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<blockquote data-quote="DM with a vengence" data-source="post: 70074" data-attributes="member: 1679"><p>Some sort of <em>Spell Turning</em> effect with <em>Disintegrate, Passwall and Stone to Mud</em> loaded in it would be a useful defense. <em>Wall of Fire</em> generators placed across the battle field could seriously mess up charges and formations, while <em>Ganest's Farstrike (R&R)</em> would prevent operation of any sort of siege machinery. Even one lightening tower, such as the ones around the Outer Fane in RttToEE would wipe the floor against a conventional army while keeping a few wands of <em>Repair Light Damage (T&B)</em> or power stones of the psion power that increases the hardness of an object might just give your castle that extra few rounds of survivability. And for the truely evil, a series of <em>Walls of Force</em> with automated counterspell devices set to <em>Disintegrate</em> would make it almost impossible for anything to hurt you.</p><p></p><p>Since it is almost impossible to hurt or lay siege to a highly magical castle, I suspect that many battles would be one in the surrounding country side as groups of hidden rangers ambush artillery mages while knights mounted on hippogriffs duel it out in the skies above against summoned air elementals. Scrying and counter-scrying goes back and forth as opposed diviners and illusionists attempt to win the war of information. Occasionally, one side sends out a crack team of high level specialists to deal with the other side. The battlefields of a high magic war are not for the timid and low saving.</p><p></p><p>I think that a high magic siege would be pretty interesting to see.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 70074, member: 1679"] Some sort of [i]Spell Turning[/i] effect with [i]Disintegrate, Passwall and Stone to Mud[/i] loaded in it would be a useful defense. [i]Wall of Fire[/i] generators placed across the battle field could seriously mess up charges and formations, while [i]Ganest's Farstrike (R&R)[/i] would prevent operation of any sort of siege machinery. Even one lightening tower, such as the ones around the Outer Fane in RttToEE would wipe the floor against a conventional army while keeping a few wands of [i]Repair Light Damage (T&B)[/i] or power stones of the psion power that increases the hardness of an object might just give your castle that extra few rounds of survivability. And for the truely evil, a series of [i]Walls of Force[/i] with automated counterspell devices set to [i]Disintegrate[/i] would make it almost impossible for anything to hurt you. Since it is almost impossible to hurt or lay siege to a highly magical castle, I suspect that many battles would be one in the surrounding country side as groups of hidden rangers ambush artillery mages while knights mounted on hippogriffs duel it out in the skies above against summoned air elementals. Scrying and counter-scrying goes back and forth as opposed diviners and illusionists attempt to win the war of information. Occasionally, one side sends out a crack team of high level specialists to deal with the other side. The battlefields of a high magic war are not for the timid and low saving. I think that a high magic siege would be pretty interesting to see. [/QUOTE]
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