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Encounter Assistance : liberating a village
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<blockquote data-quote="Stormonu" data-source="post: 8808477" data-attributes="member: 52734"><p>If a mere 12 men have taken the village, they likely have someone of import (or multiples) as hostages to keep the villagers from rebelling (sounds like they have the mayor's family - they might also have the village's children or others under watch/duress as well). The bandits may be lodging in individual's home - spreading them out but making certain families reluctant to risk moving against someone whose on their doorstep and possibly ready to kill them if they step out of line.</p><p></p><p>Houses or other buildings might be barred at night to keep the citizens from wandering about or being a nuisance. Barricades might have been erected to funnel any would-be attackers into kill zones or slow/prevent easy maneuvering (including magical barricades). New gates or walls may have divided or restricted access to parts of the village.</p><p></p><p>Traps or other hazards may have been erected - pit traps, areas of spike growth, darts/hammers/magic wards over doors, implements to set buildings on fire or fire carts to burn the village down in case of rebellion and the like.</p><p></p><p>Many of these might have been concealed, rendered invisible or otherwise disguised so that snooping around doesn't make them obvious until they come in play.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8808477, member: 52734"] If a mere 12 men have taken the village, they likely have someone of import (or multiples) as hostages to keep the villagers from rebelling (sounds like they have the mayor's family - they might also have the village's children or others under watch/duress as well). The bandits may be lodging in individual's home - spreading them out but making certain families reluctant to risk moving against someone whose on their doorstep and possibly ready to kill them if they step out of line. Houses or other buildings might be barred at night to keep the citizens from wandering about or being a nuisance. Barricades might have been erected to funnel any would-be attackers into kill zones or slow/prevent easy maneuvering (including magical barricades). New gates or walls may have divided or restricted access to parts of the village. Traps or other hazards may have been erected - pit traps, areas of spike growth, darts/hammers/magic wards over doors, implements to set buildings on fire or fire carts to burn the village down in case of rebellion and the like. Many of these might have been concealed, rendered invisible or otherwise disguised so that snooping around doesn't make them obvious until they come in play. [/QUOTE]
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