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Encounter Balance holds back 5E
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<blockquote data-quote="Ruin Explorer" data-source="post: 9331410" data-attributes="member: 18"><p>I mean, sure, and you can have a CoC adventure where the Mythos doesn't appear and the PCs just go around doing 1920s stuff or w/e (I actually did consider running CoC 1990s without the Mythos once recently, but more as a prank than anything else), but D&D 5E <em>wants</em> to have a lot of combat in the way a Ferrari <em>wants</em> to be driven with some pace through twisting roads, not used on a suburban school run. 6-8 "medium" encounters per day to be precise and sure some of those might not be combat but they'd be intended to waste as many resources as combat, so be pretty intensive.</p><p></p><p>That probably was yes. I think what would be better still, and sadly I suspect it's too late for WotC to adopt this, would be a system where the important abilities a monster had, had some kind of keywording or colour-coding in the MM so that they "stuck out". I'm not too smug to admit I've scanned monsters before in probably every edition of D&D and failed to pick up on something major in pretty much every edition! Sometimes I've even read monsters thoroughly and not realized how important some ability was. There's that web article series that highlights this sort of thing, I forget the name, and whilst I think sometimes the suggestions go a bit far, it is very good at showing up the actual uses - but it's not something I'd look at for every encounter, only ones I wanted to be memorable.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9331410, member: 18"] I mean, sure, and you can have a CoC adventure where the Mythos doesn't appear and the PCs just go around doing 1920s stuff or w/e (I actually did consider running CoC 1990s without the Mythos once recently, but more as a prank than anything else), but D&D 5E [I]wants[/I] to have a lot of combat in the way a Ferrari [I]wants[/I] to be driven with some pace through twisting roads, not used on a suburban school run. 6-8 "medium" encounters per day to be precise and sure some of those might not be combat but they'd be intended to waste as many resources as combat, so be pretty intensive. That probably was yes. I think what would be better still, and sadly I suspect it's too late for WotC to adopt this, would be a system where the important abilities a monster had, had some kind of keywording or colour-coding in the MM so that they "stuck out". I'm not too smug to admit I've scanned monsters before in probably every edition of D&D and failed to pick up on something major in pretty much every edition! Sometimes I've even read monsters thoroughly and not realized how important some ability was. There's that web article series that highlights this sort of thing, I forget the name, and whilst I think sometimes the suggestions go a bit far, it is very good at showing up the actual uses - but it's not something I'd look at for every encounter, only ones I wanted to be memorable. [/QUOTE]
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Encounter Balance holds back 5E
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