Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Enchanted Castles!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 72803" data-attributes="member: 386"><p>I've been thinking about this for a while, and I've come up with a few points:</p><p></p><p>- armies, full of low-level warriors and fighters, wouldn't exist. It is too easy for a few high-level fighters and area-effect spells to wipe them out in one, quick stroke. What is a army of 1,000 1st to 3rd level Warriors going to do against a Hasted, Improved Invisible, Flying Wizard who casts Fireballs into thier midst?</p><p>Instead, you would have small groups of highly-trained professionals fighting a war of assassins.</p><p>- castles would not exist. The large castle that juts out from the ground is an easy target for damage spells - and if it is enchanted, Dispel Magic.</p><p>- dungeons would become the preferred fortress. Sprawling compexes built with the help of magic (or magical creatures) would be much easier to defend than a standard castle. In these dungeons, there would be areas where intensive training would be conducted. Turning those with above-average potential (that is, high attributes) into hardened warriors, devout priests, scholared wizards, or sly rogues.</p><p>With the help of magic, it is possible that the dungeon complex could feed itself, becoming totally self-sufficient.</p><p>- commoners would be totally valueless. Menial tasks could be done by constructs specially created for the job at hand. Most craftsmen would also be wizards, using magic to assist thier craft. </p><p>Commoners would live a hellish existence above ground. The best of thier number would be taken to the dungeons to be trained in some art, be it magical or martial.</p><p></p><p>This type of campaign world seems very intersting. I just wish that somebody would take it and run with it.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 72803, member: 386"] I've been thinking about this for a while, and I've come up with a few points: - armies, full of low-level warriors and fighters, wouldn't exist. It is too easy for a few high-level fighters and area-effect spells to wipe them out in one, quick stroke. What is a army of 1,000 1st to 3rd level Warriors going to do against a Hasted, Improved Invisible, Flying Wizard who casts Fireballs into thier midst? Instead, you would have small groups of highly-trained professionals fighting a war of assassins. - castles would not exist. The large castle that juts out from the ground is an easy target for damage spells - and if it is enchanted, Dispel Magic. - dungeons would become the preferred fortress. Sprawling compexes built with the help of magic (or magical creatures) would be much easier to defend than a standard castle. In these dungeons, there would be areas where intensive training would be conducted. Turning those with above-average potential (that is, high attributes) into hardened warriors, devout priests, scholared wizards, or sly rogues. With the help of magic, it is possible that the dungeon complex could feed itself, becoming totally self-sufficient. - commoners would be totally valueless. Menial tasks could be done by constructs specially created for the job at hand. Most craftsmen would also be wizards, using magic to assist thier craft. Commoners would live a hellish existence above ground. The best of thier number would be taken to the dungeons to be trained in some art, be it magical or martial. This type of campaign world seems very intersting. I just wish that somebody would take it and run with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Enchanted Castles!
Top