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Encounter: Any views on this puzzle combat?
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<blockquote data-quote="RavenBlackthorne" data-source="post: 5236328" data-attributes="member: 83060"><p>Hi there guys,</p><p> </p><p>I'm hoping to run this encounter in my game for five 4th level characters this weekend and was wondering if the eagle eyes of the ENworlders might be able to spot any pitfalls I could avoid.</p><p> </p><p>The idea is that the statue in the upper right corner of the attached map is the old "how do you get exactly 4L from a 3L and 5L bottle?" In this case the statue needs to be fed exactly 4 gallons of blood in one go and there are two buckets (3 gallons and 5 gallons) on the altar in front of it.</p><p> </p><p>"LEST WE FORGET. HERE IS DELPHUS, TRAITOR OF FAMILY, SLAYER OF GODS. HIS THIRST FOR DESTRUCTION AND BLOOD LIMITLESS. SO MANY LOST. SO MANY. ELF, HUMAN, HALF-ELF AND HALF ORC BROUGHT HIM LOW. EVEN NOW HE DEMANDS A GALLON OF EACH RACE'S BLOOD TO SATE HIS APPETITE. FOR NOW."</p><p> </p><p>The catch? The blood is in the font in the lower left corner of the map and the team can only pick up one bucket at a time (the other fuses temporarily by magic when you pick one up. Trying to pick both up fuses both.). So in short they have to get the blood and bring it back at least twice (depending on how clever they are!) before the puzzle can be solved.</p><p> </p><p>Of course as soon as some blood is scooped from it, all hell breaks loose. Whilst carrying a bucket full of blood, that person is magically slowed. Then from the piles of skulls rise Decaying Skeleton minions, from the two yellow sarcophagii appear two Dread Zombies, the two larger piles of rubble manifest two Gravehounds and a Poltergeist from out of the statue. (These have all been made level appropriate for a 4th level party).</p><p> </p><p>The Dread Zombies can grab, the Gravehounds knock prone and the Poltergeist pushes so there should be movement fun galore in conjunction with the pits and difficult terrian. If a character carrying the bucket is knocked prone, they spill the blood. Destroying a skeleton means another rises the round after next (so 1 round's grace), Dread Zombies rise unless you nail them with fire or radiant.</p><p> </p><p>To possibly help them, the runes on the floor are teleporting circles. Stepping on one teleports the person randomly to one of the other circles. They are only activated when a living person steps on it, so the undead are at a disadvantage and no placing the bucket and hoping. The braziers can be used to cause fire damage in stunt style.</p><p> </p><p>The enemies will obviously try to stop the person holding the bucket but I can envisage a fun game of CTF mixed with american football as the "ball" is passed from person to person to get it to the "goal" as the rest of the team act as blockers and harriers.</p><p> </p><p>As soon as the puzzle is completed, the undead fall apart and are destroyed. I'm hoping that the sheer number of enemies will prompt the team to want to finish the puzzle rather than try and destroy the undead.</p><p> </p><p>Any tips/hints to make this run the way I want?</p><p> </p><p>Thank you in advance!</p></blockquote><p></p>
[QUOTE="RavenBlackthorne, post: 5236328, member: 83060"] Hi there guys, I'm hoping to run this encounter in my game for five 4th level characters this weekend and was wondering if the eagle eyes of the ENworlders might be able to spot any pitfalls I could avoid. The idea is that the statue in the upper right corner of the attached map is the old "how do you get exactly 4L from a 3L and 5L bottle?" In this case the statue needs to be fed exactly 4 gallons of blood in one go and there are two buckets (3 gallons and 5 gallons) on the altar in front of it. "LEST WE FORGET. HERE IS DELPHUS, TRAITOR OF FAMILY, SLAYER OF GODS. HIS THIRST FOR DESTRUCTION AND BLOOD LIMITLESS. SO MANY LOST. SO MANY. ELF, HUMAN, HALF-ELF AND HALF ORC BROUGHT HIM LOW. EVEN NOW HE DEMANDS A GALLON OF EACH RACE'S BLOOD TO SATE HIS APPETITE. FOR NOW." The catch? The blood is in the font in the lower left corner of the map and the team can only pick up one bucket at a time (the other fuses temporarily by magic when you pick one up. Trying to pick both up fuses both.). So in short they have to get the blood and bring it back at least twice (depending on how clever they are!) before the puzzle can be solved. Of course as soon as some blood is scooped from it, all hell breaks loose. Whilst carrying a bucket full of blood, that person is magically slowed. Then from the piles of skulls rise Decaying Skeleton minions, from the two yellow sarcophagii appear two Dread Zombies, the two larger piles of rubble manifest two Gravehounds and a Poltergeist from out of the statue. (These have all been made level appropriate for a 4th level party). The Dread Zombies can grab, the Gravehounds knock prone and the Poltergeist pushes so there should be movement fun galore in conjunction with the pits and difficult terrian. If a character carrying the bucket is knocked prone, they spill the blood. Destroying a skeleton means another rises the round after next (so 1 round's grace), Dread Zombies rise unless you nail them with fire or radiant. To possibly help them, the runes on the floor are teleporting circles. Stepping on one teleports the person randomly to one of the other circles. They are only activated when a living person steps on it, so the undead are at a disadvantage and no placing the bucket and hoping. The braziers can be used to cause fire damage in stunt style. The enemies will obviously try to stop the person holding the bucket but I can envisage a fun game of CTF mixed with american football as the "ball" is passed from person to person to get it to the "goal" as the rest of the team act as blockers and harriers. As soon as the puzzle is completed, the undead fall apart and are destroyed. I'm hoping that the sheer number of enemies will prompt the team to want to finish the puzzle rather than try and destroy the undead. Any tips/hints to make this run the way I want? Thank you in advance! [/QUOTE]
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Encounter: Any views on this puzzle combat?
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