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Encounter: Any views on this puzzle combat?
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<blockquote data-quote="shikt" data-source="post: 5431582" data-attributes="member: 6668239"><p>I used this is a campaign i wrote/ran last week, i think it went down quite well. I changed the creatures a little, and the setting, making it more in tune with my story. I didnt say how many gallons were needed, but asked for one gallon for each of Urgathoa's most powerful followers, then allowed knowledge checks so i could tell them. </p><p> </p><p>I also let them make a strength check to decrease the penalty on carrying the buckets. I went with 3 gallons halves speed, 5 gallons halves speed and doesnt allow any action other than movement/free action speech, then allowed strength checks so they didnt reduce speed. Any action made against/by people while holding the buckets of blood required either strength or dex checks to not drop the buckets, and new strength checks were needed every time they picked up a full bucket. </p><p> </p><p>I also changed the monsters around, but kept them as undead and went with the same idea of having monsters that would stall more than actually kill them. Unfortunately my group are smart, they didnt mess up, and were careful, they know i like to punish them, so i didnt get to use the Bloody Bones i had stored in the vat of blood...</p><p> </p><p>I ran this in a pathfinder ish campaign. </p><p> </p><p>Anyway thanks for the idea, i didnt take credit for it in the game!</p></blockquote><p></p>
[QUOTE="shikt, post: 5431582, member: 6668239"] I used this is a campaign i wrote/ran last week, i think it went down quite well. I changed the creatures a little, and the setting, making it more in tune with my story. I didnt say how many gallons were needed, but asked for one gallon for each of Urgathoa's most powerful followers, then allowed knowledge checks so i could tell them. I also let them make a strength check to decrease the penalty on carrying the buckets. I went with 3 gallons halves speed, 5 gallons halves speed and doesnt allow any action other than movement/free action speech, then allowed strength checks so they didnt reduce speed. Any action made against/by people while holding the buckets of blood required either strength or dex checks to not drop the buckets, and new strength checks were needed every time they picked up a full bucket. I also changed the monsters around, but kept them as undead and went with the same idea of having monsters that would stall more than actually kill them. Unfortunately my group are smart, they didnt mess up, and were careful, they know i like to punish them, so i didnt get to use the Bloody Bones i had stored in the vat of blood... I ran this in a pathfinder ish campaign. Anyway thanks for the idea, i didnt take credit for it in the game! [/QUOTE]
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Encounter: Any views on this puzzle combat?
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