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Enchantress; new monster, new condition, new mechanic!
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5713633" data-attributes="member: 40398"><p><strong>Enchantress Solo</strong></p><p>Level 11 Solo Controller</p><p>Medium Humanoid</p><p>Initiative +8</p><p>Normal Vision</p><p>HP 324; Bloodied 162</p><p>AC 25, Fort 21, Ref 23, Will 25</p><p>Speed 6</p><p></p><p><em>Traits</em></p><p><strong>Solo Saves</strong></p><p>The enchantress saves against up to four effects at the start of her turn. These effects can be those that normally last until an enemy’s next turn.</p><p></p><p><em>No Action</em></p><p><strong>Heroic Effort</strong> Encounter</p><p>Trigger: You miss with an attack or fail a saving throw</p><p>Effect: You gain a +4 racial bonus to the attack roll or the saving throw.</p><p></p><p><em>Standard Actions</em></p><p><strong>Beguiling Gaze</strong> Recharge 5-6</p><p>Attack: Ranged 10 (one creature); +14 vs. Will</p><p>Hit: 3d12 + 19 psychic damage and 1d10 + 5 enchantments (saves end).</p><p></p><p><strong>Beguiling Gaze</strong> At-Will</p><p>Attack: Ranged 10 (one creature); +14 vs. Will</p><p>Hit: 4d6 + 14 psychic damage and 1d8 + 4 enchantments until the end of the target’s next turn.</p><p></p><p><strong>Psychic Gaze</strong> At-Will</p><p>Attack: Ranged 10 (one creature); +14 vs. Will</p><p>Hit: 3d12 + 19 psychic damage.</p><p></p><p><strong>Staff</strong> At-Will</p><p>Attack: Melee 1 (one creature); +16 vs. AC</p><p>Hit: 4d6 + 14 damage.</p><p></p><p>Arcana +18, Bluff +19, Diplomacy +19, Insight +16</p><p>Str 18 (+9), Con 20 (+10), Dex 24 (+12), Int 26 (+13), Wis 22 (+11), Cha 28 (+14)</p><p>Languages Common; Telepathy 10</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5713633, member: 40398"] [B]Enchantress Solo[/B] Level 11 Solo Controller Medium Humanoid Initiative +8 Normal Vision HP 324; Bloodied 162 AC 25, Fort 21, Ref 23, Will 25 Speed 6 [I]Traits[/I] [B]Solo Saves[/B] The enchantress saves against up to four effects at the start of her turn. These effects can be those that normally last until an enemy’s next turn. [I]No Action[/I] [B]Heroic Effort[/B] Encounter Trigger: You miss with an attack or fail a saving throw Effect: You gain a +4 racial bonus to the attack roll or the saving throw. [I]Standard Actions[/I] [B]Beguiling Gaze[/B] Recharge 5-6 Attack: Ranged 10 (one creature); +14 vs. Will Hit: 3d12 + 19 psychic damage and 1d10 + 5 enchantments (saves end). [B]Beguiling Gaze[/B] At-Will Attack: Ranged 10 (one creature); +14 vs. Will Hit: 4d6 + 14 psychic damage and 1d8 + 4 enchantments until the end of the target’s next turn. [B]Psychic Gaze[/B] At-Will Attack: Ranged 10 (one creature); +14 vs. Will Hit: 3d12 + 19 psychic damage. [B]Staff[/B] At-Will Attack: Melee 1 (one creature); +16 vs. AC Hit: 4d6 + 14 damage. Arcana +18, Bluff +19, Diplomacy +19, Insight +16 Str 18 (+9), Con 20 (+10), Dex 24 (+12), Int 26 (+13), Wis 22 (+11), Cha 28 (+14) Languages Common; Telepathy 10 [/QUOTE]
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