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Enchanted Castles!
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<blockquote data-quote="Falcon" data-source="post: 72869" data-attributes="member: 1056"><p>A lot of this discussion seems to revolve around the demographics of magic in a particular campaign. Most of the stuff presented in regards to the Enchanted Castle and its variants seems to me to definitely be set in a very high-magic setting. What I consider when working with the probable efects of magic in any social-cultural setting, is the effect of counter-magic, and the whole game that then revolves around magic/counter-magic.</p><p></p><p>All good major fantasy stories and mythological texts have elements that limit the proliferation of power of a single entity, or group thereof, by the ability of said entity/group thereof's knowledge of how to counter and twist the intents of magic. There seem to be a lot of assumptions that floating castles can simply be created and exist supreme. Floating castle butresses by all kinds of cool magic? How about becoming a Dragon Mage, able to unleash various dragons in assault waves to counter the masses of wizards, magicks, and such? All I can imagine afterwards is a big mess.</p><p></p><p>The point is, the whole thing can, without proper balances, spiral out of control, and you get a Gormenghast ad infinitum...</p><p></p><p>For every point, there is a counter point. Same with magic, same with castles, same with enchanted castles.</p></blockquote><p></p>
[QUOTE="Falcon, post: 72869, member: 1056"] A lot of this discussion seems to revolve around the demographics of magic in a particular campaign. Most of the stuff presented in regards to the Enchanted Castle and its variants seems to me to definitely be set in a very high-magic setting. What I consider when working with the probable efects of magic in any social-cultural setting, is the effect of counter-magic, and the whole game that then revolves around magic/counter-magic. All good major fantasy stories and mythological texts have elements that limit the proliferation of power of a single entity, or group thereof, by the ability of said entity/group thereof's knowledge of how to counter and twist the intents of magic. There seem to be a lot of assumptions that floating castles can simply be created and exist supreme. Floating castle butresses by all kinds of cool magic? How about becoming a Dragon Mage, able to unleash various dragons in assault waves to counter the masses of wizards, magicks, and such? All I can imagine afterwards is a big mess. The point is, the whole thing can, without proper balances, spiral out of control, and you get a Gormenghast ad infinitum... For every point, there is a counter point. Same with magic, same with castles, same with enchanted castles. [/QUOTE]
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