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Encounter Advice for Lopsided Party
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<blockquote data-quote="lkjopajdowma" data-source="post: 5166790" data-attributes="member: 55568"><p>At least you probably won't experience the grind! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I agree with the above advice of using minions liberally. Without any area of effect damage dealers, minions are going to be a bigger threat to your party, as one character can't take them all out in one attack.</p><p></p><p>Make sure you use them to flank/aid another so your brutes can hit!</p><p></p><p>I also think you might be able to use some soldiers a little more liberally as well.</p><p></p><p>...</p><p></p><p>I agree with throwing some "throw-away", test encounters at them. Try to make something you feel will be challenging for them, then adjust accordingly until you get a feel for how they handle encounters.</p></blockquote><p></p>
[QUOTE="lkjopajdowma, post: 5166790, member: 55568"] At least you probably won't experience the grind! :P I agree with the above advice of using minions liberally. Without any area of effect damage dealers, minions are going to be a bigger threat to your party, as one character can't take them all out in one attack. Make sure you use them to flank/aid another so your brutes can hit! I also think you might be able to use some soldiers a little more liberally as well. ... I agree with throwing some "throw-away", test encounters at them. Try to make something you feel will be challenging for them, then adjust accordingly until you get a feel for how they handle encounters. [/QUOTE]
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