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General Tabletop Discussion
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Encounter: Any views on this puzzle combat?
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<blockquote data-quote="RavenBlackthorne" data-source="post: 5236974" data-attributes="member: 83060"><p>Thanks guys. Both really great points. </p><p> </p><p>Mark, is there a better way you reckon I could phrase it? I've obviously read it so many times that it makes sense that he demands one gallon of each, that I can't fathom wanting to do anything else! So good catch. Although I think I might be ok with them getting it wrong once: there's a price you end up paying and it'll ramp up the panic "We thought we got it right!!"</p><p> </p><p>Jester, I was hoping the buckets would be big so that it wasn't easy to cart them around, much like in CTF games the carrier is penalized in someway. I'm not going to make them lose combat actions so I thought slow was harsh enough and represents carrying a huge liquid carrier. The checks to work out the bucket size are a cool idea that I'll definitely use. Maybe Insight? (It doesn't get that much love!) Or a much higher Perception to spot the dried, faded blood in the shape of a 3 and 5? Plus the maths works with the 3 and 5 nicely.</p><p>I'm definitely up for giving the players a boon if they destroy the remains (although that's really naughty of them). I hadn't thought about it at all until you guys brought it up. I'd prefer to have some kind of fun complication rather than just making them a little easier to kill. Maybe a minus to hit or some effect like any hit pushes them back 1 as their fragile bodies can't withstand the hits as well? Any better suggestions?</p><p> </p><p>Ultimately I didn't really want the solving of the puzzle to be the main thing (the puzzle is an age old one [it was even in a Die Hard!] and some of my group are hardened puzzlers) but more the excecution. "We know HOW to do it but these stupid undead are in the way!"</p><p> </p><p>These are all FAB ideas, guys. Thanks for taking the time. Appreciated.</p></blockquote><p></p>
[QUOTE="RavenBlackthorne, post: 5236974, member: 83060"] Thanks guys. Both really great points. Mark, is there a better way you reckon I could phrase it? I've obviously read it so many times that it makes sense that he demands one gallon of each, that I can't fathom wanting to do anything else! So good catch. Although I think I might be ok with them getting it wrong once: there's a price you end up paying and it'll ramp up the panic "We thought we got it right!!" Jester, I was hoping the buckets would be big so that it wasn't easy to cart them around, much like in CTF games the carrier is penalized in someway. I'm not going to make them lose combat actions so I thought slow was harsh enough and represents carrying a huge liquid carrier. The checks to work out the bucket size are a cool idea that I'll definitely use. Maybe Insight? (It doesn't get that much love!) Or a much higher Perception to spot the dried, faded blood in the shape of a 3 and 5? Plus the maths works with the 3 and 5 nicely. I'm definitely up for giving the players a boon if they destroy the remains (although that's really naughty of them). I hadn't thought about it at all until you guys brought it up. I'd prefer to have some kind of fun complication rather than just making them a little easier to kill. Maybe a minus to hit or some effect like any hit pushes them back 1 as their fragile bodies can't withstand the hits as well? Any better suggestions? Ultimately I didn't really want the solving of the puzzle to be the main thing (the puzzle is an age old one [it was even in a Die Hard!] and some of my group are hardened puzzlers) but more the excecution. "We know HOW to do it but these stupid undead are in the way!" These are all FAB ideas, guys. Thanks for taking the time. Appreciated. [/QUOTE]
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Encounter: Any views on this puzzle combat?
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