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Encounter and daily Powers
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<blockquote data-quote="FireLance" data-source="post: 4486409" data-attributes="member: 3424"><p>I'm of the view that part of the challenge of using encounter or daily powers is setting them up so that you maximize your chances of a hit, e.g. moving so that you have combat advantage, or waiting until your cleric ally hits with <em>lance of faith</em> or <em>righteous brand</em> to get a power bonus on your attack rolls, or using an action point if you have Action Surge, or you have a tactical warlord in the party.</p><p></p><p>Anyway, I like Obryn's idea of a recharge mechanic for missed powers, but I'd run it as follows:</p><p style="margin-left: 20px">1. The first time in each encounter that you miss with all your attack rolls for a non-reliable encounter or daily power, you gain the ability to recharge your encounter powers by rolling a d6 at the start of your subsequent turns.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. Your recharge range is initially <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />. Each time that you miss with alll your attack rolls for a non-reliable encounter or daily power, you increase your recharge range by one, e.g. from <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> to <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. When you roll a number in your recharge range on your recharge die, you may regain an expended encounter power*, and you reduce your recharge range by one, e.g. from <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> to <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />. If your recharge range was already <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />, you lose the ability to recharge powers until you miss with all your attack rolls for a non-reliable encounter or daily power again, in which case your recharge range becomes <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Optional rule: If you don't mind the additional tracking, you must regain a missed encounter power before you regain any other expended encounter powers. Effectively, this means that you will only be able to regain an encounter power that hit if you miss with a daily power, and even so, you must regain all the encounter powers that you missed with first.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4486409, member: 3424"] I'm of the view that part of the challenge of using encounter or daily powers is setting them up so that you maximize your chances of a hit, e.g. moving so that you have combat advantage, or waiting until your cleric ally hits with [I]lance of faith[/I] or [I]righteous brand[/I] to get a power bonus on your attack rolls, or using an action point if you have Action Surge, or you have a tactical warlord in the party. Anyway, I like Obryn's idea of a recharge mechanic for missed powers, but I'd run it as follows: [INDENT]1. The first time in each encounter that you miss with all your attack rolls for a non-reliable encounter or daily power, you gain the ability to recharge your encounter powers by rolling a d6 at the start of your subsequent turns. 2. Your recharge range is initially :6:. Each time that you miss with alll your attack rolls for a non-reliable encounter or daily power, you increase your recharge range by one, e.g. from :6: to :5: :6:. 3. When you roll a number in your recharge range on your recharge die, you may regain an expended encounter power*, and you reduce your recharge range by one, e.g. from :5: :6: to :6:. If your recharge range was already :6:, you lose the ability to recharge powers until you miss with all your attack rolls for a non-reliable encounter or daily power again, in which case your recharge range becomes :6:. * Optional rule: If you don't mind the additional tracking, you must regain a missed encounter power before you regain any other expended encounter powers. Effectively, this means that you will only be able to regain an encounter power that hit if you miss with a daily power, and even so, you must regain all the encounter powers that you missed with first.[/INDENT] [/QUOTE]
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