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General Tabletop Discussion
*Pathfinder & Starfinder
Enchant Item Ritual (over powered?)
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5789441" data-attributes="member: 81104"><p>I've run a campaign up to level 14 (its still going) and even with allowing the PCs to craft uncommon items, (IMHO, its only rare items that are powerful or flavourful enough to limit) it hasn't been a problem - given the rate of gold aquisition set out in the DMG, its rare to see them buy items that are within 3-4 levels of their own.</p><p></p><p>Plus, basically its pretty much useless for items with an enchantment bonus (weapon, implement, neck, armour) as its impossible for the party/PC to get a better enchancement than they ought to be getting as treasure anyway (as they can only make up to their level, but are recieving items up to their level +4). Or the DM hasn't been providing enough such items, in which case this helps the PCs from suffering TOO much from that lack... </p><p></p><p>Personally, I'm glad they can craft their own stuff - I'm not using inherent bonuses, so 75% of the items I give are enhancement bonus items, drastically limiting the number of items the party had. Now that we've hit paragon and they are able to comfortably make/buy heroic tier items, they've been able to flesh out their slots and feel a lot more like heroes (in a 3e kind of way) which both I and the players like. Plus, they've bought some interesting things that I never would have thought to buy them, like gloves of storing to put their plot item swords into (one player is paranoid of having them stolen).</p><p></p><p>And, if any of them buy/make an item that I think is broken, or try to use an item in such a way, I can always ask them to reconsider or even outright say "no".</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5789441, member: 81104"] I've run a campaign up to level 14 (its still going) and even with allowing the PCs to craft uncommon items, (IMHO, its only rare items that are powerful or flavourful enough to limit) it hasn't been a problem - given the rate of gold aquisition set out in the DMG, its rare to see them buy items that are within 3-4 levels of their own. Plus, basically its pretty much useless for items with an enchantment bonus (weapon, implement, neck, armour) as its impossible for the party/PC to get a better enchancement than they ought to be getting as treasure anyway (as they can only make up to their level, but are recieving items up to their level +4). Or the DM hasn't been providing enough such items, in which case this helps the PCs from suffering TOO much from that lack... Personally, I'm glad they can craft their own stuff - I'm not using inherent bonuses, so 75% of the items I give are enhancement bonus items, drastically limiting the number of items the party had. Now that we've hit paragon and they are able to comfortably make/buy heroic tier items, they've been able to flesh out their slots and feel a lot more like heroes (in a 3e kind of way) which both I and the players like. Plus, they've bought some interesting things that I never would have thought to buy them, like gloves of storing to put their plot item swords into (one player is paranoid of having them stolen). And, if any of them buy/make an item that I think is broken, or try to use an item in such a way, I can always ask them to reconsider or even outright say "no". [/QUOTE]
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