Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Advice for Lopsided Party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 5166887" data-attributes="member: 15470"><p>Yeah - remember, if they discover that they <strong>need</strong> a tank, they can always tank up. Our TW fighter, for example, has spent two feats upgrading his armor, and plans his next feat to multiclass fighter .. he's going to be a <strong>damn scary</strong> tank when he's 6th level!</p><p></p><p>From a "making fights last" perspective, I'd suggest: </p><p></p><p>A soldier will definitely challenge this party, but should also be unable to deal out enough damage to kill 'em. </p><p></p><p>Brutes, definitely. </p><p></p><p>Artillery and Controllers, behind a layer of melee defense of course. </p><p></p><p>You can also <strong>add creatures</strong> during the course of a fight. I really like to design encounters with, for example, a script like "Round 2: roll initiative and stealth for the .. (new addition) .. On its initiative in Round 2, the (new addition) reaches the edge of the map. It is <strong>placed</strong> on the map on the initiative of the first character whose Passive Perception (or Active if called for) beats the stealth roll, or on its initiative in Round 3 when it gets a full suite of actions."</p><p></p><p>This is very useful for bringing things in around behind the party - your melee types are usually all up front at the things that they could see in Round 1, and the new addition(s) can threaten the back line (lurker, skirmisher), hit the front line from a different angle (soldier, brute), or pop up making best use of defensive terrain, obstacles, etc (artillery, controller). </p><p></p><p>If you feel a DM should never "throw" an encounter, you can prep entirely, and stand by your decision; if you're willing to "throw" encounters, you can script for, say, 1 to 3 creatures arriving, depending on how well the party has handled the first two rounds. </p><p></p><p>Regarding artillery, one of our DM's loves to throw minion-artillery at us: these typically do "real artillery" damage, but fall on one hit. They're utterly vicious. </p><p></p><p>I'd probably also recommend a fair number of Elite Brutes for this party composition: plenty of HP to absorb the striker-quality attacks, low defenses so striker-quality attacks <strong>hit</strong> .. they ought to be able to put up a decent challenge.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5166887, member: 15470"] Yeah - remember, if they discover that they [b]need[/b] a tank, they can always tank up. Our TW fighter, for example, has spent two feats upgrading his armor, and plans his next feat to multiclass fighter .. he's going to be a [b]damn scary[/b] tank when he's 6th level! From a "making fights last" perspective, I'd suggest: A soldier will definitely challenge this party, but should also be unable to deal out enough damage to kill 'em. Brutes, definitely. Artillery and Controllers, behind a layer of melee defense of course. You can also [b]add creatures[/b] during the course of a fight. I really like to design encounters with, for example, a script like "Round 2: roll initiative and stealth for the .. (new addition) .. On its initiative in Round 2, the (new addition) reaches the edge of the map. It is [b]placed[/b] on the map on the initiative of the first character whose Passive Perception (or Active if called for) beats the stealth roll, or on its initiative in Round 3 when it gets a full suite of actions." This is very useful for bringing things in around behind the party - your melee types are usually all up front at the things that they could see in Round 1, and the new addition(s) can threaten the back line (lurker, skirmisher), hit the front line from a different angle (soldier, brute), or pop up making best use of defensive terrain, obstacles, etc (artillery, controller). If you feel a DM should never "throw" an encounter, you can prep entirely, and stand by your decision; if you're willing to "throw" encounters, you can script for, say, 1 to 3 creatures arriving, depending on how well the party has handled the first two rounds. Regarding artillery, one of our DM's loves to throw minion-artillery at us: these typically do "real artillery" damage, but fall on one hit. They're utterly vicious. I'd probably also recommend a fair number of Elite Brutes for this party composition: plenty of HP to absorb the striker-quality attacks, low defenses so striker-quality attacks [b]hit[/b] .. they ought to be able to put up a decent challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Encounter Advice for Lopsided Party
Top