><p> With a title like that one would assume its about Monks. One would also be right although Barbarians, Fighters and Rogues get some goodies as well. Barbarians get the Path of the Lodestar archtype while fighters get the Pugilist, and Monks get The Way of the Arcane Fist. Finally the Rogue gets the Speedster archetype. I would find it hard to rate the Barbarian, Fighter and Rogue options without seeing them in play, the Arcane monk can flurry with cantrips it seems after casting a spell. Not really my type of article but that is just me. </p><p></p><p><strong>Priests of Misfortune</strong></p><p><strong></strong> Ever had a desire to worship a god of bad luck? If the answer is yes the Misfortune domain is for you. This domain looks quite fun to play with and reasonably will balanced and you can cause a variety of accidents with your domain abilities. You can make a target make a charisma save for example, DMs discretion as to what happens but tripping or slipping and being knocked prone is an obvious one. Being prone grants advantage. Oops. I like this domain a lot, kudos to the author.</p><p></p><p><strong>Priests of Elemental Power</strong></p><p><strong></strong> I like this article a lot as well as I was thinking of designing the elemental domains myself in order to run Darksun. Flames, Stone and Water are on offer along with the winter domain. Air is missing but there is the tempest domain in the PHB. Cleric dom,ains seem popular on EN5sider I guess because 3.5 had a few domains that are easily updated to 5E. </p><p></p><p>Domains</p><p>The flame domain is similar to the light domain crossed with the tempest domain and is a bit more beat down orientated than the light domain. You get a cantrip that ignores fire resistance (pick from firebolt, produce flame, sacred flame), martial weapons and can use channel divinity to maximise your flame based spells. It burns.</p><p></p><p>Stone Domain. A more defensive domain where you can grapple your opponents. Heavy armour, a defensive spell list including shield, and a variety of stone related abilities makes for an interesting and balanced domain.</p><p></p><p>Water no surprises on the spell list, you gain a swim speed, proficiency in water vehicles, and blindsight. Not a bad domain for a pirate themed game such as Skull and Shackles AP converted from Pathfinder.</p><p></p><p>Winter. Very similar spell list to the arctic Druid, can reduce frost damage. All hail Auril.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6847138, member: 6716779"] [B]Masters of the Wild [/B]This is another one of my favourite EN5ider articles as the PHB only has 2 rangers in it and one of them is widely considered to be underpowered. Even better the rangers seem to be well designed and there are a few new feats included as well. I can't recommend the feats but the new ranger archetypes are the Tempest and Nightstalker. Tempest. For those of you with memories of 3.0, 3.5 and 4E it should come as no surprise that the Tempest is focused on dual wielding weapons. IOt trades off the hunters reliable extra damage for the chance at more damage vs a single target. A striker in 4E terms assuming you can hit the same target twice in the same round which triggers an extra attack. Adds a bit of power creep to two weapons which is fine since it seems to be an underpowered style anyway. Nightstalker. Shadowdancer Monk meets the ranger class. Gives up some combat power over the hunter class for more sneaky type stuff and spells like darkness, blur, mirror image, gaseous form. Have not seen it in action but it looks fun at least. One of my favourite class type articles articles overall. [B]I Ain't Afraid of No Ghost: Subclasses for Hunting Evil[/B] IIRC this one one of the Halloween themed class options. It introduced the spirit domain for clerics which is about hunting undead, the Oath of Courage for Paladins which seems similar in power to the Oath of Devotion and the Witch Hunter Rogue archetype which adds some control elements to the Rogue. The archtypes look decent enough with the exception of the spirit domain which may be overspecialised vs undead so its power will vary greatly based on the type of campaign or adventure the DM is running. [B]Heroes of the Night [/B] I generally do not like horror themed RGs or D&D type stuff so the Halloween stuff is really not my thing. This article add the Wolfsblood archetype for Barbarians, The Haunted archetype for Fighters and the Evil Eye variant for Warlocks. For the most part the subclasses are fine and would probably work well in Curse of Strahd but they are not really my thing as such so I find them hard to rate. I can't really see myself or my players picking these over other otions but mechanically they look decent enough as the haunted fighter gets a spectral companion hit point sink while the Evil Eye pact makes hex a no brainer choice for warlocks (or even more so). [B]Heroes of the Blade [/B]This article adds some variant options for the fighter and wizard classes rather than new archetypes as such. Also included is a new Druidic archetype Circle of the World which lets you infuse your weapon with a variety of abilities instead of wild shaping. Two new combat styles are included (phalanx, charge leader, glancing blow and hamstring cut maneuvers for the battlemaster and the tactical maneuvers feat. [B]Friends Close, Enemies Closer. [/B]More options for the warlock and 3 new pacts are introduced. They are the Sealord, Seducer, and Trickster pacts. if these were in a WotC book I suspect the seducer would be the most popular one. The Sealord is themed around the ocean and water in terms of its abilities, the seducer has the social/charm pillar thing and ends up having a succubus kiss. Last but not least is the trickster which is exactly what you expect with a name like that and has class abilities to enable it suck as making targets fall prone and things like that. If you like warlocks this is a great article IMHO as the archetypes look quite playable and fun. [B] Explorers of the Multiverse [/B]How much do you like Planescape? Two new archetypes are introduced here although they seem a bit narrow in application. The first archetype is the Planar Explorer Ranger who is good at exploring and killing things like outsiders and elementals while the other archetype is the Way of Infinite Worlds. This archetype reminds me a bit of the sun soul monk and seems similar in power and its abilities are more generic than the Planar Explorer Ranger. The Monk is more useful in a generic setting, the Ranger could be quite useful in Planescape, Princes of the Apocalypse or Out of the Abyss. [B]Speaking With Fists.[/B] With a title like that one would assume its about Monks. One would also be right although Barbarians, Fighters and Rogues get some goodies as well. Barbarians get the Path of the Lodestar archtype while fighters get the Pugilist, and Monks get The Way of the Arcane Fist. Finally the Rogue gets the Speedster archetype. I would find it hard to rate the Barbarian, Fighter and Rogue options without seeing them in play, the Arcane monk can flurry with cantrips it seems after casting a spell. Not really my type of article but that is just me. [B]Priests of Misfortune [/B] Ever had a desire to worship a god of bad luck? If the answer is yes the Misfortune domain is for you. This domain looks quite fun to play with and reasonably will balanced and you can cause a variety of accidents with your domain abilities. You can make a target make a charisma save for example, DMs discretion as to what happens but tripping or slipping and being knocked prone is an obvious one. Being prone grants advantage. Oops. I like this domain a lot, kudos to the author. [B]Priests of Elemental Power [/B] I like this article a lot as well as I was thinking of designing the elemental domains myself in order to run Darksun. Flames, Stone and Water are on offer along with the winter domain. Air is missing but there is the tempest domain in the PHB. Cleric dom,ains seem popular on EN5sider I guess because 3.5 had a few domains that are easily updated to 5E. Domains The flame domain is similar to the light domain crossed with the tempest domain and is a bit more beat down orientated than the light domain. You get a cantrip that ignores fire resistance (pick from firebolt, produce flame, sacred flame), martial weapons and can use channel divinity to maximise your flame based spells. It burns. Stone Domain. A more defensive domain where you can grapple your opponents. Heavy armour, a defensive spell list including shield, and a variety of stone related abilities makes for an interesting and balanced domain. Water no surprises on the spell list, you gain a swim speed, proficiency in water vehicles, and blindsight. Not a bad domain for a pirate themed game such as Skull and Shackles AP converted from Pathfinder. Winter. Very similar spell list to the arctic Druid, can reduce frost damage. All hail Auril. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
EN5ider- The Other Classes.
Top