Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Enchanted Castles!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deadguy" data-source="post: 71780" data-attributes="member: 2480"><p><strong>Wow!!</strong></p><p></p><p>That's all I can say, SHARK, you've clearly really thought about this! In fact there's so much that I am atill digesting it. I know we've had other discussions on this board and its predecessor about the effects of magic on warand on the economy, but I don't think anyone has put together quite so much stuff in one place.</p><p></p><p>One small thing I would like to add is that the widespread presence of magic would allow for far more exotic construction than is typically possible with mediaeval era construction techniques. Not that they weren't impressive in themselves (visit any large mediaeval cathedral like Ely or York Minster to get some idea of what could really be done). But if you've got elementals and <em>walls of stone</em> and the like (let's not forget there's every possibility of specialist construction spells being developed if there's a market), then you can create buildings that defy normal techniques. I try and picture what can be done with pre-stressed concrete, so that slener, sweeping structures are possible. If magic can further reinforce these then they can become truly bizarre. Imagine </p><ul> <li data-xf-list-type="ul">towers that reach nundreds of feet into the sky</li> <li data-xf-list-type="ul">single span bridges crossing mile-wide rivers</li> <li data-xf-list-type="ul">gardens built atop great pyramids</li> <li data-xf-list-type="ul">aqueducts of transparent stone carrying rivers above the tops of cities</li> <li data-xf-list-type="ul">bastions of irreducible stone able to reflect spells back at their casters</li> </ul><p>As an example, consider the D&D movie. For all its many faults, it did quite a good job of showing a place built with the aid of magical construction. I still keep in y minds eye the sweeping columns of Antius City, and the giant mage towers of the capital. Silly, some people will say! And it won't fit all campaigns, but it <em>is</em> worth trying to include at least some structures that are fantastical. Unless you're doing a 'realistic' mediaeval game. then there ought to be some footprint of the supernatural powers available.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 71780, member: 2480"] [b]Wow!![/b] That's all I can say, SHARK, you've clearly really thought about this! In fact there's so much that I am atill digesting it. I know we've had other discussions on this board and its predecessor about the effects of magic on warand on the economy, but I don't think anyone has put together quite so much stuff in one place. One small thing I would like to add is that the widespread presence of magic would allow for far more exotic construction than is typically possible with mediaeval era construction techniques. Not that they weren't impressive in themselves (visit any large mediaeval cathedral like Ely or York Minster to get some idea of what could really be done). But if you've got elementals and [i]walls of stone[/i] and the like (let's not forget there's every possibility of specialist construction spells being developed if there's a market), then you can create buildings that defy normal techniques. I try and picture what can be done with pre-stressed concrete, so that slener, sweeping structures are possible. If magic can further reinforce these then they can become truly bizarre. Imagine [list][*]towers that reach nundreds of feet into the sky [*]single span bridges crossing mile-wide rivers [*]gardens built atop great pyramids [*]aqueducts of transparent stone carrying rivers above the tops of cities [*]bastions of irreducible stone able to reflect spells back at their casters [/list] As an example, consider the D&D movie. For all its many faults, it did quite a good job of showing a place built with the aid of magical construction. I still keep in y minds eye the sweeping columns of Antius City, and the giant mage towers of the capital. Silly, some people will say! And it won't fit all campaigns, but it [i]is[/i] worth trying to include at least some structures that are fantastical. Unless you're doing a 'realistic' mediaeval game. then there ought to be some footprint of the supernatural powers available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Enchanted Castles!
Top