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Enchanted Castles!
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<blockquote data-quote="Falcon" data-source="post: 70041" data-attributes="member: 1056"><p>I can't help but think of the Tower at Charm from the Chronicles of the Black Company, by Glen Cook. The place was built on sorcery--most of it to prevent other sorcery from inflicting damage on it. The thing is, if you have highly-magicked castles and such, then there necessarily must be magicks that can counter said castles, as well as strategies for dealing with such strongholds, developed from centuries of experience with such things.</p><p></p><p>It isn't like there is suddenly an uber-enchanted fortress that appeaers amidst a land totally unprepared for such a happening, especially in your campaign world, SHARK. </p><p></p><p>For every strategy there is a counter strategy. The question then becomes what amount of magic needs to be invested in the design of a castle that will be both effective and counter the anticipated magic that will be marshalled against it.</p></blockquote><p></p>
[QUOTE="Falcon, post: 70041, member: 1056"] I can't help but think of the Tower at Charm from the Chronicles of the Black Company, by Glen Cook. The place was built on sorcery--most of it to prevent other sorcery from inflicting damage on it. The thing is, if you have highly-magicked castles and such, then there necessarily must be magicks that can counter said castles, as well as strategies for dealing with such strongholds, developed from centuries of experience with such things. It isn't like there is suddenly an uber-enchanted fortress that appeaers amidst a land totally unprepared for such a happening, especially in your campaign world, SHARK. For every strategy there is a counter strategy. The question then becomes what amount of magic needs to be invested in the design of a castle that will be both effective and counter the anticipated magic that will be marshalled against it. [/QUOTE]
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