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<blockquote data-quote="Ace" data-source="post: 72615" data-attributes="member: 944"><p>HMM> IMC there really aren't castles per se. </p><p></p><p>The castle as medievil base, strong point etc never occured in the high magic enviroment of my game world.</p><p></p><p>There are several reasons for this</p><p></p><p>First mages are quite prevalent. there is approximately one mage capable of third level or greater spells per 25 fighting men. </p><p></p><p>So you know my assumptions are a little different than the DMG's in places. </p><p>For example the a warrior just out of boot camp is level one. </p><p></p><p>Level two warrior are like people who finished a term of service and regulars are level three generally.</p><p></p><p>A squad of regular itroops might be 3 messes of eight men (7/ 2-3rd level 1 3-5th) and a mage from 5-7th level</p><p></p><p>For every twelve of these units there is a support vehicle of some kind.</p><p></p><p>A largish battle (say 6000 or so men on a side) might field 240 mages and two dozen vehicles.</p><p>This means a static responce would allow most of a nations cropland and city areas to be ruined in a few days. In DND offense is much stronger than defense. While there are defensive spells the dynamics of magic has limited the scale of defensive magic</p><p></p><p>Also clerics, paladins and druids generally do not fight in political battles except as medics (sometimes)</p><p></p><p>A battle field in my game is a slice of hell, more so even then a real medievel battlefield</p><p></p><p>2400 (20 foot radius) blasts in a minute will make hash out of any formations.</p><p></p><p></p><p>Second: Per every dozen units or so there is usually a magic vehicle, a Strider (DND mech) or an Aerif (flying vehicle). Few castles can pack enough defense to withstand massive ariel bombardment or featherfall commando swarms or the host of other tactics out there.</p><p></p><p>IMC war becomes more than three dimensional, Flight and Invisblity are common as are illusion and fire balls and summoned monsters. </p><p>Spells like Earthquake and Dig are often used. </p><p>Granted there aren't huge numbers of folks who can cast these spells but valuable magic items are out there. Magic is not disposable.</p><p>Once made most items are around till destroyed. Therefore the amount of items increases each year. I estimate a mage wil make an item very few years.</p><p>A few items times centurys equals a lot of magic out there.</p><p></p><p>Since the tactical uses for castles are limited I have other big buildings. In particular</p><p></p><p>Delves: Structures built into mountains or partially undergeround like a bunker with attached tunnel complex.</p><p></p><p>Strong points: Pillboxes used to shelter troops</p><p></p><p>Fortresses: Used mainly where there are few magic threats expected (the three best known are near gates to low magic worlds). There are a few small fortresses called Redoubts</p><p> used to slow down attacks on vital points (like a river bend) and a few inhabited fortresses called Keeps</p><p></p><p>Basically IMC warfare looks a lot like World War 1 without the trenches rather than the middle ages.</p><p></p><p></p><p>All in all, other than the occasional eccentric wizard or ancient relic there aren't castles.</p></blockquote><p></p>
[QUOTE="Ace, post: 72615, member: 944"] HMM> IMC there really aren't castles per se. The castle as medievil base, strong point etc never occured in the high magic enviroment of my game world. There are several reasons for this First mages are quite prevalent. there is approximately one mage capable of third level or greater spells per 25 fighting men. So you know my assumptions are a little different than the DMG's in places. For example the a warrior just out of boot camp is level one. Level two warrior are like people who finished a term of service and regulars are level three generally. A squad of regular itroops might be 3 messes of eight men (7/ 2-3rd level 1 3-5th) and a mage from 5-7th level For every twelve of these units there is a support vehicle of some kind. A largish battle (say 6000 or so men on a side) might field 240 mages and two dozen vehicles. This means a static responce would allow most of a nations cropland and city areas to be ruined in a few days. In DND offense is much stronger than defense. While there are defensive spells the dynamics of magic has limited the scale of defensive magic Also clerics, paladins and druids generally do not fight in political battles except as medics (sometimes) A battle field in my game is a slice of hell, more so even then a real medievel battlefield 2400 (20 foot radius) blasts in a minute will make hash out of any formations. Second: Per every dozen units or so there is usually a magic vehicle, a Strider (DND mech) or an Aerif (flying vehicle). Few castles can pack enough defense to withstand massive ariel bombardment or featherfall commando swarms or the host of other tactics out there. IMC war becomes more than three dimensional, Flight and Invisblity are common as are illusion and fire balls and summoned monsters. Spells like Earthquake and Dig are often used. Granted there aren't huge numbers of folks who can cast these spells but valuable magic items are out there. Magic is not disposable. Once made most items are around till destroyed. Therefore the amount of items increases each year. I estimate a mage wil make an item very few years. A few items times centurys equals a lot of magic out there. Since the tactical uses for castles are limited I have other big buildings. In particular Delves: Structures built into mountains or partially undergeround like a bunker with attached tunnel complex. Strong points: Pillboxes used to shelter troops Fortresses: Used mainly where there are few magic threats expected (the three best known are near gates to low magic worlds). There are a few small fortresses called Redoubts used to slow down attacks on vital points (like a river bend) and a few inhabited fortresses called Keeps Basically IMC warfare looks a lot like World War 1 without the trenches rather than the middle ages. All in all, other than the occasional eccentric wizard or ancient relic there aren't castles. [/QUOTE]
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