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Encounter and daily Powers
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4486788" data-attributes="member: 710"><p>Of course you'd want to compensate for that. I suppose one compensation might be that powers with the Reliable keyword are rerolled on a miss (only one reroll per power - reliable powers are expended if you hit just once)</p><p></p><p>I like the recharge idea and want to <s>overcomplicate</s> expand on it: </p><p></p><p>How about this: </p><p>o Each miss with an encounter or daily improves your recharge rate by one (starting with no chance to recharge)</p><p>o Each hit with an encounter or daily power reduces your recharge rate by one. </p><p>o You can only recharge if you use an at-will power or basic attack, or spend a standard action for it (if for some reasons, you don't want to attack)</p><p>o if you successfully recharge, the rate is set back to "7", as in no recharge possible. </p><p></p><p>So, if you miss with your first encounter power, you have a Recharge value of 6. If you miss with your second, you have a Recharge value of 5. If you hit with your third, it goes up to 6 again. If you now make an at-will attack, roll 1d6. On a 6, you recharge one encounter power (I suggest: Lowest level first, to avoid people always trying to get the better one)</p><p></p><p>You might want to rule that dailies improve your recharge rate by 2 instead of 1 point. </p><p></p><p>"Simulation" explanation: Even if you miss with encounters or dailies, you're still trying to move your enemy into a worse position, but you need a final step to set up your enemy for another strike - and that's that basic/at-will attack. </p><p>For spells - every-time you cast a powerful spell, you gather residual magical energies. But you need to weave the energy together, and only an at-will power leaves you with enough focus to "reassemble" a spell.</p><p></p><p>Gamist View: This introduces a certain strategy in handling powers. You might want to try recharging early, to get your best encounter power back, or you might want to simply wait and have a guaranteed recharge once you've used all your powers.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4486788, member: 710"] Of course you'd want to compensate for that. I suppose one compensation might be that powers with the Reliable keyword are rerolled on a miss (only one reroll per power - reliable powers are expended if you hit just once) I like the recharge idea and want to [s]overcomplicate[/s] expand on it: How about this: o Each miss with an encounter or daily improves your recharge rate by one (starting with no chance to recharge) o Each hit with an encounter or daily power reduces your recharge rate by one. o You can only recharge if you use an at-will power or basic attack, or spend a standard action for it (if for some reasons, you don't want to attack) o if you successfully recharge, the rate is set back to "7", as in no recharge possible. So, if you miss with your first encounter power, you have a Recharge value of 6. If you miss with your second, you have a Recharge value of 5. If you hit with your third, it goes up to 6 again. If you now make an at-will attack, roll 1d6. On a 6, you recharge one encounter power (I suggest: Lowest level first, to avoid people always trying to get the better one) You might want to rule that dailies improve your recharge rate by 2 instead of 1 point. "Simulation" explanation: Even if you miss with encounters or dailies, you're still trying to move your enemy into a worse position, but you need a final step to set up your enemy for another strike - and that's that basic/at-will attack. For spells - every-time you cast a powerful spell, you gather residual magical energies. But you need to weave the energy together, and only an at-will power leaves you with enough focus to "reassemble" a spell. Gamist View: This introduces a certain strategy in handling powers. You might want to try recharging early, to get your best encounter power back, or you might want to simply wait and have a guaranteed recharge once you've used all your powers. [/QUOTE]
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