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<blockquote data-quote="Khaalis" data-source="post: 4490177" data-attributes="member: 2167"><p><strong>To Horatio:</strong></p><p></p><p>That is all well and good, for you. In a perfect world, the system may be perfectly balanced as-is (which I do disagree with). However, its not a perfect world.</p><p></p><p>1) Not every group has the minimum assumed 5 people. In parties that are smaller, "boosts" become a lot less commonplace and characters need to be a little more self-sufficient. Wasted powers become a major issue.</p><p></p><p>2) A lot of players do NOT like "blowing" their powers on a missed role. Simple as that. Balanced or not, if the players dislike this rule enough (and run into it enough), they'll simply stop playing and that does no one any good. </p><p></p><p>As an example, in the last game I ran, I literally had a 4 person play group call off the game (just decided to quit and call it a night) mid-session because they were so frustrated with the system they were throwing things and getting truly angry with frustration. It was a really bad dice night (we've all seen them) and all 4 players were missing roles left and right (even with "boosts" and with me fudging and lowering targets by as much as 3 across the board). This could have been alleviated simply by adding the House Rule above, because they would at least feel as though they had an option to get the powers back to try again (slim as that chance may be).</p><p></p><p>3) In addition to #2, player's do not like the limited access to simply falling back on their At-Wills after having "wasted" encounter powers. At least almost all Dailies are either "Reliable" or have a "Miss" condition so you don't feel like you completed wasted the power.</p><p></p><p>JMHO.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4490177, member: 2167"] [b]To Horatio:[/b] That is all well and good, for you. In a perfect world, the system may be perfectly balanced as-is (which I do disagree with). However, its not a perfect world. 1) Not every group has the minimum assumed 5 people. In parties that are smaller, "boosts" become a lot less commonplace and characters need to be a little more self-sufficient. Wasted powers become a major issue. 2) A lot of players do NOT like "blowing" their powers on a missed role. Simple as that. Balanced or not, if the players dislike this rule enough (and run into it enough), they'll simply stop playing and that does no one any good. As an example, in the last game I ran, I literally had a 4 person play group call off the game (just decided to quit and call it a night) mid-session because they were so frustrated with the system they were throwing things and getting truly angry with frustration. It was a really bad dice night (we've all seen them) and all 4 players were missing roles left and right (even with "boosts" and with me fudging and lowering targets by as much as 3 across the board). This could have been alleviated simply by adding the House Rule above, because they would at least feel as though they had an option to get the powers back to try again (slim as that chance may be). 3) In addition to #2, player's do not like the limited access to simply falling back on their At-Wills after having "wasted" encounter powers. At least almost all Dailies are either "Reliable" or have a "Miss" condition so you don't feel like you completed wasted the power. JMHO. [/QUOTE]
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