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Encounter balance in AD&D
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<blockquote data-quote="DM Howard" data-source="post: 6981094" data-attributes="member: 87131"><p>OK, I can agree with the essence of what he is saying, but I am not really talking about purely wandering monsters encounters. Maybe that strays away from your OP a little, but I think the topic can stretch to all monster encounters, random or otherwise.</p><p></p><p></p><p></p><p>That's where we appear to diverge. I think it is a personal assumption, one way or another, so I hope you know am not saying my interpretation is better than yours.</p><p></p><p> </p><p></p><p>I disagree that AD&D doesn't make the assumption that the DM chooses what the players encounter, and that DM encounter choice is some sort of post 70's phenomenon.</p><p></p><p></p><p></p><p>I do believe that AD&D assumes that the players can deal with every encounter, yes, but I define "deal" as anything that allows the party to complete the encounter. Be that bypassing, trapping, nulifying, or otherwise mitigating the encounter. Later editions do not assume this, their definition appears to be what yours is: dealing = defeat in combat. (Please correct me if I am misunderstanding.)</p><p></p><p></p><p></p><p>I disgagree, wholeheartedly. I think the absence of evasion mechanics in later editions proves that players expect to be able to defeat every encounter handed to them, unlike AD&D.</p></blockquote><p></p>
[QUOTE="DM Howard, post: 6981094, member: 87131"] OK, I can agree with the essence of what he is saying, but I am not really talking about purely wandering monsters encounters. Maybe that strays away from your OP a little, but I think the topic can stretch to all monster encounters, random or otherwise. That's where we appear to diverge. I think it is a personal assumption, one way or another, so I hope you know am not saying my interpretation is better than yours. I disagree that AD&D doesn't make the assumption that the DM chooses what the players encounter, and that DM encounter choice is some sort of post 70's phenomenon. I do believe that AD&D assumes that the players can deal with every encounter, yes, but I define "deal" as anything that allows the party to complete the encounter. Be that bypassing, trapping, nulifying, or otherwise mitigating the encounter. Later editions do not assume this, their definition appears to be what yours is: dealing = defeat in combat. (Please correct me if I am misunderstanding.) I disgagree, wholeheartedly. I think the absence of evasion mechanics in later editions proves that players expect to be able to defeat every encounter handed to them, unlike AD&D. [/QUOTE]
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